If my post came off as a personal attack im sorry. I never said that my opinion is better than yours, how could it be, its all just opinions and opinions are always subjective, there is no good or bad opinions. Anyway I want to apologize, I didnt mean to attack you or your work, im sure you are genuinley trying to make the best you can and want to support the community. I made my post purely based on what I saw. Clearly I didnt have enough information to make an objective and unbiased satement.And your opinion is any better? You seem like you think that you know it all, so how about you make what I made in two weeks? The GUI alone would probably take you four months. You honestly think making a character creator from scratch with races, hairstyles, clothes, hair color, skin color, face morphs, body morphs, tattoos, and eyebrow textures, with no experience in Unreal Engine is easy? Only takes you 2 weeks? No offense but that sounds ridiculous. Please tell me, how many Unreal engine games on here have character creators with that many options? Please tell me how many Unreal engine indie games, in general, across the entire world, have a character creator as I did there?
I also have to agree with you here. Come to think about it the save of position and character cant really be that hard of a task to do. But I dont really know much about it so I wont judge. I can only imagine it wasnt done so far because the community isnt really asking for it that much and there is probably other big things they are prioritizing with focus on the demo. But I really hope they add this soon, it would be a huge quality of life upgrade.But my original point wasn't really debating how long it would take to make a game at all. My original post was stating that it wouldn't take much to add a few lines of dialogue to roleplay and increase immersion. I then added that they could add a save system that saves the NPC's position on the map. Not a save system that saves every script that is being run. Saving the location and which character you last played wouldn't cause your save games to bloat at all and it is very easily done.
It seems like they want you to play as Maya but she has small tits and I want to start playing as Tanya. It's a pain in the ass to spawn Tanya and switch characters every time I play the game. And I can't even keep my other spawned NPC's in one place. All I want to do is have all my characters in one place every time I start the game. I stopped playing the game after this
The dialogues is a bit of a different story. Making decent dialogue that works is not easy and failing at it or releasing it mid-development can damage the immersion of the game way more than keeping it dumb and mechanically straight forward until they have actual story elements, writing and dialogues. The recent split between sandbox and game and the few new story scenes they added is a big step towards more meaningful and immersive dialogues and scenes, even tho the current scenes from the fisher village quests do suffer from what I said earlier in that the dialogues feel very unfinished and half-assed and dont really make me immerse in the story. Lets hope the next build has that part of the game also improved.