- Dec 1, 2018
- 2,169
- 2,089
Play Valley of the Ancient as a Unreal 5 TechDemo and write that again 
If your System is overall bellow a current Next Gen Console Configuration you should move fast as well.
Performance is not overall Wild Lifes problem "Stability" on the current API and System target is.
But the Solution path for those problems will require even much better hardware for Unreal 5
Sooner or later it gets annoying reading all the time "it needs optimization" from users who have no idea how things get constructed in a Render result which works in a complex Simulation and crying about a given Results Performance without understanding it's overall complexity in the whole Simulation that takes place per frame and how each thing affects each other in your system resource distribution and the problems you are faced with in balancing this all to make everyone happy in some way.
Though make no mistake even some of the so called reviewers will never see a great result if it is biting their ass infront of them much easier to see bugs
Lot of Gem results get lost this way people could have learned from a lot it's sad.
I wonder if you see the major difference to Wild Lifes Visuals and understand where so much performance is being rerouted to
if you compare it with my endless screenshots i provided here as compare point
Some things you see in Wild Life and Unreal now in General are a evolution step of what you see here
But Wild-Life by far didn't reached this World Simulation complexity Level yet but overall the bigger problem is the stability of the streaming and how much overall resources you push on that side and you will see Unreal 5 pushing a lot of System resources into that General Console direction.
And the fewer work the Creation side needs the more you gonna invest on your System, what console players wont have to care about
But you should be also aware Screenshots only tell you 1 part of the whole truth
If your System is overall bellow a current Next Gen Console Configuration you should move fast as well.
Performance is not overall Wild Lifes problem "Stability" on the current API and System target is.
But the Solution path for those problems will require even much better hardware for Unreal 5
Sooner or later it gets annoying reading all the time "it needs optimization" from users who have no idea how things get constructed in a Render result which works in a complex Simulation and crying about a given Results Performance without understanding it's overall complexity in the whole Simulation that takes place per frame and how each thing affects each other in your system resource distribution and the problems you are faced with in balancing this all to make everyone happy in some way.
Though make no mistake even some of the so called reviewers will never see a great result if it is biting their ass infront of them much easier to see bugs
Lot of Gem results get lost this way people could have learned from a lot it's sad.
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I wonder if you see the major difference to Wild Lifes Visuals and understand where so much performance is being rerouted to
if you compare it with my endless screenshots i provided here as compare point
Some things you see in Wild Life and Unreal now in General are a evolution step of what you see here
But Wild-Life by far didn't reached this World Simulation complexity Level yet but overall the bigger problem is the stability of the streaming and how much overall resources you push on that side and you will see Unreal 5 pushing a lot of System resources into that General Console direction.
And the fewer work the Creation side needs the more you gonna invest on your System, what console players wont have to care about
But you should be also aware Screenshots only tell you 1 part of the whole truth
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