- Jul 26, 2020
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You're forgetting the fact that Minecraft's ultra blocky/low poly style makes it overall much more better at handling thousands of those objects at the same time, while having an artstyle visual heavy costing on the same proportion. The problem with that is that certain things like scenarios made in MC look ultra lame in comparison to anything you can build in a game Unreal made with the realistic artstyle this game has. Trust on me on this. In Minecraft even if you use a mod like Armourers Workshop that allows you to create custom assets out of blocks you realise soon enough that the artstyle itself makes you end up paying for that performance in having a terrible blocky look on everything.Is it really?
Just tested the object amount limits in the showroom, placed some cubes in groups to see what will happen. Up to 1k objects everything went fine, all the lags and glitches started after. Beyond 10k objects it was taking 3-4 mins to duplicate groups, and around 60-70k some objects started randomly disappearing out of view. Having 111'111 objects in total almost killed my game.
How many objects can you have in Minecraft without noticeable UI issues?
Also another thing to mention is that Unreal by itself is a more high-end leaning engine that in many cases on their games is not properly optimised like Wild Life is. And I can tell you that this game is not optimised because my PC struggles much more to run WL in the blank showroom just previewing a few animations with barely a couple of characters on, while running a game such as Darksiders 3 that is made also in Unreal Engine 4 is not as rough for it and that has a lot of elements happening at once.