HardcoreCuddler

Engaged Member
Aug 4, 2020
2,633
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Some are, some are not. It depends on the generation of GPU. Currently, all of the announced 40 series laptop GPUs are actually equivalent to one tier lower desktop GPUs, so that a laptop 4090 is actually a desktop 4080 chip and so on. On top of that, the laptop GPU has a power limit which much lower than the desktop one.
It used to be that laptop models would be called MaxQ or simply XXXXm to reflect that, now not anymore.
The gap gets bigger the higer end the GPU is: a 150W desktop GPU and its 90W laptop version are not going to be as far apart as a 450W desktop GPU and its 175W laptop one.
Then, even when you have a high end GPU in a laptop, it could still be a low power version of it. You really have to read the laptop's specs sheet carefully. A good hint is the power brick, if it's a <150W power brick, it's most likely not a full power mobile GPU. A laptop 4080 at 150W is not the same as one at 90W, thickness also changes a lot, although the manufacturer will happily charge the same.
As for the 1650 though, it's one of those GPUs that had almost parity between desktop and mobile. Laptop and desktop GTX 10/16 series were much less apart than RTX GPUs are.
oh damn gotcha. It made sense in my head that there was no fucking way those absolute heating units in the 30 and 40 series could ever be put in a laptop without melting it so that makes sense.

And yea, I also thought they were labeled MaxQ or Mobile or whatever. I didn't know they just made that go away...that's fucking scummy if you ask me, because the usual buyer will have no idea of the differences...though I think that's the point...

thanks
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,688
5,616
I don't really know for sure so please bare with me.
Are laptop GPU's ACTUALLY weaker than desktop variants as long as they are NOT listed as being the "mobile" variant in the spec sheet? I have a laptop with a GTX 1650 and it performs as expected as far as I can tell
They're power limited, and have to share power with the CPU because the laptop has a limited power budget at any given time. They overheat and limit themselves in power like crazy, and not to mention, they're cut down. At times they're straight up different chips than the desktop version, other times they're cut down, worse versions.
 
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Romusfps

Newbie
Dec 22, 2020
37
35
Good graphic and OF COURSE... ANIMATION AWESOME !

But yeah everyone already know Wild life, it's big boss over here.

If I want to be tiring, i would say customisation of character need to be improve. Let damn choice to give any clothes available to any character.

And also the fact main quest doesnt move ....
 
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ihatefleas

Member
Dec 18, 2018
189
382
Is there any more information on the custom poser feature that's coming soon-ish? I'd like to know if you can make animated poses with it as well or if it's limited to static poses. It's unironically one of the things I'm most excited about, hopefully it comes with the next update.
 

Deleted member 1666680

Well-Known Member
Sep 24, 2019
1,181
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Is there any more information on the custom poser feature that's coming soon-ish? I'd like to know if you can make animated poses with it as well or if it's limited to static poses. It's unironically one of the things I'm most excited about, hopefully it comes with the next update.
Pretty sure it will be static, a tool that lets you make animations is a level of professional software that requires very experienced developers.
 

ihatefleas

Member
Dec 18, 2018
189
382
Pretty sure it will be static, a tool that lets you make animations is a level of professional software that requires very experienced developers.
Poses are already animations though. An in-game editor won't allow the complexity and depth that's necessary to develop animations that rival those that are in the game, but there's already animated poses in the game that you can blend together.
 

Deleted member 1666680

Well-Known Member
Sep 24, 2019
1,181
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Poses are already animations though. An in-game editor won't allow the complexity and depth that's necessary to develop animations that rival those that are in the game, but there's already animated poses in the game that you can blend together.
There's a difference between moving 6 bone-parts to create some static poses and doing animations with the correct whole behaviour of that bodyparts, believe me, that requires a LOT more work from the devs in order to look authentic.
 

jdjckjctt

New Member
Mar 31, 2022
13
12
Am i alone to prefer the previous way to enter pov scenes, just talking, selecting the right choice et having the right menu that we could hide, no need to add scene componants like the placed standalone scenes ? Because in the new u5 version, it's more boring and it breaks a bit the immersion, hope we'll get the previous meu back
 
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ihatefleas

Member
Dec 18, 2018
189
382
There's a difference between moving 6 bone-parts to create some static poses and doing animations with the correct whole behaviour of that bodyparts, believe me, that requires a LOT more work from the devs in order to look authentic.
But that's the point, it doesn't need to be 'correct' or 'authentic'. Just like how blending two animations together works on a technical level but looks very stupid and that's already possible with the editor. But anyway, I guess we'll see.
 

Deleted member 1666680

Well-Known Member
Sep 24, 2019
1,181
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But that's the point, it doesn't need to be 'correct' or 'authentic'. Just like how blending two animations together works on a technical level but looks very stupid and that's already possible with the editor. But anyway, I guess we'll see.
They still look better because even if it doesn't fit 100%, the both animations you're trying to merge are properly animated. Now imagine this with two animations that aren't properly animated, it will be so ugly that there's basically no use for it. This is something that needs to be done decent or not at all imo. And you can't just create a great new animation software off your sleeve, that's something that requires really skill, experience and passion;

Since the devs of Wild Life still don't know where they want to go with their game and focus on 1000 things at the same time while putting out very few actual content for all the individual things they're trying to do, I wouldn't expect something like an animation engine anywhere soon, if ever at all.
 
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AhoyEarth

Newbie
Apr 8, 2018
35
48
I don't really know for sure so please bare with me.
Are laptop GPU's ACTUALLY weaker than desktop variants as long as they are NOT listed as being the "mobile" variant in the spec sheet? I have a laptop with a GTX 1650 and it performs as expected as far as I can tell
Look man, a mid to high-end GPU is about the size of an actual brick, including the cooler. Then think about the size of a laptop. It's never going to be equivalent. Concessions will always have to be made, even if it's the exact same chip.
 

acarobasito

Active Member
Sep 10, 2020
800
1,644
even if you take the exact same gpu chip and not the "mobile" version and you put that into a laptop, at some point it will go into thermal throttling mode for the heat and you will be not able to use that at 100%.
 
Feb 23, 2019
348
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Is it just me or has the "game" become worse over time :p? I tried to "play" it yesterday just to see how far they've gotten. Oh boy, what a mess. Switching to UE5 was also something I predicted back in June without having insider access to information. When this is released it will be DOA. Maybe they can share the animations at least so we can all use them elsewhere. To my knowledge, even though he is kind of a hack when it comes to release dates, Animopron has more gameplay now than they do on his Beast in the Sun game rofl
 

SortaLewd

Member
Feb 26, 2019
399
532
Is it just me or has the "game" become worse over time :p? I tried to "play" it yesterday just to see how far they've gotten. Oh boy, what a mess. Switching to UE5 was also something I predicted back in June without having insider access to information. When this is released it will be DOA. Maybe they can share the animations at least so we can all use them elsewhere. To my knowledge, even though he is kind of a hack when it comes to release dates, Animopron has more gameplay now than they do on his Beast in the Sun game rofl
When you boot the UE5 build there's a warning that pops up telling you the UE5 build is still early.
 
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