Ssato243

Engaged Member
Feb 2, 2021
2,556
1,387
I tend to repeat myself from time to time here and I think its that time again:
Game development takes long and things generally look and feel like shit for the longest time.
We are now focusing more and more on the actual game development so you will see considerable progress on that front in the coming time. I also know this is something that will once again divide the community and possibly disappoint those who just want a sandbox. But I think with the addition of the full body poser we have created a very strong and long lived tool for the more creative people in the community to floursh in while the game gets now pushed into the finish line.

And once again I repeat myself that it is a bit misled and short-sighted to assume patreon is just "a business model to keep patrons as long sa possible". I mean, yes we want that and are doing what we can to keep people interested - obviously. But the goal is NOT to go like this for ever until the last person has had enough. The REAL business clearly is to finish the game and sell it as a finished product. It its a win-win for everyone! We get more funding for future projects from the sales, we have cemented in the trust of our fans that we can deliver a finished product, we have learned a lot on the way on what the people want and with that experience can improve ourselves and the future projects we make even more.

In the end there isnt much more that I can do than to keep giving my best to finish this game and share my experience and my thoughts here whenever it looks like someone could gain valuable insight.
Thanks for reading :)

-S
take your time i belive in you
 
Mar 18, 2018
216
261
I know it's the business model to keep patrons going as long as possible, but the scope is just too big. It should be a smaller slice game with simpler mechanics. Make it a crafting/building sim where you have to survive on a large island and as you do so you gain reputation with the island's various inhabitants which reward you with more and more sex minigames.

It's simple, straightforward and keeps the main thing people are coming for on the forefront: sex.

But hey, if they did that and finished it then there wouldn't be a need for a patreon anymore.

But then they could work on a sequel, or a new iteration set in a new location like in space or a cyberpunk style game or something. You would think this would eventually burn out and the need for a new product for people to get behind would be important. Thus creating new titles from the developers and keeping each product doable and within reason. But I guess it hasn't by now so...
OP, we desperately need to allow developers to post FAQs on the front page post. Ignorant takes like this completely fly in the face of what Adeptus Steve has objectively shown on their discord and patreon pages.
 

BobDoleKnows

New Member
Dec 6, 2021
9
7
In the end there isnt much more that I can do than to keep giving my best to finish this game and share my experience and my thoughts here whenever it looks like someone could gain valuable insight.
Thanks for reading :)

-S
Why is it that reviews trend towards 1 star and 5 stars? Because only the upset or pleasantly overwhelmed feel the impulse to invest effort in feedback. Before the UE5 conversion I considered your work to be at that 4 star phase that AAA titles find themselves at, mid production. You SOMEHOW achieved that with a small team after years of little to no help at all.

If you were a full Triple A studio, I would join these complainers in their whining for how long it is taking. Instead, I am going to say that your work is impressive to anyone whose head isn't up their own ass. Ignore the otaku's who have been unemployed edging themselves for 8 hours straight and find themselves frustrated with lack of completion like the world owes them easy orgasms. Personally, I enjoy building little villages and what-not with no particular goal and enjoy imagining what will be in the future. Keep it up, that fifth star is waiting.

P.S. *@&# the complainers who are shocked that you lost a half-star of quality with a rushed UE5 conversion release. I'm sure you ran into unexpected issues as any team does with system conversions. I say, know better, do better, haters gonna hate.
 

DrMaligno

New Member
May 25, 2022
13
18
The truth is, you may like the implementation of UE5 more or less, or not at all, that the Sandbox be extended more, or the story, or the animations between species, or that maps that were already iconic in the community disappear... But it It is true to complain, we cannot complain either, at least those who do not buy the versions, or support Patreon, since so far the WL team has not forced to buy the game, nor has it hindered the game from being spread through other servers . This game reminds me of the case of No Man's Sky. A small studio that decides to create a game with high expectations, but with constant problems, disappointments and complaints from the community. A very bad game at the beginning, with great and good claims, but over time it has been improving and gaining followers inside and outside that community that criticized it so much. I believe that Wild Life is a similar case, the game has its bumps from time to time, and although right now its latest version is in a state... Not very enjoyable, eventually it will recover and improve until perhaps it is a benchmark in this genre that until now had not been exploited very seriously.
It's just a matter of patience
 

SortaLewd

Member
Feb 26, 2019
399
532
The truth is, you may like the implementation of UE5 more or less, or not at all, that the Sandbox be extended more, or the story, or the animations between species, or that maps that were already iconic in the community disappear... But it It is true to complain, we cannot complain either, at least those who do not buy the versions, or support Patreon, since so far the WL team has not forced to buy the game, nor has it hindered the game from being spread through other servers . This game reminds me of the case of No Man's Sky. A small studio that decides to create a game with high expectations, but with constant problems, disappointments and complaints from the community. A very bad game at the beginning, with great and good claims, but over time it has been improving and gaining followers inside and outside that community that criticized it so much. I believe that Wild Life is a similar case, the game has its bumps from time to time, and although right now its latest version is in a state... Not very enjoyable, eventually it will recover and improve until perhaps it is a benchmark in this genre that until now had not been exploited very seriously.
It's just a matter of patience
I think it has just become a trend for gamers to shit on developers despite their track record. You could have the most loved developers hit a bump in the road and large chunk of gamers will start shitting on them as if they're an EA in the making. CDPR is a great example of this. People loved them, but then they had one fuck up with the Cyberpunk launch and people started absolutely shitting on them, despite them almost immediately starting to address bugs. Unlike with Cyberpunk though, Wild Life devs actually gave a heads up that the UE5 build would be unstable in its early stages, and people are either ignoring that and expecting something differently than what the dev literally stated, or they aren't reading at all then come here and complain.
 

Vlud110

New Member
Mar 17, 2021
1
0
Hello, is there a way to open the dialogue menu with a pose? like in the fisher village area where there are characters doing poses and you press E and that menu pops up. I don't want to add any custom dialogue or anything btw, i just want to know how to make that thing appear
 

rf96

I rape lolis with my tentacles
Trial Moderator
Uploader
Donor
Aug 11, 2017
10,516
86,330
I think it has just become a trend for gamers to shit on developers despite their track record. You could have the most loved developers hit a bump in the road and large chunk of gamers will start shitting on them as if they're an EA in the making. CDPR is a great example of this. People loved them, but then they had one fuck up with the Cyberpunk launch and people started absolutely shitting on them, despite them almost immediately starting to address bugs. Unlike with Cyberpunk though, Wild Life devs actually gave a heads up that the UE5 build would be unstable in its early stages, and people are either ignoring that and expecting something differently than what the dev literally stated, or they aren't reading at all then come here and complain.
But some people are "convinced that Wild Life is a scam. " lol

I wish those fuckers knew how difficult it is to make a 3D game.
 

holyknight3

New Member
Nov 4, 2019
4
2
It seems to me like they are trying to work off some of their technical debt. They got x and y systems to a workable place, but to expand it to where they want it to be, and/or maintain the system, there are some things they need to revamp, which seemed simple at the time, and turned into something far more complex. The reason why games go into technical debt is to make sure the mechanics and core gameplay loops are actually worth playing. It's a problem that plague's modern games due to their complexity.

I doubt they are attempting to scam their fan base out of their money. They have gone far beyond a least viable product, and while it certainly doesn't seem like they are done, their are easier ways to separate people from their money.
 

DoorFive

Active Member
Dec 3, 2019
516
605
The reason why games go into technical debt is to make sure the mechanics and core gameplay loops are actually worth playing. It's a problem that plague's modern games due to their complexity.
If I can poke the discussion a little, would you say games would be more successful with proper planning? Feature creep is one thing, but taking on a project (not talking about this one, but in general) takes a lot of man power that needs to be managed. I'd like to believe proper planning prior to making the game, i.e., the design phase, is often overshadowed by the need to jump in and be a code monkey.

Game designing can be difficult if not everything is laid out. And that's another problem. Things don't always go your way. so even if you have this perfect vision, There might be some...system, or syntax error, or inevitably by god, something goes wrong.
Still having a plan can help.
 
  • Like
Reactions: holyknight3
Jun 7, 2020
84
88
I tend to repeat myself from time to time here and I think its that time again:
Game development takes long and things generally look and feel like shit for the longest time.
We are now focusing more and more on the actual game development so you will see considerable progress on that front in the coming time. I also know this is something that will once again divide the community and possibly disappoint those who just want a sandbox. But I think with the addition of the full body poser we have created a very strong and long lived tool for the more creative people in the community to floursh in while the game gets now pushed into the finish line.

And once again I repeat myself that it is a bit misled and short-sighted to assume patreon is just "a business model to keep patrons as long sa possible". I mean, yes we want that and are doing what we can to keep people interested - obviously. But the goal is NOT to go like this for ever until the last person has had enough. The REAL business clearly is to finish the game and sell it as a finished product. It its a win-win for everyone! We get more funding for future projects from the sales, we have cemented in the trust of our fans that we can deliver a finished product, we have learned a lot on the way on what the people want and with that experience can improve ourselves and the future projects we make even more.

In the end there isnt much more that I can do than to keep giving my best to finish this game and share my experience and my thoughts here whenever it looks like someone could gain valuable insight.
Thanks for reading :)

-S
U people better than that 'project Helius- Fallen doll' , they are Scamlius'
 

Ateler5

Newbie
Oct 1, 2017
52
78
Is there any noticeable difference in performance between UE4 and UE5 version. Is there any point in downloading the "old" UE4 one?
 

benisfug

Member
Aug 18, 2018
312
901
I think it has just become a trend for gamers to shit on developers despite their track record. You could have the most loved developers hit a bump in the road and large chunk of gamers will start shitting on them as if they're an EA in the making. CDPR is a great example of this. People loved them, but then they had one fuck up with the Cyberpunk launch and people started absolutely shitting on them, despite them almost immediately starting to address bugs. Unlike with Cyberpunk though, Wild Life devs actually gave a heads up that the UE5 build would be unstable in its early stages, and people are either ignoring that and expecting something differently than what the dev literally stated, or they aren't reading at all then come here and complain.
Bugs were never my problem with Cyberpunk, my problem was that it ended up being more open world looter shooter than role playing game. It's hardly anything like what they were pitching pre-release. Realistic, detailed, mature, mechanically advanced rpg that sets a new standard for the genre my ass.

That doesn't really have anything to do with WL though. WL has been in development for a while to say the least and as far as playable content goes most of the advertised features in the Patreon blurb either don't exist or are extremely bare bones, then the whole thing implodes with the UE5 upgrade. I've been fine with what the game has had to offer but I understand why people get frustrated.
 

perleflamme

Member
May 7, 2017
358
929
Yup this is correct. Patreon has a history of shutting down stuff with bestiality and they have .
Call things "Alien Sex" instead of "Bestiality"and the patreon bot explode.
 

SortaLewd

Member
Feb 26, 2019
399
532
That doesn't really have anything to do with WL though. WL has been in development for a while to say the least and as far as playable content goes most of the advertised features in the Patreon blurb either don't exist or are extremely bare bones, then the whole thing implodes with the UE5 upgrade. I've been fine with what the game has had to offer but I understand why people get frustrated.
I'm always curious what gamers expect the developers to do in situations like this. As far as the features from Patreon not being completed, the Wild Life developers are very clearly actively developing the game. You can literally see this not only in the Patreon post updates, but in-game on the main map. You can roam around the map and see the progress to the villages they've done each update. They've explained why they put so much focus in Sandbox(so players are able to make their own content so when the developers begin to focus solely on campaign players aren't just stuck with nothing), like, I'm sure no one on the dev team wants to see people constantly complaining about things they've explained over and over, if they could pull a fully completed polished game from their ass I'm sure they would, but unfortunately game developments takes time, but some people just don't want to hear that. Really, I just think the early access/ongoing development model isn't for most people. I can definitely understand being frustrated when developers are seemingly just making random changes their community/playerbase didn't ask for(see Fallen Doll Operation Lovecraft for example) but that isn't the case here. I personally think a lot of people are just impatient and aren't really suited for the early access model, even moreso for people that only pirate/not support the devs(not meant to be a diss)
 

Virus~

Newbie
Jan 31, 2020
78
22
fatal error on start up, first time it didnt crash but when i change the resulotion and restarted the game i keep getting this error
"
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

0x00007ff9c167f41e aticfx64.dll!UnknownFunction []
0x00007ff9c166eb96 aticfx64.dll!UnknownFunction []
0x00007ff9c766b151 d3d11.dll!UnknownFunction []
0x00007ff9c766b0d2 d3d11.dll!UnknownFunction []
0x00007ff9c766a764 d3d11.dll!UnknownFunction []
0x00007ff9c7684753 d3d11.dll!UnknownFunction []
0x00007ff9c7683495 d3d11.dll!UnknownFunction []
0x00007ff9c76a1555 d3d11.dll!UnknownFunction []
0x00007ff9c76a14f7 d3d11.dll!UnknownFunction []
0x00007ff9c76a27fc d3d11.dll!UnknownFunction []
0x00007ff9c76a27c4 d3d11.dll!UnknownFunction []
0x00007ff9c76a449f d3d11.dll!UnknownFunction []
0x00007ff9ca703456 dxgi.dll!UnknownFunction []
0x00007ff9ca70339d dxgi.dll!UnknownFunction []
0x00007ff9ca70122e dxgi.dll!UnknownFunction []
0x00007ff9ca70fc83 dxgi.dll!UnknownFunction []
0x00007ff9cd4a2c70 msvcrt.dll!UnknownFunction []
0x00007ff9cd443bf9 msvcrt.dll!UnknownFunction []
0x00007ff9cd43b25b msvcrt.dll!UnknownFunction []
0x00007ff9cd443db8 msvcrt.dll!UnknownFunction []
0x00007ff9cd43b5ea msvcrt.dll!UnknownFunction []
0x00007ff9ce6b249f ntdll.dll!UnknownFunction []
0x00007ff9ce640939 ntdll.dll!UnknownFunction []
0x00007ff9cd43b525 msvcrt.dll!UnknownFunction []
0x00007ff9cd442cf8 msvcrt.dll!UnknownFunction []
0x00007ff9cd443087 msvcrt.dll!UnknownFunction []
0x00007ff9cd443eba msvcrt.dll!UnknownFunction []
0x00007ff9cd43b5ea msvcrt.dll!UnknownFunction []
0x00007ff9ca709a44 dxgi.dll!UnknownFunction []
0x00007ff9ce6b241f ntdll.dll!UnknownFunction []
0x00007ff9ce6614a4 ntdll.dll!UnknownFunction []
0x00007ff9ce6611f5 ntdll.dll!UnknownFunction []
0x00007ff9cbeccd29 KERNELBASE.dll!UnknownFunction []
0x00007ff9cd43af2d msvcrt.dll!UnknownFunction []
0x00007ff9ca70d554 dxgi.dll!UnknownFunction []
0x00007ff9cd4a2c70 msvcrt.dll!UnknownFunction []
0x00007ff9cd4439b7 msvcrt.dll!UnknownFunction []
0x00007ff9ce6b17a6 ntdll.dll!UnknownFunction []
0x00007ff9ca6e13bf dxgi.dll!UnknownFunction []
0x00007ff9ca6e154e dxgi.dll!UnknownFunction []
0x00007ff9ca6e1375 dxgi.dll!UnknownFunction []
0x00007ff9ca6fbbcf dxgi.dll!UnknownFunction []
0x00007ff9ca73f389 dxgi.dll!UnknownFunction []
0x00007ff9ca73f0db dxgi.dll!UnknownFunction []
0x00007ff76d416879 WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff76d43300c WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff76e3c5ffa WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff76e3dd827 WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff76d27ae7c WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff76e8c55b6 WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff76e03ea33 WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff76c2ae269 WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff76c2a6d76 WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff76c2a704a WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff76c2a82d4 WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff76c2b1134 WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff76f84002e WildLifeC-Win64-Shipping.exe!UnknownFunction []
0x00007ff9ccbe7614 KERNEL32.DLL!UnknownFunction []
0x00007ff9ce6626a1 ntdll.dll!UnknownFunction []

"
 
3.80 star(s) 191 Votes