s1mplee

Newbie
Sep 11, 2018
17
9
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=%GAMEDIR%DataTables
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Marketplace/ThumbnailGenerator/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
Paths=../../../Engine/Plugins/Runtime/OpenXR/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../WildLifeC/Plugins/AnimGraphExtension/Content
Paths=../../../WildLifeC/Plugins/CVNUtilities/Content
Paths=../../../WildLifeC/Plugins/DragonIK/Content
Paths=../../../WildLifeC/Plugins/GFurPRO/Content
Paths=../../../WildLifeC/Plugins/GameDetailCustomizations/Content
Paths=../../../WildLifeC/Plugins/ImpostorBaker-master/Content
Paths=../../../WildLifeC/Plugins/LoadingScreen/Content
Paths=../../../WildLifeC/Plugins/LovenseIntegration/Content
Paths=../../../WildLifeC/Plugins/Oceanology_Plugin/Content
Paths=../../../WildLifeC/Plugins/Prefabricator/Content
Paths=../../../WildLifeC/Plugins/RuntimeMeshLoader/Content
Paths=../../../WildLifeC/Plugins/Runtime/Substance/Content
Paths=../../../WildLifeC/Plugins/VictoryUMG/Content
Paths=../../../WildLifeC/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content
Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content
Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
Paths=../../../WildLifeC/Plugins/DLSS/Content
Paths=../../../WildLifeC/Plugins/KantanCharts/Content
Paths=../../../WildLifeC/Plugins/PerformanceBenchTest/Content
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
Paths=../../../Engine/Plugins/Marketplace/FSR2MovieRenderPipeline/Content
Paths=../../../Engine/Plugins/Marketplace/FSR2/Content
Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content

[/Script/Engine.RendererSettings]
r.Shadow.Virtual.Enable=0
how did we use this ?
 

Sorath

Member
Jan 11, 2023
135
180
the problem of games like this one , is that they started developing 20129301 years ago and when they want to update all to new tec. they have to remake a lot of things, man such a pity, it seems like nobody can make a nice UE porn game
 

MusicWolf

Newbie
Jan 9, 2022
89
117
the problem of games like this one , is that they started developing 20129301 years ago and when they want to update all to new tec. they have to remake a lot of things, man such a pity, it seems like nobody can make a nice UE porn game
What?
 

Hargan2

Well-Known Member
Nov 27, 2017
1,204
1,403
Welp, I finally tried the UE5 build for the first time, and I have to give it credit for being the first game in four years to lock up my system so badly I had to use the physical reset button on my pc. Guess I'm stuck on the old UE4 builds for the forseeable future
 

Smopy

Member
Dec 22, 2017
182
238
Welp, I finally tried the UE5 build for the first time, and I have to give it credit for being the first game in four years to lock up my system so badly I had to use the physical reset button on my pc. Guess I'm stuck on the old UE4 builds for the forseeable future
For me, it seems that the UE5 version is more demanding than Elden Ring.
Holy fuck, is the UE5 version that bad? I was going to give a try on the UE5 with my 1050 ti, most of the time I played without problems in the UE4 version, medium-high, in the sandbox to be precise, had my fun but after this I'm kinda worried
 

aurinkojakuu

Newbie
Jul 22, 2018
85
278
For me, it seems that the UE5 version is more demanding than Elden Ring.
Not surprising. I'm able to run Elden Ring at ~45 fps on high and I was getting well under 10 on high settings in Wild Life's last update. I figured it was temporary and it was going to become less comically bad next update, is that at least the case? I don't want to waste my time with this until they at least make it function for people who don't have absolute top-of-the-line hardware
 

Hargan2

Well-Known Member
Nov 27, 2017
1,204
1,403
Holy fuck, is the UE5 version that bad? I was going to give a try on the UE5 with my 1050 ti, most of the time I played without problems in the UE4 version, medium-high, in the sandbox to be precise, had my fun but after this I'm kinda worried
I also have a 1050 ti, though my CPU is where things bottleneck (FX-8320, released in 2012). The UE4 version I can run at 60 FPS in the showroom with light to medium amount of props, while still getting around 30 FPS average everywhere else with everything on epic. The UE5 version though... The showroom still ran okay, maybe 45 FPS. The Old Wild Life map is completely gutted, no textures, no caves no props, so I couldn't use that one. The New Map is filled with props and any time I spawned in or went to a prop-heavy area the game just died. Even getting outside of the prop-heavy areas, the map just ran like shit. This was after I made sure that the FPS limit was at 60 (it defaults to enabled at 20 FPS for some reason?).

After only a couple minutes of being open, it locked up on a loading screen and forced me to hit the reset button on my tower because I couldn't alt+tab or ctrl+alt+delete. So I'm not chancing that again.
 
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Reactions: Lucifer84 and Smopy

D0v4hk1n

Member
Oct 4, 2017
476
678
"Wild Life seems more demanding than Elden Ring"

Comment of the day for me. It's like people ignore facts on purpose. Elden Ring runs on the same PS3 engine that produced Demon Souls on PS3 & is a finished product. Wild Life is very much still in hot development and they even (sorta) restarted from scratch which, in my opinion, is a huge indicator of future quality.

In summary: don't compare an Unreal Engine 5 game you're playing in early early access to a finished product running on an outdated engine.

Further documentation: Below is the
Unreal Engine 5 recommended requirements according to Epic Games
  • Operating system: Windows 10/11 64-bit
  • Processor: Six-Core /@ 3.4GHz
  • Memory: 8 GB RAM
  • Internal storage: 256 GB SSD
  • Graphics Card: NVIDIA GeForce RTX 2080 SUPER
 
3.80 star(s) 191 Votes