Thank you so much for this.Sandbox Pose and Animation Tutorial
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current proof of concept
found a model of the bug insect thing from fallen doll, chaopped up it's parts in blender and imported and re-assembled it into wildlife, applied several transform nodes to most of it's part and did a small custom animation, applied a corbac penis to the end of it
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pay $2 on the patreon and you can access the official discord page, people share their content there, you can also lookYou must be registered to see the linksfor some custom maps people have made before, unfortuantely this doesn't seem to be kept up to date anymore here
For a start, could you divide the open world maps into separate areas, accessable by teleport? Like the long gone foggy test jungle?... yes we are focusing on story content, and a first set of content will be released in the near future.
You can read more about that in these publicly available posts on patreon.
First, you detach Grok's penis by dragging Penis control point group away from Grok.How do you attach groks penis to others? is it possible to do other characters scenes with grok penis attached? Like attaching it to bol and having it do bol x maya scenes?
How can you let Shey has this dick?You can also detach and attach some penises to other characters during animation. But there will be some clipping.
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I was hit by the unfortunate realization I have to start over on importing models for Bioshock but as .fbx because .obj doesn't contain the needed texture placement data.No Pictures
But good Job for adding more Content. Can't wait for some Cyberpunk/ Nightclub themed Stuff, that I can use for my Scene
hey man, great work btw, i have more tips for you might help you btw, i've being using blender the last 3 months (i guess) and i did import lots of mesh (.blend) into (.fbx) and into the game successfully, such as (Wayne office, private lounge, some iconic characters accessories , skyrim meshes .....)I was hit by the unfortunate realization I have to start over on importing models for Bioshock but as .fbx because .obj doesn't contain the needed texture placement data.
I'm trying to get the afterlife bar from 2077 imported, but it's really heavy (15000+ models and 7million+ tri); it also makes use of a bunch of instancing, which Wild Life doesn't support at the moment (at least not as part of fbx files). Thanks to removing the bathrooms and back hallways, joining all the models, and decimating the hell out of them (down to only 1.5 mil tri), I eventually got it loaded after an hour of waiting and my game exceeding 50GB of RAM usage (It drops back down to 1gig after it finishes loading (I might be able to mitigate this if I split it into multiple sections).
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Now there is just the problem of trying to get textures because Cyberpunk doesn't use plain textures for anything but posters; it uses a multilayered supershader, which means the only thing extracting does is give me a bunch of grey-scale images of where different textures should be.
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If there is anyone waiting on the Bioshock Beach map I'm planning to play though the game up to that point before I continue to so I can figure out how everything fits together (I have never actually played Bioshock I just thought it looked like it would make a good backdrop)
Also if Steve reads this .dss texture support would be awesome. (additionally support for .gltf models and an option to disable previews in the material menu (and/or replacing the live previews with static thumbnails) would also be very cool too)
Dude just read his last massages, he explained it.How can you let Shey has this dick?
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Dear Mister Steve,Hey no problem mate, sometimes stuff can go under. Sorry if my snappy remark hurt you (im serious, didnt mean to offend). I just thought the tone here would allow for such funny replies without causing a meltdown. Ill try to consider that next time.
Let me know if you have any other questions for me![]()
Is it worth it to join WL discord just to download some custom maps and props? Rentry is dead an i desperately need new settings.
What does Follow Camera Command do in custom poses? Is the head looking at camera?Here are two Animations I have been working on.
Since we are talking about 3D Assets. Any Chance for someone to add a Strapon Style Dildo like this:
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Also Custom Poses now allow the Follow Camera Command, so some Animations can look more alive.
Hey Steve what about to let us Customize the Movements some more, like at what distance the effect starts of how much the Head turns...
Exactly and It helps a lot I think to make a Scene feel more alive.What does Follow Camera Command do in custom poses? Is the head looking at camera?
Yeah, that is some drawbacks but I hope it will come in the future. I would also want more control for sepparate fingers and to be able to animate them. Having more control for pussy would be also nice, similar to penises.Exactly and It helps a lot I think to make a Scene feel more alive.
Still have the Problem of too little Face Animations and no Sound Control but I expect that will come in the Future.
I did something similar to it. Take wrist and place it bellow the wrist you want to follow. Then you can add sine movement or transformer for the dominant wrist and the other hand will follow it.@Markuss55:
Hey Markus didn't reconice you, because of the generic Avatar. Thanks again for the Tutorial on how to animate.
Any tip on how to have Characters Hold Hands without Clipping into eachother? Or do we need to wait for an Option to "Glue" Finger together?
Right now all I can do is try two alagin two Wrist togeather.
You can easelly switch body parts or place it as attachments so that way you dont need extra time to animate movements through transformer.@Markuss55:
Hey Markus didn't reconice you, because of the generic Avatar. Thanks again for the Tutorial on how to animate.
Any tip on how to have Characters Hold Hands without Clipping into eachother? Or do we need to wait for an Option to "Glue" Finger together?
Right now all I can do is try two alagin two Wrist togeather.