Deleted member 1666680

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Sep 24, 2019
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What really kills me about all of this is that this information is free, these dev blogs or whatever you call them is available for everyone to see. It isn't like Fallen Doll(I keep mentioning Fallen Doll because it's another Unreal Engine game I was looking forward too, but the developer is extremely shady now) where you have to subscribe to the Patreon just to see these kinds of updates about the game, the Wild Life devs made it available for anyone to view at anytime. They're even active in the discord server answering questions throughout the day.

There can be a hundred pages of explanation why they did this and that. It doesn't change the fact that anyone who opens up this game and followed its development is wondering what it's supposed to become. It's just too much stuff mixed. I wrote about that in detail in my review, but just to sum it up: Beasts, Humans, Futa, homosexual stuff, sandbox, story, several demo maps, old abadoned animation system, new mini game system with very slow content updates, now custom poser but only on poses and without any animation feature, blank empty maps, few clothes with lack of customization, old and new hairstyles mixed up ranging from nintendo 64 graphics up to 2023.

Imagine they would focus simply on a list of things, just as an example:

Human x Human, Futa, sandbox, great maps and interior scenario rooms (for the sandbox, to create your custom scenes in it), a better programming system for events, bottom textboxes instead of speech bubbles, custom poser with little animation features, a polished camera system with auto fade option, an easy branch system (press X to do 1, press Y to do 2[...]), more outfits and clothes and the ability to change the color, cum/orgasm animations for all characters.

Now this would be a pretty focused and straight forward sandbox game with tons of possibilites to create, more customizations, well made rooms and places, an easy event builder and a smoother camera system. And last but not least way more and better ways to combine sex animations and poses.

Right now you can merge two animations by tricking around to create a new one, but you can't tell a story with it because you can't really make the characters have an orgasm. So if you wanted to tell a story you can only fade in and out of scenes and you will never really see the characters cum except you go for your one and only option: Take masturbation A or B and add a cumshot event.

And why is that? Because the devs try to do 1000 different things at the same time while making minimal progress in all of those areas. There's so much half finished stuff and abandoned animations lying around in it right now.

That's kinda normal for a game in development, but usually..

A) for games that are not supposed to be played during development

B) still within the focused frame the devs set up

Wild Life simply has the problem that it tries to please everyone and be a jack of all trades. People pledge and follow this game because it has currently no competition with their state of the art graphics and realistically well done animations, but if they had, they'd have a really hard time.

Imo they should cut at least 50% of the stuff they're doing right now and immediately decide where they wanna go and then absolutely focus on that. You can still later add more features, ideas and ways to play the game. But decide for one core idea and get it done first.
 
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SortaLewd

Member
Feb 26, 2019
406
538
There can be a hundred pages of explanation why they did this and that. It doesn't change the fact that anyone who opens up this game and followed its development is wondering what it's supposed to become.
It's going to be what it always was going to be, nothing about that has changed other than expanding the Sandbox. People here confused about that likely comes from others here spreading misinformation. The devs have not once changed what they've described the game to be.

It's just too much stuff mixed. I wrote about that in detail in my review, but just to sum it up: Beasts, Humans, Futa, homosexual stuff, sandbox, story, several demo maps, old abadoned animation system, new mini game system with very slow content updates, now custom poser but only on poses and without any animation feature, blank empty maps, few clothes with lack of customization, old and new hairstyles mixed up ranging from nintendo 64 graphics up to 2023.
This is what I would consider misinformation. There is no abandoned animation system. The mini-games are scenes that will be used in the campaign. The separate standalone animations you use in Sandbox is so that you can freely use them without them being tied to the campaign scenes. Again, the devs have talked about this. As far as the animations themselves go, literally nothing has changed since as early as when we only had the Oasis. There has always been Kerpali x Human, Male x Male, Female x Female, etc, no reason for them to change that now, especially when it doesn't hinder them. You also need to realize that just because they're pumping on 100 sex animations doesn't mean another area is being neglected. An animator isn't going to be coding bigger game mechanics, their job is to make animations. The demo serves its purpose to give an idea of what the game will be like to attract interest, that isn't wasted development, and I'm not going to repeat why the old map was scrubbed, you can go read up on that yourself, whether you're satisfied with the reasoning or not is up to you.

The only thing I do agree with you here about is the quality of hair and the lack of clothing options for the characters that's disappointing. The hair I know they have someone working on, but I don't understand why it took this long to get to updating them. They've always been low quality, and there are also other low quality assets I'm hoping they don't take this long to addressing. Steve has talked about the clothing being time consuming to add for all the characters, so I'm hoping they add some kind of tool or something so people can add clothing and fit them to the characters similar to Bodyslide from Skyrim.


Imagine they would focus simply on a list of things, just as an example:

Human x Human, Futa, sandbox, great maps and interior scenario rooms (for the sandbox, to create your custom scenes in it), a better programming system for events, bottom textboxes instead of speech bubbles, custom poser with little animation features, a polished camera system with auto fade option, an easy branch system (press X to do 1, press Y to do 2[...]), more outfits and clothes and the ability to change the color, cum/orgasm animations for all characters.
As mentioned above, their animators making animations isn't going to cause the rest of the game to lag behind, they're already doing what they need to be doing. It sounds like you want the Sandbox tools to be easier to use, and I don't know what to tell you other than you'll just have to dip your toes in to learn them like with anything else. Thankfully there's a bunch of player made maps you can reference to learn. Using the Sandbox you can already set something up so that you press (x) for (z) to happen. Also, the devs are active in Discord, there have been a bunch of ideas to improve sandbox from players that was implemented, it would be more productive for people to share feedback in the feedback channel than to complain here about what's lacking.

Right now you can merge two animations by tricking around to create a new one, but you can't tell a story with it because you can't really make the characters have an orgasm.
I do agree with you here. For this to be a porn game, doesn't make sense to me there's no option to make the characters climax on command outside of the specific animations where they climax. Players should be able to turn a normal scene into a creampie if they want without having to select a creampie animation.

And why is that? Because the devs try to do 1000 different things at the same time while making minimal progress in all of those areas. There's so much half finished stuff and abandoned animations lying around in it right now.
This definitely isn't the case. The main focus has been on Sandbox, and you can see that by how much attention Sandbox has been getting for like the past year. They've made a ton of improvements since Sandbox 1.0. If you compare the two, I would not say that's minimal progress at all.

Wild Life simply has the problem that it tries to please everyone and be a jack of all trades. People pledge and follow this game because it has currently no competition with their state of the art graphics and realistically well done animations, but if they had, they'd have a really hard time.
This isn't the case either. If you're in the Discord server you'd see Steve shooting down ideas all the time that are either out of scope of the game or would drag on development time.

Imo they should cut at least 50% of the stuff they're doing right now and immediately decide where they wanna go and then absolutely focus on that. You can still later add more features, ideas and ways to play the game. But decide for one core idea and get it done first.
Again, this is exactly what they are doing, this is exactly what they explained they were doing. The focus has been on Sandbox mode so that when they do decide to focus on Campaign, players will be able to make content using the beefed out Sandbox. They literally have said this.
 
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w3t80y

New Member
Oct 31, 2017
10
19
tried this after more than a year . All I can say is, this guys are really milking it. So many years in development and still there is not even a mini singleplayer campaign. I was expecting at least a polished mini campaign for 2h playing time.

Also the graphics are almost the same as 5 years ago, not any real improvment with UE5. Playing on a 3080.

This game should go in the guinness book of world records for "milking fans for the most years ever"
 

AraKnus

Active Member
Sep 30, 2021
740
851
so anyway here's a custom animation loopI made
Yes! And we also love new characters!
Could someone be king enough to share presets collections (including the newest Koodie Healer Girl and her outfits)
it would be amazing!

It would be awesome if Devs could improve even more the 'import user meshes' tool in dsandbox options,
allowing gamers to bring more complex objects, structures or animations into the game.
 
Aug 14, 2018
32
64
1. RESORT ISLAND (BOOTLEG_MALDIVES) [UE5, SHOWROOM]
iS5o03p.png
I was copying the design of a Maldives island resort, then the patience got the best of me so I simplified it with a slice of customization. (You will be spawned at the bottom of the island, need to fly upward)


(MORE PREVIEW)

__________________________________________________________________________________________________
2. POND IN FOREST (LITTLE_POND) [UE5, SHOWROOM]

5KBCKo4.png
First ever map I've made, simple but a bit small.


(MORE PREVIEW)

__________________________________________________________________________________________________
Also added both maps in a .rar as attachment just in case any of the link fails!
 
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AraKnus

Active Member
Sep 30, 2021
740
851
1. RESORT ISLAND (BOOTLEG_MALDIVES) [UE5, SHOWROOM]
View attachment 2401131
I was copying the design of a Maldives island resort, then the patience got the best of me so I simplified it with a slice of customization.


(MORE PREVIEW)

__________________________________________________________________________________________________
2. POND IN FOREST (LITTLE_POND) [UE5, SHOWROOM]

View attachment 2401194
First ever map I've made, simple but a bit small.


(MORE PREVIEW)
Hey! This is very nice!
thank you so much for these uploads,
testing now
(importing into sandbox game folder)
(placing new habitants into those maps!) (y)
 

KAMMUK

New Member
Aug 7, 2017
14
25
Please help someone

game not starting following error occure

Unable to use instanced stereo rendering

cant render an instanced stereo-enabled project due to a missing functionality on the system. please check log files for more info.

my pc specs
12 gb ram
windows 10
gtx 750ti
i3 4150
 
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SortaLewd

Member
Feb 26, 2019
406
538
Please help someone

game not starting following error occure

Unable to use instanced stereo rendering

cant render an instanced stereo-enabled project due to a missing functionality on the system. please check log files for more info.

my pc specs
12 gb ram
windows 10
gtx 750ti
i3 4150
Check Unreal Engine 5 requirements, maybe the GTX 750ti isn't compatible. You can also try seeing if someone found a solution in the discord server.
 
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morbidpenguin

Newbie
Nov 12, 2017
67
65
I can't start the game and got this error instead. Anyone know how to fix?
I was having the same issue after installing the new UE5. I did notice the game was taking up substantially more space and my SSD was getting low on memory. So I uninstalled a few things to make room, hard deleted everything, and installed fresh. Restarted my PC and viola. It works now.

Make sure you have at least 23gigs of space allocated before trying to unzip.
 

fragburner

Newbie
Dec 19, 2020
32
66
It kinda sounds like the devs just made a tool to sucker you guys into creating "new content" for them.
If it weren't for all the "suckers" creating new content for Bethesda, Skyrim would have been forgotten in 4 years. It baffles me that you think this is a bad thing, hell... "sucker" us more with a full on scene animation tools, that way the player base can creates all the sandbox animations and then Adeptus and Co. can focus all their efforts on pleasing your royal heinie.
 

SurverX

Active Member
Jun 3, 2018
550
538
I really hoped for the new version but i still have the error that the game does not start.
There is no error message at all. At the blue loading screen the three sculls (below right of the screen) just stop turning and that it is. The windows taskmanager still show 30% CPU load but the game does not start.

I do have tried this:
[/Script/Engine.RendererSettings]
vr.InstancedStereo=False

... and this:
start program with "-nohmd" parameter

My PC data are:
AMD FX(tm)-4300 Quad-Core Processor 3.80 GHz
32 GB ram
NVIDIA GeForce GTX 1650
Windows 10 Pro

So i guess Wildlife UE5 is just not for me :-(
If anybody has an idea or knows were to look for possible error messages i would be glad.
 
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