Comparing anything to Star Citizen is like comparing apples to a pile of turd. Scam Citizen is a prime example of a game that gets featurecrept to oblivion with misused kickstarter money. The game was supposed to release 5 years ago but the incompetence of the devteam has left the game as a mess where it doesn't even run properly on a decently powerful rig, with many backers still only having a picture of their supposed rewards while using the money on things like single player story with famous voice actors that literally nobody asked for.Yes, exactly.
Also, if people dont understand that ambitious things can be in alpha even after 6 years, especially considering the circumstances, then maybe check out star citizen. thats comparing an ant to a giant, i know, but this game will not be done within the next 10 years i bet. people still throw money at it fully knowing.
Maybe you should check out other games and how long did it take to make them, before making excuses on any developers behalf, especially when you are using scam citizen as an example. "Normal" games rarely take more than 4 years, more than 5 years is even rarer. Only "h-games" and "patreon games" made it a standart to take too long(more than 4 years) to develop and anyone with a brain already knows why.Also, if people dont understand that ambitious things can be in alpha even after 6 years, especially considering the circumstances, then maybe check out star citizen.
Bright Memory (PC) is a good example how one person can create AAA-looking game in Unreal Engine, yes I know game is quite short, but still impressive in terms of graphics and gameplayMaybe you should check out other games and how long did it take to make them, before making excuses on any developers behalf, especially when you are using scam citizen as an example. "Normal" games rarely take more than 4 years, more than 5 years is even rarer. Only "h-games" and "patreon games" made it a standart to take too long(more than 4 years) to develop and anyone with a brain already knows why.
This has not much to do with h-games. I feel like a broken record saying this but game development is a very complex thing with uncountably many moving parts. Listing a bunch of games and how long those took really only tells you how long that specific developer took to make that specific game. Once you start taking into account studio experience and pre-existing resources, scope, amount of devs on board, amount of pre-production not counted into the official development time, amount of funding from previous projects or mainstream investors, workplace related regulations for the country the dev is based on and other such factors, you realize your little list really was good for nothing, especially not telling how a completely different developer in a different situation with a different game should perform. But people with your argument really never think this far and one would assume im already tired of explaining this, but here I am, going at it once again. I guess I actually enjoy doing this to myselfMaybe you should check out other games and how long did it take to make them, before making excuses on any developers behalf, especially when you are using scam citizen as an example. "Normal" games rarely take more than 4 years, more than 5 years is even rarer. Only "h-games" and "patreon games" made it a standart to take too long(more than 4 years) to develop and anyone with a brain already knows why.
Nice, glad you like it so far.AdeptusSteve
The new event system is really cool. After playing around with it for a bit, I had a few ideas that would really expand its horizons further:
- Make the transformer able to move relatively, instead of just from absolute position 1 to absolute position 2. This would allow for things like cars/boats/airships/etc. (I think it might be possible to do this yourself with math operations in the current build. But I couldn't get the "Set Option" event to work with vectors.)
- Some kind of object for hit detection on the player/NPCs, to allow for combat.
- An NPC controller with basic actions such as making an NPC follow the player, making a speech bubble appear on top of an NPC, etc. It would be even better if this had more advanced functionality like making the NPC shoot at an object or another NPC.
I do hope this gets implemented soon. The thought of banging a twerking or stretching NPC would be noice. Right now, the Sandbox 2.0 posed NPCs still feel pretty lifeless if you can't really interact with them.We plan to make the sandbox 2.0 placed ones have the same interaction at some point.
I take it you take suggestions? One thing that would immensely improve the game for role-players, would be the customization options. For instance, to select more body parts (or regions) to colour independently. Examples would be, the tongue, the teeth, the nipples, the nether region and so on. The eyes being different colours, the list goes on and on. Another suggestion, if you do in fact take suggestions (I seem to recall that you once wrote that you take it from anywhere, "because a good idea is a good idea" unless I am totally off in what I remember), would be accessories.SNIP
LOL god bless all modders, this is so cool!You talk about this?
View attachment 1890872
Whatever helps you sleep at night. Keep developing this game for another 10 years or so, let it compete with scam citizen, see if I give a fuck.This has not much to do with h-games. I feel like a broken record saying this but game development is a very complex thing with uncountably many moving parts. Listing a bunch of games and how long those took really only tells you how long that specific developer took to make that specific game. Once you start taking into account studio experience and pre-existing resources, scope, amount of devs on board, amount of pre-production not counted into the official development time, amount of funding from previous projects or mainstream investors, workplace related regulations for the country the dev is based on and other such factors, you realize your little list really was good for nothing, especially not telling how a completely different developer in a different situation with a different game should perform. But people with your argument really never think this far and one would assume im already tired of explaining this, but here I am, going at it once again. I guess I actually enjoy doing this to myself![]()
I do, it is just hard do justify a game that is in development for what, 5 years? And it is still not even close to being finished, I've seen indie small studios that release 2 complete games in that timeframe without any patreon or early access budget "support"But people with your argument really never think this far
Yes, technically there is no difference, I know. I specifically wrote them as if they are different because they are the ones that are usually taking longer than it should to develop.Technically there is no difference between h-games and normal games, they all have textures, meshes, sounds, voices, animations, the only real difference is the audience, of course you need to find the right people to fit your game concept.
Whatever helps you sleep at night. Keep developing this game for another 10 years or so, let it compete with scam citizen, see if I give a fuck.
But I'm still somewhat triggered about your pathetic excuses though. What a shame really, I've seen(and literally listed) games made with 0 budget, made by a single person, made by a newly founded studio, made by an inexperienced team but when it comes to "h-games" and "patreon games" all of a sudden everything is forgotten because reasons
I do, it is just hard do justify a game that is in development for what, 5 years? And it is still not even close to being finished, I've seen indie small studios that release 2 complete games in that timeframe without any patreon or early access budget "support"
Yes, technically there is no difference, I know. I specifically wrote them as if they are different because they are the ones that are usually taking longer than it should to develop.
If a game is taking longer than 4 years to develop I assume devs are either milking their customers(using patreon or steam early access, makes 0 difference to me) or their game is in development hell which almost guarantees that game is gonna be a bad game, unless devs are rockstar or bethesda. In that case there is still a decent chance for that game to be a good one. But in this case they are not rockstar or bethesda so I believe there is close to 0 chance for this game to turn out good, that's if they ever manage to complete it before their patrons die of old age.
No thanks, I prefer unity and unreal engine. Speaking of which, when are you gonna switch to ue5? You know that patreon well is gonna dry sooner or later if you don't do something, right?lul, maybe you can create another 2 before we release. RPG Maker is in sale right now.
Speaking as the average player, I don't get the push to switch to UE5. The game barely runs well on my old-ass PC as is, wouldn't switching to a newer engine just increase the requirements and alienate anyone without a top-notch system? This isn't a rhetorical question, please educate my engine-illiterate-ass.No thanks, I prefer unity and unreal engine. Speaking of which, when are you gonna switch to ue5? You know that patreon well is gonna dry sooner or later if you don't do something, right?
That mostly depends on developers ability to do magic a.k.a. optimize the game.Speaking as the average player, I don't get the push to switch to UE5. The game barely runs well on my old-ass PC as is, wouldn't switching to a newer engine just increase the requirements and alienate anyone without a top-notch system? This isn't a rhetorical question, please educate my engine-illiterate-ass.
Ah, I see. Thank you for the info.That mostly depends on developers ability to do magic a.k.a. optimize the game.
Think about it like a car engine. A car will move faster or slower depending on the car's(game's) weight and other factors.
Engine is there, other factors are all up to game developers. They are the ones that's gonna decide if the car is gonna be heavy or light.
I don't think the hostility is warranted. I mean, the devs themselves are unlikely to admit any mistakes they've made, but Wild Life has gone through a couple of iterations of how the sex animations work. So far we had:Whatever helps you sleep at night. Keep developing this game for another 10 years or so, let it compete with scam citizen, see if I give a fuck.
I enjoy constructive feedback and suggestions like you'rsI take it you take suggestions? One thing that would immensely improve the game for role-players, would be the customization options. For instance, to select more body parts (or regions) to colour independently. Examples would be, the tongue, the teeth, the nipples, the nether region and so on. The eyes being different colours, the list goes on and on. Another suggestion, if you do in fact take suggestions (I seem to recall that you once wrote that you take it from anywhere, "because a good idea is a good idea" unless I am totally off in what I remember), would be accessories.
I mean for the furries of the community, this would be something big, I am sure. Such as horns, they come in various shapes and sizes after all. Ram horns and so on and so forth. One thought that came to me was, that there could be some sort of character we design from scratch (almost anyway), where they can put on the accessories of any other character. Because clothes and such seem to be limited to specific characters that you pick to modify (unless I am mistaken?).
I wonder if you considered adding a slider for a certain male part. I suppose I thought of that when I thought back to the Skyrim mod that was called OSex or something along those lines, where you could make any character, act out certain actions. I am mentioning this, in case you say that the size would hinder that somehow, which I am sure it does. I suppose it is a tricky thing for now.
Will it ever be possible to change the height of a character?
Do you ever get inspiration from the Monster Girl Encyclopedia Vol. 1 and 2?
I suppose a new potential futa would be a hyena, what do you think? Not that they actually are in real life (that's just a misunderstanding, but for the sake of those that do like that concept, why enlighten them about boring real world things?)
The Diablo creature, which is a goatman or something, is an interesting concept. Will there ever be a female version of this?
Here is a crazy idea, a giraffe creature. Yes, that sounds wacky, but that long neck, could result in some weird and interesting animations with some equally unique creature with a very long... never mind.
Ever considered a frog girl (not an actual frog obviously) with a very long tongue? Something like Tsuyu Asui from My Hero Academia. The possibilities with that can get quite weird. Considering that the tongue might be long enough to enter one hole and exit another, making it the world's weirdest French-kiss.
What about a see-through character, so you can get an x-ray vision of what's going inside when you insert certain things.
Lastly, could you divulge any future plans you have for the game? Such as for the next big patch for instance? It helps with the waiting period if I hear about something, anything really. Maybe a hint at some new characters or something?
P.S: You don't have to answer to any of this if you don't want to, I am just a curious person. I decided to stop asking questions because they were getting too weird, and I might have scared myself there. You know, shower thoughts and all that.