yes, we are trying to learn that new feature too. If someone knows how it works, please share.How do you import custom props with the new importing feature?
It's actually super simple, drop in the "User Mesh" object from the "Prototype" section of the edit mode. Select the User Mesh icon you've added and then scroll down to "Mesh Path" and select the folder icon, now you can navigate your computer and locate any OBJ or FBX file and load that into the game, same thing with texture override, works really wellHow do you import custom props with the new importing feature?
I wish there was a page exclusively for community quests and not mix them with the maps only downloadsThe sandbox maps might have NPC's and buildings/decorations but no actual gameplay
There are fan-made custom sandbox maps here ->You must be registered to see the links
but not very many people have actually made much for custom quests or anything, it's typically custom sex scenes or cool creations, though you can definitely make questlines and some interactive elements
Hm, I tried that a bit earlier before posting here with no luck.It's actually super simple, drop in the "User Mesh" object from the "Prototype" section of the edit mode. Select the User Mesh icon you've added and then scroll down to "Mesh Path" and select the folder icon, now you can navigate your computer and locate any OBJ or FBX file and load that into the game, same thing with texture override, works really well
That's a good idea but I don't want to manage extra pages so...I wish there was a page exclusively for community quests and not mix them with the maps only downloads
This is still stuck on zero for meEnjoy
The guy sharing that took the torrent from this guy, who want the torrent to be on their website only (which only took about 15s of registering)This is still stuck on zero for me
Would you mind trying the model I linked a few msgs above? I tried a few different ones so far including the linked one and none has worked. I'll give that google model a go.That's a good idea but I don't want to manage extra pages so...
I've addedYou must be registered to see the linksto the maps list to indicate maps with custom user made questlines, paste unicode in CTRL+F to find them easier.
Not sure if I missed any though (let me know if I did) and your mileage may vary between maps and quality of course, hope people find it useful.
---
I just tried the new sandbox User Mesh object/texture import feature using free Google models, here's my 1st attempt at such.
The mesh I used:
View attachment 2101750
You must be registered to see the linksand converted to .obj usingYou must be registered to see the links
Placed the .obj and included textures in C:\Users\Username\AppData\Local\WildLifeC\Saved\SandboxSaveGames\CustomAssets
View attachment 2101752
Add this found under Prototype category.
Clicked the "Select a local file" folder button in Wild Life next to Mesh Path and clicked the .obj I wanted in the navigator.
Then slowly created/edited the Materials to try match until I got something close and good enough.
View attachment 2101773
Attached below is my 1st non-perfect test result for others interested, cool feature addition I wonder what we'll see others do with it.
View attachment 2101760
This is also a much welcomed feature as external URLs for media can 404, using this instead will work offline too into the future.
Overall a nicccee update, loving the Maya X Grok animations, colorable eyebrows/nails (finally!) and excited to see Unreal Engine 5 soon.![]()
Ah cheersThe guy sharing that took the torrent from this guy, who want the torrent to be on their website only (which only took about 15s of registering)
As the result, they have disabled the torrent.
wait wait....The guy sharing that took the torrent from this guy, who want the torrent to be on their website only (which only took about 15s of registering)
As the result, they have disabled the torrent.