OneHandDev

Newbie
Feb 5, 2025
44
68
Is there anyway to add enemies and weapons in sandbox mod?
or is there anyway to change your character and his/her looks/cloths in story mod???
Sandbox -> Press T ->Scroll to the "Feral section". Then you can place enemies. But they have no AI and will just randomly wander around. Same with weapons. You can place them using "Weapons" section in the TAB menu, but they do nothing but look pretty.
 
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ahrimansiah

Member
Oct 28, 2017
324
389
Sandbox -> Press T ->Scroll to the "Feral section". Then you can place enemies. But they have no AI and will just randomly wander around. Same with weapons. You can place them using "Weapons" section in the TAB menu, but they do nothing but look pretty.
man this is so lame! i dont get why we cannot add enemy or functional weapon in sandbox mod!
Isnt there any cheat or addon to change your character in story mod??
 

ShadowHeartFan

New Member
Apr 30, 2025
12
6
Hey guys is there anyway to update this without downloading every new build? i live in third world county and my internet's very slow if not that's okay just wondering if you could.
 

OneHandDev

Newbie
Feb 5, 2025
44
68
man this is so lame! i dont get why we cannot add enemy or functional weapon in sandbox mod!
Isnt there any cheat or addon to change your character in story mod??
Likely because sandbox has no proper navmesh. So even if enemies had AI they would go nowhere or get stuck immediately.
I've made a turn-based combat system in my mod to combat that (pun not intended). With some effort it is possible to fully script a real-time combat probably - here is a raptor chase scene (also from my mod)

As for the main story - did you try pressing TAB while in the main story? Might bring up the editor. If TAB is mapped to something else in the main story, you can try remapping "Toggle Edit Mode" key to something else. I havent attempted it myself because game just plain crashes in main story on my8GB ram.
 
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ahrimansiah

Member
Oct 28, 2017
324
389
Likely because sandbox has no proper navmesh. So even if enemies had AI they would go nowhere or get stuck immediately.
I've made a turn-based combat system in my mod to combat that (pun not intended). With some effort it is possible to fully script a real-time combat probably - here is a raptor chase scene (also from my mod)

As for the main story - did you try pressing TAB while in the main story? Might bring up the editor. If TAB is mapped to something else in the main story, you can try remapping "Toggle Edit Mode" key to something else. I havent attempted it myself because game just plain crashes in main story on my8GB ram.
well so far the spawn menu doesnt work in story, even character editing is off! but i havent tried TAB, highly doubt it will work but i will try!
Just hope someone add a mod which activated spawn mod and posses.
 
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ahrimansiah

Member
Oct 28, 2017
324
389
Likely because sandbox has no proper navmesh. So even if enemies had AI they would go nowhere or get stuck immediately.
I've made a turn-based combat system in my mod to combat that (pun not intended). With some effort it is possible to fully script a real-time combat probably - here is a raptor chase scene (also from my mod)

As for the main story - did you try pressing TAB while in the main story? Might bring up the editor. If TAB is mapped to something else in the main story, you can try remapping "Toggle Edit Mode" key to something else. I havent attempted it myself because game just plain crashes in main story on my8GB ram.
Ok tested it and even TAB doesnt work... we really need a debug mode :(
 
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T4t0rt

Active Member
Feb 22, 2023
983
444
1751024707222.png After 3 hours of trials and errors, i was able to modify the arms pose tothis animation :')

Next goal: sentry pose on animations.
 

Tommy444

Newbie
Oct 19, 2019
25
19
Ladies and gentlemen. We are now announcing the names of the 8 participants of the new sex poses of the build release. "Drum roll". And the participants are....... D ́oh! ;)
 
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AdeptusSteve

Member
Game Developer
Jun 9, 2017
241
1,592
they still making animations instead of developing the actual game?
Here is the changelog, see for yourself:


Here are the changes coming to the build since the $25 testing version from last week (20.06.2025):
Additions:
• Added 8 new sandbox sex animations, see the full list here
• Added new outfits: Black Dress Elegant and Sweater for Jadeen
• Added new outfits: Nightgown, Loose Dress, and Barmaid for Kira and Rasha
• Added new outfit: Nightgown for Aoi, Jenny, Milanna, and Shey
• Added new outfit: Sexy Armor for Aoi, Jenny, and Milanna
• Added new outfit: Measuring Tapes for Maya
• Sandbox editor: Added option to interactable objects to disable line of sight check for interaction focus
• Sandbox editor: Added the ability to capture a custom thumbnail when saving character presets

Improvements:
• NPCs can now switch to ranged AI when pursuing a target
• Resolved NPCs shooting backwards when target is too close
• Resolved crash when player gets killed by non-character sources
• Improved energy projectile handling
• Ammo items now display their ammo type in inventory
• Resolved broken get up animation for Djablo
• Resolved being able to set finished quests active
• Resolved lock on being activated for one frame for underground targets
• Resolved interact prompt overlapping trade and item enhancement screens
• Resolved Max' combat AI not working after switching to Maya
• Sandbox editor: Resolved scrolling not working in the sandbox editor inspect window if it is moved to the right side of the screen
• Sandbox editor: Improved collision on SciFi props Platform XL, SupplySystem XL, WatchPlatform XL
• Sandbox editor: Resolved crash when wearing certain clothes
• Sandbox editor: Resolved pose settings getting reset when moving the inspector to the right/left side
• Sandbox editor: Resolved morph targets not initializing correctly
• Sandbox editor: Resolved speed scale multiplier value not doing anything in sine movement prop
• Sandbox editor: Resolved ApplyPreset event not working anymore
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels

Known Issues:
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters - most noticeable on hair and clothing
• Heavy stutters when moving through some regions of the open world


Here are the changes from the $25 build compared to the previous $10 build (April 2025):

Additions:
• Added 69 new sandbox sex animations, see the full list here
• Added Skeleton Maya and Max characters
• Added Max X Maya Romance minigame
• Added Max X Kenda X Kenda Umbar Party minigame (WIP)
• Added new outfits: Loose Dress, Sweater, Nightgown, Boob Wraps, Wedding Dress, Tanktop, Summer Dress, and Office Dress 2 for Koodie
• Added new outfits: Underwear Modern and Summer Shorts for Max
• Added new outfit: Tuxedo for Corbac and Drakon
• Added new outfits: Summer Dress, Nightgown, Sweater, and Tanktop for Maya and Shiva
• Added new outfits: Office Dress 2 and Torn Clothes for Shiva
• Added new outfit: Underwear Leather for Zumon
• Added new outfits: Nightgown, Summer Dress, Sweater, Office Dress B, and Tanktop for Jadeen
• Added new outfit: Casual Top for Jenny and Janara
• Added new outfits: Strapon and Fantasy Thief for Koodie, Mercer, and Kylee
• Added new outfits: Barmaid and Medieval Dress for Mercer and Kylee
• Added new outfit: Tribal Villager for some Max based characters
• Added new outfits: Modern Skirt 1, Modern Skirt 2, and Underwear 2 for Denna, Jenny, Tanya, Maya, and Shiva
• Added new outfit: Armpit Hair for various Maya based characters
• Added new outfit: Tanktop 2 for Shey
• Added flying drop-kick attack
• Added ranged combat AI
• Added a new Raptor model and textures
• Added new blockout trees and root structures to Pillar Region
• Sandbox editor: Added all available routine animations to poser (all characters have new stuff)
• Sandbox editor: Added mouth talking loop to Chakkar, Agon, and Gulhragg
• Sandbox editor: Added first batch of new story props to sandbox (over 500 props)
• Sandbox editor: Added medieval prop showcase featured map
• Sandbox editor: Added a test empty Max character for sandbox user skinned mesh purposes
• Sandbox editor: Added color option to Knight Axe, Sword, and Shield props
• Sandbox editor: Added packing/unpacking feature to props
• Sandbox editor: Added the ability to change the physics constraint profile on a character
• Sandbox editor: Added the ability to add favourite folders to the file explorer window and the last selected sort mode gets saved now
• Sandbox editor: Added the ability to add favourite props to a dedicated prop tab
• Sandbox editor: Added a spline mesh prop
• Sandbox editor: Added an object follower prop
• Sandbox editor: Added clothes color customization options
• Sandbox editor: Added a prop quick search option (default Ctrl+F)
• Sandbox editor: Added reimport buttons to various external asset pickers
• Sandbox editor: Added the ability to override morph targets (aka blend shapes/shape keys) on characters
• Sandbox editor: Added copy/paste buttons to various submenus for easier data transfer (clothes customization, fingers, toes, prop settings, events)
• Sandbox editor: Added buttons to mirror fingers/toes to the other hand/foot
• Lua: Added new functions: wl_get_events_in_dispatcher, wl_get_events_in_receiver, wl_clear_events_in_dispatcher, wl_clear_events_in_receiver, wl_get_object_event_dispatchers, wl_get_object_event_receivers, wl_material_create, wl_material_get, wl_material_add, wl_get_unique_object_name, wl_get_unique_event_name, wl_get_unique_material_name


Improvements:
• Resolved reflection method setting not getting applied on game start
• Hide NPC status display if they are underground
• Resolved AI being able to perceive underground NPCs
• Resolved no fall damage being applied when falling from flying
• Resolved being able to interact through solid geometry
• Resolved Bol and IlJah ragdolls sliding around
• Resolved being able to stand up from sneaking if there isn't enough head room
• It's now possible to climb into gaps the character can only sneak at
• Improved ammo item handling
• Resolved NPCs immediately cancelling their pursuit when shot from a distance
• Updated DLSS to version 4
• Overhauled inventory and HUD UI
• Resolved sliding doors sometimes closing while characters are still near them
• Updated Slugroth model and textures
• Resolved Tali Futa penis textures
• Updated Adûn blockout with props and updated lighting
• Polished Warrior Village blockout
• Resolved boob skinning for Alissa, Tanya, Serenia, Aoi, Sonia when boobs are scaled up
• Resolved artifacts on Micco's balls
• Resolved issue with camera rotation in sex minigames
• Sandbox editor: Resolved broken face poses for Djablo
• Sandbox editor: Resolved tanline 8 texture affecting regions other than hands and feet
• Sandbox editor: Lowered specular on some sandbox props (Arrow, spears, bow, etc)
• Sandbox editor: Resolved collision issue on torch prop
• Sandbox editor: Render target props now also accept camera names instead of just guids when changed via event
• Sandbox editor: The level settings window is now movable/resizable
• Sandbox editor: The inspector window can be moved to the right side of the screen now
• Sandbox editor: Improved camera distance after focussing static/skinned mesh props
• Sandbox editor: Resolved sex scenes not updating correctly when only the progression/variation changes
• Sandbox editor: Resolved temporary empty folders disappearing when entering/exiting folders in material editor
• Sandbox editor: Resolved UI Layers disappearing when loading a map while edit mode is open
• Sandbox editor: Resolved User Skinned Mesh not updating morph target names correctly
• Sandbox editor: Resolved new audio importer not working correctly with relative paths
• Sandbox editor: Resolved undo history not working correctly for advanced toe controls in posers
• Sandbox editor: Resolved some baking issues in the bone manager
• Sandbox editor: Lua duplication now has an extra parameter whether to make the names unique or not
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
• Various improvements to quests
• Various improvements to dialogue
 
3.70 star(s) 196 Votes