grahegri

out fighting regex
Donor
Feb 23, 2023
10,217
5,870
WildLife-2023.10.20Patreon
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CyanParadigm

Member
Aug 31, 2018
117
397
Once you get use to the workflow and understand how to animate it doesn't take too long. All comes down to how much you tweak it. I spend more time making tiny adjustments than I do on the general gist of it.



Bruh with the sandbox in its current state you can literally make that, or if you want you can try and comission someone, I'm currently working on making a FNAF style game within it. The potential with this sandbox is insane.
Would you mind sharing your works files so I can learn from it? Would forever be in your debt
 

DommySalami

Newbie
Feb 14, 2022
39
41
Once you get use to the workflow and understand how to animate it doesn't take too long. All comes down to how much you tweak it. I spend more time making tiny adjustments than I do on the general gist of it.



Bruh with the sandbox in its current state you can literally make that, or if you want you can try and comission someone, I'm currently working on making a FNAF style game within it. The potential with this sandbox is insane.
You have any info on that game your working on (unrelated to this topic but)
 

djr7

Member
Mar 20, 2018
210
464
You have any info on that game your working on (unrelated to this topic but)
see the vids posted below for WIP. Currently I've set up the entire camera basics that allows the player to interact with the doors of the main room as well as access the security cameras of each different room. Current mechanics include a Power System where keeping doors closed will drain power, leaving doors open will slowly gain power, you can use batteries to gain a little bit of power, if power runs out doors open up and you cannot interact with them till power is restored, leaving you vulnerable to "attacks". The other main mechanic that is a WIP minigame for the photoshoot room. I want to create a minigame for each room based on if a character decides to appear. LOTS of planned mechanics and custom animations and unlockables. Currently going to test to see if it's better to include pre-recorded "scenes" that are played as a video rather than have a lot of heavy duty scripts running.

Would you mind sharing your works files so I can learn from it? Would forever be in your debt
This looks good man, is there a way for you to share it as a custom prop? Would love to use it.
I might make a tutorial of how I do things and provide a map of my character with these motions once I consider them done.
View attachment fnaf_proof_of_concept.webm
View attachment photoshoot_minigame_test.webm
View attachment fnaf2.webm
 

Hecatom

Newbie
Aug 3, 2017
46
45
I feel you man, its been a little over a year since she gotten some new ones.
Yeah, it would be nice that her and the other Kerpali got scenes in thew vein of the throne scene, or the double vaginal scene
Hell, I would like a throne scene for the big gals as well.
 

retardo

Member
Sep 17, 2017
462
1,406
wasn't this supposed to be some big open world sandbox game, why is the focus on some crappy story mode now?
 

GerP1

Newbie
Nov 4, 2022
62
64
to some degree i was expecting this to turn out like the straightforward modded skyrim setups where you have a game world populated with cool chars and you can just start scenes with whoever whenever, but they're weirdly committed to adding "combat" and "a story" and "quests" and all this real game stuff that feels completely lost in the sauce

having good anims, decent customization the field is completely open for a good sandbox experience but you only get that from user content. its cool you can get that at all and there's no discrediting the work they put there, but it makes me wonder if they'll ever finish their end bc making a real game is fucking hard
What are you talking about? What makes LL modded skyrim so great is all the stuff surrounding crappy mods. If this game was just gallery of animations we would be over it already. Well... Game is that currently. Just animations and some proof of concept stuff + sandbox.
 

GerP1

Newbie
Nov 4, 2022
62
64
see the vids posted below for WIP. Currently I've set up the entire camera basics that allows the player to interact with the doors of the main room as well as access the security cameras of each different room. Current mechanics include a Power System where keeping doors closed will drain power, leaving doors open will slowly gain power, you can use batteries to gain a little bit of power, if power runs out doors open up and you cannot interact with them till power is restored, leaving you vulnerable to "attacks". The other main mechanic that is a WIP minigame for the photoshoot room. I want to create a minigame for each room based on if a character decides to appear. LOTS of planned mechanics and custom animations and unlockables. Currently going to test to see if it's better to include pre-recorded "scenes" that are played as a video rather than have a lot of heavy duty scripts running.




I might make a tutorial of how I do things and provide a map of my character with these motions once I consider them done.

--
usage of those zones and mouse control is so good. Kudos!
 

Grandity

Newbie
Oct 16, 2020
44
57
Didnt played this game for a long time, how do you now make gang bangs or 3somes? Used the follow me method back then and its not working now
 

Peter44328

New Member
Oct 29, 2022
10
0
see the vids posted below for WIP. Currently I've set up the entire camera basics that allows the player to interact with the doors of the main room as well as access the security cameras of each different room. Current mechanics include a Power System where keeping doors closed will drain power, leaving doors open will slowly gain power, you can use batteries to gain a little bit of power, if power runs out doors open up and you cannot interact with them till power is restored, leaving you vulnerable to "attacks". The other main mechanic that is a WIP minigame for the photoshoot room. I want to create a minigame for each room based on if a character decides to appear. LOTS of planned mechanics and custom animations and unlockables. Currently going to test to see if it's better to include pre-recorded "scenes" that are played as a video rather than have a lot of heavy duty scripts running.




I might make a tutorial of how I do things and provide a map of my character with these motions once I consider them done.
View attachment 3024411
View attachment 3024404
View attachment 3024403
amazing. How did you do the mouse hover over things and click on it stuff?
 

PButts

Newbie
Feb 5, 2020
17
35
Got bored, decided to fly to the ship in the sky. Turns out theres 2 of them, and they are quite large, though strangely the one closer to the map is the one thats hidden until you fly to here. There's a small amount of collision, although not much, so you CAN stand on them if you went to the effort of it.
I'm not getting that 10-15 minutes of my life back but I was curious.
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3.70 star(s) 199 Votes