BeholdTheWizzard
Well-Known Member
- Oct 25, 2017
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What they should do is marry the narrative with the sandbox part, but NOT having a fully linear, tightly-structured story, but rather a series of objectives. The world could be semi-open, with new areas opening up once conditions are met.I think because they split their focus between sandbox and the game they really want to make. Making an action live rpg is not easy even with veteran team and they are still a bit beginner in the game industry. They are improving in animation department but lack in game play one since it needs a lot of tweaks, and planning. You really need a veteran in the industry to pull this off. I still appreciate them for trying ,but the challenge ahead from environment , battle, narration, mathematical flow logic, and others are very very hard. They need to increase the budget by hiring some advanced programmer and that cost a lot of money.
Instead of being tied playing a specific character, create (or pick) your own. With how hte game is set-up it sounds liek the best option: you crash-land and explore the world to try to survive. Find other survivors and locals, build a base. Make friends or enemies. Bring them in your base/camp or fight them or whatever.
Heck, locations of survivors could even be semi-randomized. Quests they give you too.
Last time I played, you crashland, then 2 minutes later find a camp with everyone inside and just have sex. Actually exploring the island, searching for people, some basic survival would have been nice.