Skrolkk

New Member
Feb 26, 2019
8
4
135
1. create a new pose model
2. select the character, go to "custom" and click "create custom", this will create all the poseable controllers (bones) in your character's hierarchy
3. add in your animation sequencer and open it up
4. Select a bone from your character's hierarchy, such as the "Full Torso". In your animation sequencer click the green "+object"
5. click the blue "+Track" button, click transformer, and add in your position and rotation.
you have now added the ability to animate the position and rotation of the torso
6.move the track to any point in the timeline and click the "Add keyframe" diamond icon after adjusting the torso to whatever position/rotation
7. additionally you can click the Curves option at the bottom of the animation sequencer to view the curvature of the values rather than just the keyframes and adjust the curves.

some useful shortcuts
Ctrl+Scroll wheel to zoom in and out
Right Click Drag to move the timeframe around

There should be an official tutorial up at some point
Much obliged for your help!
I was stuck a little at 6. because its not oblivious where to click to "travel through timeline" however I found it later.
Many blessing to you.
 

Janzani

Newbie
Nov 16, 2018
36
95
126
" Added a bunch of fur outfit masks " What does this mean? All kerpali now share all skin options or something else?
 

Archange1

Member
Aug 15, 2017
236
163
246
It's a billion times better than the previous method of using transforms. idk about the average guy but for me I'm very familiar with animating things. Once you understand the layout and tools it's very simple to do. Here's something I quickly whipped up while trying to make a "pressed-against-glass" pose. As long as you know how to make custom poses, all you need to do is add any and all bonesof a model to the sequencer and simply just move the bone however you like and create a keyframe, very similar to any other program like maya or blender for animation.

View attachment 3553823
wow
 

chris63

Member
Nov 21, 2019
168
272
110
hello Steve and everyone
How to disappear in the sandbox hierarchy a set of objects and characters in the same directory in one go
Which event to use?
This can be useful to save memory in a map
ex :

Thank you so much enculer par son cheval2.png
 
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djr7

Member
Mar 20, 2018
210
464
129
The animation editor does not have as much value as it could be if its results would be easily accessible and integratable into the game.
What do you mean?
you can easily share custom animations though. you can even re-target all your keyframed objects onto a completely different character. Lets say you get a fully custom animated Maya sequence. you can pretty easily throw in a new posed Tali model and just re-target the bones to Tali and voila, that animation is now on Tali instead of Maya, it obviously takes a little bit of time retargeting each bone until someone codes in a script to automatically do it but it's very impressive and is a huge game changer for animating custom motions and even for general scripting of events. It completely replaces the need to have multiple events and delays nested in eachother.

Also here's my latest animation.

View attachment glass.webm
 

Pete20

New Member
Dec 2, 2017
9
4
147
I have a question, when making an animations, do orificies adjust to shafts? Or do i have to animate them manually? I have only been able to adjust how open they are.
 

Takanao

Member
Donor
Aug 31, 2019
227
752
244
Since I can't be bothered to read changelogs, quick question - did they finally finished the new map, added back story and made the game interesting or are they still adding more animations for the sandbox and making big $$$ on idiots supporting this game?
Considering how often you complain about a porn game having more "game" and less "porn" ("It's supposed to be a PORN GAME, not a GAME with PORN"), I'm surprised you've suddenly did a complete pivot on that when it comes to this game.
 
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goribas

Newbie
May 12, 2022
23
12
45
I'm not sure if the final game will have Max as protagonist but that's seems the case, unless they give us the chance of playing Maya. In any case you can be anyone in sandbox, female or male, human or karpali. I'm not a particular fan of Max myself by the way. In the sandbox I chose the Cannibal :sneaky:
Can you do that in the new map? I tried loading sandbox in new map but when I go to character it only gives some male characters as options
 
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