Create and Fuck your AI Slut -70% OFF
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SummmerP

(un)killed in action
Game Developer
Jun 26, 2017
1,272
4,310
459
Can we fuck/get fucked by the little bunny yet? I requested this a long time ago.
:coffee:
 
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Vakul

Member
Apr 10, 2022
432
573
145
Sometimes I want them to stop, take a deep breath and work on the actual game, not new animations. Everytime I see that full list of sandbox animations I feel awe. But then I see the state of an actual game... So much to be done there, sometimes I'm afraid they'll burn out before shaping all that empty fields and canyons full of placeholder landscape.
Nevetheless, the manage to update on a regular basis unlike some other devs, which is good.
At what point do you have enough scenes, so you can shift all focus and money into actually making the game?
Ha. Ha. Ha.
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
254
1,665
297
Sometimes I want them to stop, take a deep breath and work on the actual game, not new animations. Everytime I see that full list of sandbox animations I feel awe. But then I see the state of an actual game... So much to be done there, sometimes I'm afraid they'll burn out before shaping all that empty fields and canyons full of placeholder landscape.
Nevetheless, the manage to update on a regular basis unlike some other devs, which is good.
It is also important to note that our animators arent our level artists, game designers or programmers. In fact for this release we spent a large portion of animation time working on non-sex anims that will benefit the game itself. Mainly combat animations and dialogue animations but we still managed to release a respectable (imho) amount of sex animations along with it. The sex animations are sort of like an instant gratification reward that we can just do and have people enjoy that very same build. The other things we worked on arent like that. They have other dependencies on processes that are much slower to develop than our existing animation viewer feature. Our combat development has been moving at a nice pace but is in no state that we would be comfortable putting in the game just yet. Meanwhile our level team is tackling several areas of the world at once. But the world so big that you may not notice at a first glance whats improving if you arent consistently comparing it to previous versions. If you want to learn more about that, I welcome you to check out this video we made a while ago explaining some of our level design processes.
 

Vakul

Member
Apr 10, 2022
432
573
145
Oh, I guess it was my poor choise of words. I didn't mean "make game not animations", I mean "I hope you don't burn yourself because of it"
It is also important to note that our animators arent our level artists, game designers or programmers. In fact for this release we spent a large portion of animation time working on non-sex anims that will benefit the game itself. Mainly combat animations and dialogue animations but we still managed to release a respectable (imho) amount of sex animations along with it.
I'd say - VERY MUCH respectable amount.)
The sex animations are sort of like an instant gratification reward that we can just do and have people enjoy that very same build. The other things we worked on arent like that. They have other dependencies on processes that are much slower to develop than our existing animation viewer feature. Our combat development has been moving at a nice pace but is in no state that we would be comfortable putting in the game just yet. Meanwhile our level team is tackling several areas of the world at once. But the world so big that you may not notice at a first glance whats improving if you arent consistently comparing it to previous versions. If you want to learn more about that, I welcome you to check out this video we made a while ago explaining some of our level design processes.
Well, if you got that figured out, then I'm just kinda overreacting coz of previous experience with other projects I'm following.
Then what bugs me all this time I was watching your videos - performance. Open world with amount of details like in that old coast village from old builds is quite demanding on hardware. My laptop 3050 can't even get sandbox running as smooth as that flight you show on the video).
My question is - are you going to divide that island on separate areas with loading screens to increase performance?
Anyway, thank you for your hard work.
 

princess bride

Active Member
Aug 18, 2018
789
1,879
330
I love the sandbox here, never done before in Erotic games. However, I'm sure I'm not the only one that would love some attention to a campaign. Does anyone know if they plan to actually finish it?
 

JakeTapper

Member
May 17, 2020
248
701
227
I'm actually in shock and disbelief to see a changelog that mentions items that can be collected in the world, weapons, upgrades, and combat even if it's not all in yet. Not sure why it took so long to pay any attention to these core yet long-ignored features but it's better late than never.
 

Vakul

Member
Apr 10, 2022
432
573
145
I'm actually in shock and disbelief to see a changelog that mentions items that can be collected in the world, weapons, upgrades, and combat even if it's not all in yet. Not sure why it took so long to pay any attention to these core yet long-ignored features but it's better late than never.
AdeptusSteve literally talked about it few posts prior.
You can visit their patreon page, there is plenty of posts you can see without any subscription. It seems they are working on core mechanics, but do not show incomplete versions to public.
I love the sandbox here, never done before in Erotic games. However, I'm sure I'm not the only one that would love some attention to a campaign. Does anyone know if they plan to actually finish it?
Well there is, as always, dark side and light side of the Force. Choosing dark side they can make many dozens of animations for years without making a game. Light side - if played the right way, project structure will allow them to add new animations and side stories even after the main game will be complete. For exmple, add a new dungeon entrance, wich leads to a seperate location (to avoid performance issues) with separate tribe, new creatures to fool around and some side story.
 
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