I feel like every time a version comes out, we make little or no progress, there are always interaction bugs.
FPS drops, whether they're graphic designers or amateurs. It's not a problem, the result is there, but... it's dragging.
I know it's a free game, blah blah blah.
Unreal is an intuitive engine.
Even I managed to make a fully playable map almost as big with characters at full capacity and even more in a very short time in sandbox. And you know it...
It's alive, it's moving, there are even Egyptian chariots, giant Anubis, pharaohs, traps, prostitutes, thieves, workers, it's gigantic, pylons worked on Blender and monumental statues. I'll show you a final screenshot. And above all, intelligence: a character leaves one place, goes somewhere else, you call out to him, he answers you, continues on his way, it will never be the same.
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The most astonishing thing is that even the hieroglyphs are reproduced as if in real life, it is Karnak extruded from the real plans what you see is only a part, there are the marvelous interiors, the swimming pools, the dancers, the plants a whole life......
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The hypostyle hall and its 72 enormous columns, but
yet to scale, all you see are objects.
A tip, friends: to display all the elements, make them disappear with "event visibility" when they pass your field of vision.
Very important for RAM load.
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Just a few textures to tweak with Blender!
Do you have them online? Wildlife allows it.