I'm all for that idea. As long as you add their animations as well.Because we need to be reasonable with resources. Maintaing a complete character skeleton involves a lot of work to make sure all movement, combat, facial, sex and routine animations are complete and functional. That simply wasnt worth it for a character with very similar proportions to the Sethro skeleton. So the plan is to move the Yason and Ryan models to the sethro skeleton while retaining their faces as much as possible. That way we save a lot of resources that can be spent in areas where they are more needed, like improving quality of dialogue animations or something.
In fact, I don't think you need more than 3 skeletons for men (Max, Sethro, Bol) and 2 for women (Maya, Shey) - just attach separate face models, and use a base body whose appearance is based on slider settings. Get the chest, waist, hips, butt, and thighs to go from a skinny, flat chest and butt to a bubble-butt, pork-belly, "serious back problems" type female. That way we could have a Maya model that looks like a shorter Shey type (HEL-LOOOO Michelle Rodriguez! *drool*
If possible, I humbly suggest that you make the head models a separate piece that works with all bodies of each gender. So you could, say, put Max's head on Bol's body and get a ex-farmboy machine-gunner character.
This way, you guys wouldn't have to spend so much in resources to make completely new models and the animations to go with them. Just design a new face model, slap it onto the skeletons and fiddle around with the sliders until you have a default body. It would also make hair models more easier to adjust (of course, you could put sliders on those too, to adjust for head shapes). You would probably have easier clothing issues as well.
Just a thought.