You don't know how refreshing it is to see someone bring up the importance of preserving erotic mood, erotic pacing, erotic momentum. That's why I love this forum. Their discord doesn't have enough people with your point of view. Most of them have never played any porn games, except for Carnal Instinct. When I ask people in the discord, "What porn games have you played?", they don't know how to respond, and instead bring up how they modded their Skyrim or Fallout; which is totally cool btw, but the ones who do talk in discord don't have the common F95zone user perspective, and I think that's BAD. So the developers are getting feedback from players who haven't really played a lot of porn games. For the record, Adeptus Steve is very, VERY WISE to come check things on this forum, he gets so much respect for that!Don't see any reasons, why "vanilla" should be boring. We have tribal setting where harems are pretty vanilla, for example.
We have furries, who might have their own opinions of vanilla, especially if they have heat periods.
So I'm asking - that missing girl found spending her quality time with doggo - is it vanilla?
And what if that doggo wll be futa instead? Is it vanilla?
And what if MC could actually join them? Is is still too vanilla for ya?
What if girl who asked MC to find them is like "Hmm, that damn doggo again! You know, how about you take this lube and find out how deep is doggo hole is?"
And i'm not even start to fuel my imagination on full power. And i'm not even started to break lore - all i said is already possible wthin game setting and it would not break the story.
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What I want to say to all of u wanting some controversary shi... themes like netorare, cucks, etc. There is some rules in gamedesign. One rule says about moodbrakers. Mood braker is shit wich breaks the mood.(quite unexpected, no?)
For our beach pair it can be like:
- Find my sexy girlfriend! (player like oh, I'm expecting something hot already)
- oh, my, she is humping the doggo again! (player - oh, yeah, and it is kinda hot! )
-you know what, you should join them, my frieng like some oral action... (player - oh, man, it is getting even hotter!)
-... and when mi girlfriend start to climax ... (player - yeeeees?)
-... KILL THEM BOTH WITH THIS KNIFE! (player - WHAT THE F?!)
And that things cam break ANY story of ANY game. And it especially dangerous for adult gaming, coz that games is about creating the right mood. With most of the audience hating that kind things problem is - how to separate that audience.
You can implement shitload of flags, so users could switch those type scenes on and off, but is a whole ton of extra work. It is wiser just to avoid that - especially with this mighty sandbox editor.
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To summarize this tons of text - do not break the mood. Some advirtizing to increase numbers of patrons may be good, but breaking the mood - is definitely bad.
Current Raw Model - Figure A
- Is player interested in this sex scenario?
1) Yes.
2) Yes, but they want another NPC to do the sex.
3) No
Player goes from quest to quest, if they're into it, they accept and/or optionally choose another npc to do the sex, if not they move on.
Alternate Model - Figure B
- Is player interested in this sex scenario?
1) Yes.
2) Yes, but they want another NPC to do the sex.
3) No.
4) Option that contrasts the tone of the quest. This option can be the most kinkiest, darkest things that Adeptus Steve is into, but without breaking any companies TOS; 100% consensual and legal. This option can be interpreted as the opposite of whatever content the quest presents. E.g If the quest is evil in nature, this option becomes the light path. If the quest is light hearted, this option becomes the evil route. This option doesn't always have to be present.
EDIT: Maybe this 4th option is actually just another quest, that contrasts this quest. So there isn't a fourth option, unless it's purpose is to enable a new quest that presents an evil path?
About Adeptus being here reading some of our supersmartass ideas is definitely +10 in respect stat. Being close to your community is still the best way to know what that community wants. Anoter +10 - for participating and making comments.I would suggest an alternate simple model, so the work load still remains fairly low:Code:Current Raw Model - Figure A - Is player interested in this sex scenario? 1) Yes. 2) Yes, but they want another NPC to do the sex. 3) No Player goes from quest to quest, if they're into it, they accept and/or optionally choose another npc to do the sex, if not they move on.
Of course, another concern is if the quest experience becomes too formulaic, so perhaps switching from Figure A & B, or another simple Figure C.Code:Alternate Model - Figure B - Is player interested in this sex scenario? 1) Yes. 2) Yes, but they want another NPC to do the sex. 3) No. 4) Option that contrasts the tone of the quest. This option can be the most kinkiest, darkest things that Adeptus Steve is into, but without breaking any companies TOS; 100% consensual and legal. This option can be interpreted as the opposite of whatever content the quest presents. E.g If the quest is evil in nature, this option becomes the light path. If the quest is light hearted, this option becomes the evil route. This option doesn't always have to be present. EDIT: Maybe this 4th option is actually just another quest, that contrasts this quest. So there isn't a fourth option, unless it's purpose is to enable a new quest that presents an evil path?
I would type this in their discord, but I don't want to be rude or impolite. I hate being the only guy in there that talks about this stuff. I'm also no expert, I just leave feedback based on what I learned. You guys have TONS of experience with games on f95zone, IMO, their discord needs your perspective.
I may not be able to play now becasue of the recent performance issues, but I at least I have the superpower of in-depth story telling. I've been writing for over a decade. If you ever need a spare brain that is constantly generating small to highly expansive stories that drive conflict, tension, and missions, character backstories and development arch's, main plots points and plot arch's, or compelling dialogue, message me anytime. I can also draw up entire drafts for scenes and settings that would be uniquely organic and keep the player engaged for hours on end. I can make you stories that can drive game-play, romance, vanilla sex, dark Cuck/NTR stuff, ect, ect. I can write some quality stuff for you.Ohgod dude, I havent read all of this but please dont twist words I write. I never referred to those specific sets of themes as "whacky" it was a generalization that Id like to write a character to be have a clear focus around one theme instead of diluting his wirting with too much differing content. You could have saved so much time by talking to me instead of doing this.
Edit: Ok now I caught up. Sorry for reacting a bit strongly there. I think yours and my preferences arent too far apart and I definitely aim to have a diverse set of scenes and encounters ranging from very wholesome and romantic to as dark as we can make it without raising too many eyebrows. So overall I think you got some good points and the worries you expressed may be a bit exaggerated, but exter made a good point and its definitely something we consider deeply as we progress story and character writing.
NPCs be like:About Adeptus being here reading some of our supersmartass ideas is definitely +10 in respect stat. Being close to your community is still the best way to know what that community wants. Anoter +10 - for participating and making comments.
I saw some number of autors, who thouth so high bout their projects that they took every opportunity to come and cry and throw tantrums with any mentioning of their games in every site that provide "no-paid downloads", if u know what i mean.
Even the most reasonable requests was thrown away with threats nd cries about piracy and so on and so forth.
I dont think I need to tell about how those projects ended. So if the author willing to listen to his audiency - I wish him the best results in his work.
Now about quest options. You see, if the quest has "yes-no-not interested" scenario - it is good, bot only for a short time.
If you have 10 quests like that, you would be bored to even start them. From player point of view it would be like:
NPC1: wanna fuck? y/n
NPC2: wanna fuck? y/n
NPC3: wanna fuck? y/n
NPC4: wanna fuck? y/n
....
VEEEEERY interesting, yes?
About darkest things they are into - its still complicated. Any moodbreakers should be avoided in overall plot, but kinks are okay. Fortunately, it is not yesterday when adult industry was born, so majority of mood brakers are well known.
Murder, dismemberment, heavy drama, and all that is creating dark and heavy emotions.
Buuut there is one tiny yet significant detail. Inspiration. If creator is really into something - he will create masterpiece. So if there is any preferences of author, that is in fact a mood breaker kink - it is good to make it, it just dont have to added in main plot - as a sandbox scenario maybe? Or maybe some on/off options in settings, but is is way harder.
What if its like Skyrim? Skyrim also has the same gameplay, you choose who to help and who to be friends with but people still play Skyrim. They dont get bored easily, its just basic RPG if not every game ever.About Adeptus being here reading some of our supersmartass ideas is definitely +10 in respect stat. Being close to your community is still the best way to know what that community wants. Anoter +10 - for participating and making comments.
I saw some number of autors, who thouth so high bout their projects that they took every opportunity to come and cry and throw tantrums with any mentioning of their games in every site that provide "no-paid downloads", if u know what i mean.
Even the most reasonable requests was thrown away with threats nd cries about piracy and so on and so forth.
I dont think I need to tell about how those projects ended. So if the author willing to listen to his audiency - I wish him the best results in his work.
Now about quest options. You see, if the quest has "yes-no-not interested" scenario - it is good, bot only for a short time.
If you have 10 quests like that, you would be bored to even start them. From player point of view it would be like:
NPC1: wanna fuck? y/n
NPC2: wanna fuck? y/n
NPC3: wanna fuck? y/n
NPC4: wanna fuck? y/n
....
VEEEEERY interesting, yes?
About darkest things they are into - its still complicated. Any moodbreakers should be avoided in overall plot, but kinks are okay. Fortunately, it is not yesterday when adult industry was born, so majority of mood brakers are well known.
Murder, dismemberment, heavy drama, and all that is creating dark and heavy emotions.
Buuut there is one tiny yet significant detail. Inspiration. If creator is really into something - he will create masterpiece. So if there is any preferences of author, that is in fact a mood breaker kink - it is good to make it, it just dont have to added in main plot - as a sandbox scenario maybe? Or maybe some on/off options in settings, but is is way harder.
Skyrim quest system consist of 2 parts. First part is hand written and is in fact a big table with code assigned to each quest stage and quest map for engine to know where which stage can lead.What if its like Skyrim? Skyrim also has the same gameplay, you choose who to help and who to be friends with but people still play Skyrim. They dont get bored easily, its just basic RPG if not every game ever.
Every game ever has quests and missions that everyone probably hates, however RPG its different, its YOUR choice to do the mission, its not like GTA.
Agreed! I have a feeling that most of the main story will be going the Avatar route. Several hints have already been made in that direction -the trailer for one. Plus some of the things said in the demo game. It's the "Gaia Principle;" that the planet itself is a living organism which its inhabitants have a deep-seated genetic and spiritual bond. Plenty of like stories: Avatar, Final Fantasy: The Spirits Within, even Titan A.E. to a point. Except where in Avatar the planet is like a mature, nurturing mother, in Wild Life the planet is like a horny, nymphomaniac teenager!All I have to say regarding the story is that I find the current concept of the Kerpali as native born humans who have been infected with a lycanthropic disease to be way more interesting than if they were just aliens. I particularly liked the conversation the player has with the tiger woman in the demo, along with having her do something really interesting and unique to her “species” (clawing at a scratching post). I hope you keep exploring that concept with the other Kerpali characters. Maybe even have some of them feel conflicted about their condition and try to seek a cure, while others go the obvious Avatar route and try to fight the mercenary occupiers.
Sometimes things stick. I've found that with the TAB key, as well as the Poser and Sex Scene parts within, when you try to change characters. You'll know if everything freezes. It's the game catching up. Wait it out for a while.I'm pressing tab key but nothing is changing what can I do?
pretty sure that's impossible since it seems to me the devs are using their own way of modeling characters. Out of luck unless they provide a way to add characterscan someone make a mod or addon to add gaming characters??
Am I the only one who thinks that going down the Avatar route is not only uninspired, but going to draw unfavorable comparisons when this game inevitably gets on the news?Agreed! I have a feeling that most of the main story will be going the Avatar route. Several hints have already been made in that direction -the trailer for one. Plus some of the things said in the demo game. It's the "Gaia Principle;" that the planet itself is a living organism which its inhabitants have a deep-seated genetic and spiritual bond. Plenty of like stories: Avatar, Final Fantasy: The Spirits Within, even Titan A.E. to a point. Except where in Avatar the planet is like a mature, nurturing mother, in Wild Life the planet is like a horny, nymphomaniac teenager!
I wonder if that has to do with the planet's age, since it seems to be in a primordial phase?
I don't think the idea of Kerpali being conflicted and trying to find a cure works here, though. Seems that the ones who have any conflict are the ones who become Ferals. The rest accept, even luxuriate in their changed forms. Why not? As it seems the beast Kerpali are the ruling classes. Grok in the old game, Gulhragg in the Fisher Village... Pure humans seem to take a secondary role, other than as vessels for sex. I don't see any humans, for example, sitting on a throne while a wolf-girl sits at their feet stroking their dicks.
Among other things, I'd like to know how humans become specific Kerpali. From Karra (the tiger-woman), we know that the change comes in puberty, and if someone has a Kerpali parent, or parents, the change is more likely. What isn't indicated is what causes which form.
I assume, that if one or both parents are, say, tiger Kerpali, one becomes a tiger. But what about the others? Is it the personality that decides whether a changeling becomes a wolf, lion, bull, lizard, pig, or goat? Is it the aggressiveness of the individual? The sexual proclivity? A combination? Or is it just random? What happens if one parent is a wolf and the other a lizard?
I tend to think sex is a key component (Doi! It's a sex game!) in whether one becomes a Kerpali or a Feral. My main evidence is that there is NOT ONE FEMALE Feral. Now that may just be oversight on the devs part (you also don't see Feral wolves or rhinos. Just lions, and up until recently panthers), but my personal theory is that no female feral survives the "amourous" attentions of her brethren.
Personally, I think the main thrust (pardon the term) of the story's plot may be partly the fact that Maya is the only Kerpali who can change back to human form (an ability allegedly given to her by Lala), and partly the rumour that Karra speaks of some people spontaneously becoming Kerpali. I can't help but wonder if Max is going to go the Avatar route as well.