jpaul1

Newbie
Apr 14, 2025
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Forgive my reaction, but why the fuck at the rabbits sometimes bulletproof? And why the fuck is the game eating up my Ryzen 7 7800X3D CPU on full medium, causing extreme stuttering?

Stuff like this is what causes people to go "nah fuck it" andmake them turn off games. Fix initial issues before making the rest of the game, yeah?
i have a small 3900X and i don't have extreme stuttering. but i have lot of mem, as i play on a working PC. of course sometimes, rarely to be honest i have small shuttering, but it's pretty much normal for a pre-release game. apparently the game uses fully the potential of UE lightning, which is gorgeous, but is also ressource demanding. like any powerful lightning system. maybe that comes from something else..
 

OsakaKyoto

Newbie
Aug 13, 2024
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Switching to UE5 for this game was a big mistake man. Back on the UE4 version the game was running smoothly like butter but now with UE5 the performance is just absolute dogshit. It is a shame because the game itself imo is the best NSFW sandbox you can have. I'd really wish that atleast for a couple of months they'd prioritize fixing the performance instead of adding an absurd number of animations. Not saying I don't want more animations, they are the best but they really fix the performance because it is awful.
 

Fzeren

Member
Sep 25, 2020
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i have a small 3900X and i don't have extreme stuttering. but i have lot of mem, as i play on a working PC. of course sometimes, rarely to be honest i have small shuttering, but it's pretty much normal for a pre-release game. apparently the game uses fully the potential of UE lightning, which is gorgeous, but is also ressource demanding. like any powerful lightning system. maybe that comes from something else..
I don't have any stuttering, but I think this is the only game where at times my GPU sounds like it's about to detonate. What's all that about?
 

Kyoka

Member
May 5, 2019
257
495
228
Hello, i just wanted to say that i love the game, and also have one remark for the dev. please keep it loli free. because if there's loli implemented that would be i would be forced to stop playing it. i'm strongly considering supporting the game right now, and i hope for a long time
i'm really impressed by the game right now. i've played hundreds of games so far, and have rarely seen a game with such rich content. i mean the sandbox at this stage is quite mind blowing (y)
oh yea you have the moral high ground there budy, you dont want nonexistant small looking women coz thats tabu, but seeing monsters and animals f.ck women is totaly normal.... talk about kink shaming.....
 

jpaul1

Newbie
Apr 14, 2025
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oh yea you have the moral high ground there budy, you dont want nonexistant small looking women coz thats tabu, but seeing monsters and animals f.ck women is totaly normal.... talk about kink shaming.....
it has nothing to do with me. here where i live lolicon is forbidden by law. regarding the animals i don't even see the point of discussing it. first for me the characters in the game aren't animals but fantasy characters. second where i live virtual zoophilia is authorized by law

Switching to UE5 for this game was a big mistake man. Back on the UE4 version the game was running smoothly like butter but now with UE5 the performance is just absolute dogshit. It is a shame because the game itself imo is the best NSFW sandbox you can have. I'd really wish that atleast for a couple of months they'd prioritize fixing the performance instead of adding an absurd number of animations. Not saying I don't want more animations, they are the best but they really fix the performance because it is awful.
switching to UE5 was mandatory for a dev working on UE. the longer they'll wait to do the jump the greater the chances to not be able to switch, and to be forced to remake the game from scrath. UE5 is much more powerful than UE4. with much more possibilities in term of lightning, and animating. but is quite recent, and needs to improve
 
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Zybe

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Aug 18, 2020
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Forgive my reaction, but why the fuck at the rabbits sometimes bulletproof? And why the fuck is the game eating up my Ryzen 7 7800X3D CPU on full medium, causing extreme stuttering?

Stuff like this is what causes people to go "nah fuck it" andmake them turn off games. Fix initial issues before making the rest of the game, yeah?
I have the exact same CPU and have no such issues even on the highest settings. I'd be curious to know the rest of your specs.
 

X256

Newbie
Dec 27, 2022
26
16
13
Switching to UE5 for this game was a big mistake man. Back on the UE4 version the game was running smoothly like butter but now with UE5 the performance is just absolute dogshit. It is a shame because the game itself imo is the best NSFW sandbox you can have. I'd really wish that atleast for a couple of months they'd prioritize fixing the performance instead of adding an absurd number of animations. Not saying I don't want more animations, they are the best but they really fix the performance because it is awful.
At least it's probably going to look good with high refresh rate in the 2030s for most people.
 

chris63

Member
Nov 21, 2019
168
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110
To answer most questions,
No, Unreal 5 doesn't affect the game, but it does improve performance. I use it. Just look at other games it uses.
The problem comes from Wildelife, which isn't yet optimized. Switching to DX11 lightens the memory load, but not completely.
The main factor is due to the landscape. Walk towards the mountains and you'll feel the FPS drop, so
_Inconsistency generating overly overloaded reliefs, ivy, conical rocks, and textures. I tried it with my engine.
I have a very powerful, infallible workstation with 8 graphics cards. The result will be the same as yours.
The Unreal engine confirms this to me, but more importantly;
-An error code coming from materials left in cache memory and not automatically deleted. Check your memory manager; your PC's memory load is going crazy, the texturing distribution. Solution: Delete the internal memory cache
Assign textures to the entire landscape, create LODs, rework the way reliefs are generated, and detriangularize.
Adeptus points out that updating is difficult every time. The solution would be my engine, which I currently use, but...
The game I'm developing should far surpass the world of video games. Everything is different because my ideas aren't reworked by third parties.

But I'll tell you about that again, my friends. Adeptus is a bit like me.
AH....Some people on this site call me Leonard, it's weird because I'm actually a historical artist and computer graphics designer.
Here, you're the mechanics. Adeptus needs you. The result is there, all that's left to do...
 
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chris63

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Nov 21, 2019
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Hello my friends I see that many questions about "events" and their attributions are very "blurred".
Questions! , I can find you an alternative and explain you, notice some are completely useless
 

jpaul1

Newbie
Apr 14, 2025
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optimizing is part of the process of developping a video game. and can become quite tough if you're a small studio. sometimes a straw can ruin it all. i remember a developper, i'm talking of a high selling game studio had forgot a high res texture. i don't remember the exact issue but the memory was eating like a hog just because of that texture. so no one except the dev(s) can tell what the issue is really is. but i don't think it comes from UE. as Epic can hire world class devs
chris63 : i don't get it. lods for what. and what do you do of nanite
 

chris63

Member
Nov 21, 2019
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Nanite is specific to Unreal and various engines "can be effective indeed," but data compression triangulation is an alternative. My engine surpasses this type of algorithm in virtuality, "spherical cloning without loading." For example, for automobiles, it's a matter of switching to an antigravity system.
I'm not blaming the world of 4 wheels, "yet prehistoric" ;-)
LOD is the old principle that everyone knows, well, almost everyone.
I mentioned it above, which is why I'm talking about triangulation for this type of game. No longer seeing what we see, "the logic," e.g. You go through your door and you no longer see your interior, you walk down the street and your house now disappears...

Wildlife is an open world. Basically, behind the mountain there's nothing. You fly away and LOD (Load Loss), Nanite becomes effective. That's not the case, but the opposite. I don't understand? You move forward and everything slows down.
The texturing is therefore faulty. Does my answer suit you, jpaul1?

I had already discussed this problem on the forum. Adeptus must have noticed it, they did it. Well, almost, the materials now have a remover. But not an autoremover... I'm convinced the problem is related to that and poor polygon processing. You'll see, my friends.
Another proof: import an object the size of a large map; it reacts better, but the materials are sometimes multiplied a lot.
Wildelife reacts better on a texture map per element. My Karnak project has a map per object and solves all the problems, including loading, FPS, memory load, etc.
You understand everything now.

squall cross lionheart;
Hello, every 2 months apparently
 
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jpaul1

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Apr 14, 2025
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map per element yes but if you have a large team. if you have a small studio this is definitely not the way to go IMO for a large map. personnally i could be wrong and only the dev(s) has the answer, but i think the problem comes or may come from 2 things combined a great quality lightning, and a large dept of field. lightning systems can achieve gorgeous results, but can also be ressource hogs. then it's his issue, i'm telling this just for the talk. otherwise i don't have dramatic issues here for a pre-release. it shutters a bit, but if we take into account the game size, i don't see anything dramatic. my rig is not the ultimate thing 3900X, 4070, 128 gig high end ram
also one last thing HLOD are not the way to go IMO for large maps. you simply won't have enough ram to build, even with a NASA rig. at least last time i tried it myself i couldn't build anything and systematically ran out of memory. and about the lods, again with nanite you don't need them anymore. nanite manages all the stuff. nanite it's simple, you are far away you have a sh..y lod (yet often very good looking), you are close you have an ultra high res model
 
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chris63

Member
Nov 21, 2019
168
274
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Hello jpaul1;
Exactly, things are better now with the Nanites. I'm talking about LODS.
Regarding my age, Skyrim, among others, dealt with it, but there was a hell of a team indeed. The problem, as I said, comes from a heavy memory load and too many overloaded landscapes, plus an optimization that needs to be updated every time the team intervenes.....
To put it simply, you have to watch in the background the processors go crazy and the memory "the game turns off" drops like an exhausted grandpa.
The moral of the story is that a game has been reworked too much, with interactions everywhere, modders are having this problem.
I remind Adeptus that his game remains very original and send him a big hello. No one is perfect, not even me, but if I can help him for all his fans, I will do it.
 
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