WeaponizedAutism
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- Aug 15, 2018
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Another "why hasn't a small team of non-professional devs with limited funds implemented an entire complex story with several hours worth of content including crafting, building, and fighting mechanics along with dialogue and dozens of sex animations in less than a few years?" argument. Which has been done to death already in this thread.
You said it yourself. They aimed high with their ambitions. That doesn't mean their aim was "too high". Their goal is a very big and complex one. And as such it takes a long time, especially with their limitations. Obviously they have to start off with the basics. Meaning they have to lay down the groundwork for the animations, graphics, map, dialogue, quests, fighting mechanics, etc. They are progressing at a pretty reasonable rate. Especially when you consider everything that's being done "behind the scenes".
It still takes major game companies around two years to put out a game even when they have 100+ people working on it and virtually unlimited resources and funds. Not sure what you guys expect from a team of less than two dozen who rely solely on Patreon support for funds.
"Another "why hasn't a small team of non-professional devs with limited funds implemented an entire complex story with several hours worth of content including crafting, building, and fighting mechanics along with dialogue and dozens of sex animations in less than a few years?"
i know your whiteknighting for your gamedeveloper. but that isn,t even close to what i said. keep the strawman up tho.
nobody reasonable is expecting a finished product by now. how ever what people do expect is a prove of concept after that time of all mechanics advertised after 4 years. which has not happened.how can you blame people that come here and then complain that what is advertised isn,t even in the game in a basic form?
they aren,t a small team of developers for over a year now. so it really is time that argument dies in a fire. and have you ever considered that if you are a small team maybe it isn,t that smart to have such ambitions in the first place? why would you ever as an unproffesional small team(as you said) take such a complex task of developing a game that is clearly to high above your weight class? it,s like taking a test that you have not learned for, and after you undoubtly fail you blame the test. it,s a very childish way of aproaching things.
small amount of funding? they have been raking in 80k+ also for a year now. and where dancing around 50k income in the years before.not triple A levels of income. but still large enough to get a well rounded demo ready which shows all that is advertised. not seeing any of that.
"they are progressing at a reasonable rate" uhm..... no? almost 4 solid years later and what do we have?very good animations yes i agree. but not even the basic ground work has been laid for the Story/Quest or even game mechanics and all other stuff you mentioned. just 6 months ago they added a shooting range room that consisted of assets primarly from unreal engine store. in the meantime nothing has happened on that mechanic as well. it's all very last minute,bone trowing, low effort focus that is being put on the other mechanics.so if people who see the tags the game is advertised with.go check it out and see nothing is representative of what developers is saying, they complain. strange isn,t it?
"it still take major game companies around two years to put out a game........." maybe but atleast those game companies start advertising whats in the game IF they have something to show for it. unlike WildLife where it,s all based on wishfull thinking,without having delivered even a shred of evidence they are capable of making a game the scale they want it to be.
what they have proven is being able to produce very good Sex simulation style of animation. so why not focus on that. give your patrons the Bread and games they want. and drop everything else that just isn,t worth the trouble like Story/Quest. start removing the wishfull thinking advertising and just go full Sex Sim mode.thats where the talent lies with the developers anyway so why not make full use of it?