LubricatedKitty
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- Mar 28, 2018
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I'm talking about the sex features modders have added to Fallout 4 that goes very well with the game, its atmosphere/overall feel, and its lore. Combat is a natural challenge gamers are very used to, especially in this genre, and it works well for capturing slaves. Tractor beams, UFOs, and even mini-games aren't a natural challenge for these types of gamers, especially from a third-person open-world game. But yeah, they could work well if implemented correctly.LubricatedKitty; Don't you mean a Fallout 2/3 style gameplay? There was no slavery in Fallout 4. The whole explosive slave collars was in Fallout 3 and Fallout 2 had an actual slavers guild, where you could go out and enslave people.
Even then, you don't really need combat. You could do something akin to an alien abduction style thing, with transporters or tractor beams; just fly over top, with one of those fancy spaceship models they have shown around, and beam/drag them up. Or fly over them and drop gas cannisters to knock them out, then come down, attach slave collars to them. No need for complicated combat systems.
Except that with games that do heavily rely on context with sex, the sex is almost an afterthought at that point. Take the Mass Effect Andromeda. They try to go with heavy context, but once you actually engage in sex, it totally wasn't worth it. Or take Witcher 3, again tons of context, but not worth it in the end. Honestly, if people want context with their sex, go play a game with a heavy focus on it, and not require a small indie team to try to do the same... as it takes a team of usually 30+ people just to create that context and then 30+ more to do all the animating. Its really not worthwhile in something like Wildlife, unless they want to be building a game for the next 20 years...
Kind of how that game called Babylon Project (You must be registered to see the links) being built in UDK (ie UE3) has been in production since 2015, and is nowhere near completion. That one looked quite impressive, with its breast physics, hair physics, and cloth physics... in a UDK title, but its going nowhere in a hurry. I suspect that WildLife will follow a similar trend, of going nowhere in a hurry and eventually run out of money. Like 3D Realms did with Duke Nukem Forever. Maybe I'm wrong, and they are about to get their shit together, but I doubt it.
Those games you mentioned aren't using sex to get their audience off. They're using sex purely to show a peak in affinity between two characters. This is highlighted by the fact that the characters are usually clothed, the scene only lasts around a few seconds to a minute with lots of cinematic cuts, and you have no control over the characters. Even sex scenes in movies show more sex than video games lol. If they gave you as much control as Wildlife or even showed the sex happen for over five minutes with no cuts, the sex would work much better than Wildlife.
You're essentially saying you can't have a game with heavy context and appealing sex. Odd. And that I can't rely on a small dev team to include basic context in their games when Skyrim does it with a few dialogue lines.
Skyrim sex mods that rely on sexual context work extremely well. Sexual context doesn't have to be complicated. It can be as easy as adding simple dialogue lines that allow you, a male char to pay for sex from a female character, or you, a female char to seduce a male character into paying/get approached by him. Or even buy a slave and have the slave resist depending on their affinity level with you, like in Slaves of Rome. Rather than just saying "Let's fuck" every time lmfao. Lifeplay is the best example of this. You don't need special animations or hours of build-up to make gameplay with tons of sexual context.
Basic context is very worthwhile in a game like Wildlife. You don't need 5 devs, hundreds of sex animations, and pitch-perfect sex physics to make a sexy game. MGI outsells Wildlife with tons of context, around 1/10 of the sex scenes Wildlife has, no real sex physics aside from breasts, and only one developer. With only $40,000 (OTP) out of $100,000 a month, they can outsource another UE4 studio to make all these mechanics they need for them. While they focus on what they do best