Raves_Huskie
Member
- Mar 28, 2020
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Yeah, you'd have to manually redo it for each new character you add if they're using a different skeleton - ex. if you tweak a pose using a Maya skeleton character, you'd have to redo it for a Shey skeleton characterBut we can't edit pre-made sex poses right? Only each single person we add manually?
Bruh, the entire purpose of Sandbox is so players can create their own content... What even is this comment lmaoIt kinda sounds like the devs just made a tool to sucker you guys into creating "new content" for them.
Wild Life isn't the only game that separates skeletons for characters lol. If you have all characters using the same skeleton that means you can't diversify the bodies, heights, etc without running into clipping issues. Off the top of my head Fallen Doll is another porn game that uses different skeletons for their characters for this reason, and if you want another example of this that you can easily test yourself, go download Skyrim and some porn mods, try giving the female character a bunch of different body shapes and enjoy all the clipping that happens in the animations. This happens because Skyrim actually does use a "unified skeleton" for females - and since all the females share the same skeleton, the animator majority of the time is using a different body shape than users when they created the animation, this is even something that's somewhat commonly discussed because people always ask about clipping and how to fix it, and majority of the time the answer is to stick to a certain shaped body versus having multiple skeletons that can offer more diverse body shapes when there are animations specifically made for said skeletons.First: How does a unified skeleton deminish anmiation Quality? I can tell you it doesn't.
I'm sure Rockstar would be laughing up a storm reading this as they passively make millions meanwhile their games takes years inbetween. More money doesn't miraculously speed up development, if it did we'd have AAA studios releasing amazing games yearly, but well, we see that isn't the case.Second: Sure you can throw more people and more money at something to get it done faster, thats how companies grow.
The problem with this take is that you're treating Wild Life as if it's a finished product, it isn't, and regardless of how long you feel the game should take to be completed doesn't change that. It's like if I go to a restaurant and start yelling at the cooks for being shitty chefs because my half cooked burger isn't edible yet. Regardless of how you feel Wild Life is very much a game, and Sandbox is just a portion of it.And after now almost seven years a game may slowly should get out of early access or at least have something to show for in the gameplay department. If they would call it a Sex and Sandbox framework everything would be fine but a game it is not.
Obviously I can't say whether you've actually supported this game or not, but if you have, I legitimately can't see how you can sit here pretending like they haven't been putting in work over the years, especially if you've been following this game since it was just the Oasis map. Hell, the introduction to Sandbox 1.0 to the transition to Sandbox 2.0 was even a huge leap.I support alot of projects which are in early access but if they don't deliver I rewoke my subscriptions.
I agree, it's the same situation. At least release a small patch so that in UE4 build, new poses from UE5 build just appearedwould steve import the new animations from the ue5 into the ue4 version? quite sad that i cant watch them cause the ue5 version only shows the loading screen![]()
It kinda sounds like the devs just made a tool to sucker you guys into creating "new content" for them.
You must find some value in the game, yet refuse to pay? Wow, paying for value sleazier than stealing. Powerful sense of entitlement there.Thanks for the upload, but wth is that $10 to play the uncensored version nonsense ? it's as ridiculous as paying more to get the "full" version of the game that I've seen some "creators" do... sleazy af.
If you want some help you need to tell us your system specs.Tried everything and I'm still suck on the initial loading screen... updated my drivers and all, can anyone help? What else could I do to fix this problem?
Bet you 5$ someone is going to reply to what you just said here and complain about the game.Finally managed to download the build, and, the map is looking better and better each time I see it, the water now looks like ,well ,water, and I found oen part you can actually swim in. I hope that more and more behaves like water as it goes on too, it's a nice effect to see it actually make a character look wet. The settlements are also looking more and more inhabited, and i'm curious as to the plans for the big shipwreck in the desert, looks like it might be a settlement too.
I see the Point in using different skeletons for digitrade Models and for male and females. Glad you mentioned Skyrim, As you said when you use different Skeletons you start to have alot of issues with clipping height differences etc. thats why a specific skeleton is recommended when using animation mods which adds the bones needed for sexual animations with penetration and it is a unified skeleton who all the animators use in Skyrim and Fallout. When making animations with different skeletons you have to build your animations almost from scratch. If, on the other hand you use a unified Skeleton you mostly just have to adjust positions on the x axis, if you ever played around with something like Koikatsu Studio you know what I mean.Wild Life isn't the only game that separates skeletons for characters lol. If you have all characters using the same skeleton that means you can't diversify the bodies, heights, etc without running into clipping issues. Off the top of my head Fallen Doll is another porn game that uses different skeletons for their characters for this reason, and if you want another example of this that you can easily test yourself, go download Skyrim and some porn mods, try giving the female character a bunch of different body shapes and enjoy all the clipping that happens in the animations. This happens because Skyrim actually does use a "unified skeleton" for females - and since all the females share the same skeleton, the animator majority of the time is using a different body shape than users when they created the animation, this is even something that's somewhat commonly discussed because people always ask about clipping and how to fix it, and majority of the time the answer is to stick to a certain shaped body versus having multiple skeletons that can offer more diverse body shapes when there are animations specifically made for said skeletons.
Funny regular GTA titles take around 3-4 Years in development and you honestly don't compare a title like wildlife to GTA do you? Mostly Developers also work on more then one Game and sometimes develop their own engine which takes alot of time. And that Rockstar need alot of time for GTA 6 is just because they made RDR2 in the meantime and where focused on the cashcow called GTA Online.I'm sure Rockstar would be laughing up a storm reading this as they passively make millions meanwhile their games takes years inbetween. More money doesn't miraculously speed up development, if it did we'd have AAA studios releasing amazing games yearly, but well, we see that isn't the case.
Nowhere I said the "game" is shit it started of pretty well thats why I supported it in the first place. The problem is that the scope of the game was changed so many times I'm not sure even the developers know what they want to do with it. And they do have alot of talent, that is not their problem. I really think (better said I hope) their just overwhelmed with the scope they burdened upon them and they clearly lack leadership who know how to streamline processes.The problem with this take is that you're treating Wild Life as if it's a finished product, it isn't, and regardless of how long you feel the game should take to be completed doesn't change that. It's like if I go to a restaurant and start yelling at the cooks for being shitty chefs because my half cooked burger isn't edible yet. Regardless of how you feel Wild Life is very much a game, and Sandbox is just a portion of it.
Yeah I never said that they didn't put any effort in, I did say their animations are top and I love them, their animator clearly knows what he is doing. Even when it's giant step forward from SB1 to SB2 it added nothing to the Gameplay. What they first had was great back then when you startet out with Mia and first came down to the Kerpali village but, as I already said they changed the scope again and again and now we just have a huge Sanbox with nothing in it and the promise that "soon" something gameplay wise will be added. Until Unreal 6 is out and the whole cycle starts again.Obviously I can't say whether you've actually supported this game or not, but if you have, I legitimately can't see how you can sit here pretending like they haven't been putting in work over the years, especially if you've been following this game since it was just the Oasis map. Hell, the introduction to Sandbox 1.0 to the transition to Sandbox 2.0 was even a huge leap.
I think you missed what I was trying to point out. Skyrim does use a unified skeleton for each sex and suffers because of it. There's always clipping issues due to users having different body shapes than what the animator used when making the animation. This isn't me just talking nonsense, this is something that actually discussed and I'm pretty sure is even mentioned on the mod pages for Sexlab and OStim(porn mods for those that don't mod Skyrim). One of the main animators for the Ostim series, Ace, even includes an edited skeleton from the usual XP32 for this reason. It isn't as simple as making adjustments on an axis, because that won't cover the plethora of body shapes, heights, etc that users have for their characters. This is also why Sexlab and Ostim comes with built in ways to move around characters in animations, because they know people will be using all kinds of body shapes to their preferences, and there are even animations made specifically for certain builds. For example, I think it's either in one of the Billy or Baka Sexlab animation packs that you can find animations made specifically for larger males, and since all males, like females, share the same skeleton, it leads to clipping issues when you use a male character that's smaller than the intended size.I see the Point in using different skeletons for digitrade Models and for male and females. Glad you mentioned Skyrim, As you said when you use different Skeletons you start to have alot of issues with clipping height differences etc. thats why a specific skeleton is recommended when using animation mods which adds the bones needed for sexual animations with penetration and it is a unified skeleton who all the animators use in Skyrim and Fallout. When making animations with different skeletons you have to build your animations almost from scratch. If, on the other hand you use a unified Skeleton you mostly just have to adjust positions on the x axis, if you ever played around with something like Koikatsu Studio you know what I mean.
The point is that these multi-million AAA studios despite having hundreds of employees still take years on end to develop their games. Bungie was working on Destiny 1 since around Halo Reach iirc, Rockstar had around 1000~ people developing GTA 5 over 3-4 years I believe, etc etc. Yet people expect the Wild Life dev team which is significantly smaller and doesn't even come close to having the budget of these larger studios to perform miracles and work at their same pace. Frankly, y'all are lacking a grip on reality.Funny regular GTA titles take around 3-4 Years in development and you honestly don't compare a title like wildlife to GTA do you? Mostly Developers also work on more then one Game and sometimes develop their own engine which takes alot of time. And that Rockstar need alot of time for GTA 6 is just because they made RDR2 in the meantime and where focused on the cashcow called GTA Online.
TLDR: more money equals more ressources, this doesn't mean that the develpment scales exponentionally, but more people working on the same thing or work getting better distributed means more work getting done in the same time.
My analogy came from you saying, "If they would call it a Sex and Sandbox framework everything would be fine but a game it is not."Nowhere I said the "game" is shit it started of pretty well thats why I supported it in the first place. The problem is that the scope of the game was changed so many times I'm not sure even the developers know what they want to do with it. And they do have alot of talent, that is not their problem. I really think (better said I hope) their just overwhelmed with the scope they burdened upon them and they clearly lack leadership who know how to streamline processes.
Just because you don't consider Sandbox gameplay does change the fact that it is gameplay, no different than someone creating content in Little Big Planet, Minecraft, AI Shoujo, or any other game that includes a Sandbox. The difference here is that Wild Life isn't a completed game and is still lacking mechanics for interaction. Literally nothing has changed and the devs have explained MULTIPLE times the reasoning on why the removed things from the Old Wild Life map, but here are links to the posts that talked a bit about itYeah I never said that they didn't put any effort in, I did say their animations are top and I love them, their animator clearly knows what he is doing. Even when it's giant step forward from SB1 to SB2 it added nothing to the Gameplay. What they first had was great back then when you startet out with Mia and first came down to the Kerpali village but, as I already said they changed the scope again and again and now we just have a huge Sanbox with nothing in it and the promise that "soon" something gameplay wise will be added. Until Unreal 6 is out and the whole cycle starts again.
What really kills me about all of this is that this information is free, these dev blogs or whatever you call them is available for everyone to see. It isn't like Fallen Doll(I keep mentioning Fallen Doll because it's another Unreal Engine game I was looking forward too, but the developer is extremely shady now) where you have to subscribe to the Patreon just to see these kinds of updates about the game, the Wild Life devs made it available for anyone to view at anytime. They're even active in the discord server answering questions throughout the day.