Syko.169
Member
- Nov 7, 2021
- 120
- 327
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hey man, great work btw, i have more tips for you might help you btw, i've being using blender the last 3 months (i guess) and i did import lots of mesh (.blend) into (.fbx) and into the game successfully, such as (Wayne office, private lounge, some iconic characters accessories , skyrim meshes .....)I was hit by the unfortunate realization I have to start over on importing models for Bioshock but as .fbx because .obj doesn't contain the needed texture placement data.
I'm trying to get the afterlife bar from 2077 imported, but it's really heavy (15000+ models and 7million+ tri); it also makes use of a bunch of instancing, which Wild Life doesn't support at the moment (at least not as part of fbx files). Thanks to removing the bathrooms and back hallways, joining all the models, and decimating the hell out of them (down to only 1.5 mil tri), I eventually got it loaded after an hour of waiting and my game exceeding 50GB of RAM usage (It drops back down to 1gig after it finishes loading (I might be able to mitigate this if I split it into multiple sections).
View attachment 2417566
Now there is just the problem of trying to get textures because Cyberpunk doesn't use plain textures for anything but posters; it uses a multilayered supershader, which means the only thing extracting does is give me a bunch of grey-scale images of where different textures should be.
View attachment 2417594
If there is anyone waiting on the Bioshock Beach map I'm planning to play though the game up to that point before I continue to so I can figure out how everything fits together (I have never actually played Bioshock I just thought it looked like it would make a good backdrop)
Also if Steve reads this .dss texture support would be awesome. (additionally support for .gltf models and an option to disable previews in the material menu (and/or replacing the live previews with static thumbnails) would also be very cool too)
First you need to understand Websites Such as Smutbase and open3d , that has premade mesh are meant to be added as a scene in blender so you will find lights and other unwanted sh*t....
Focus on the meshes tab any unwanted tabs (that will not appear in the sandbox) delete it
After that you need to focus on the performance , exporting a scene as .fbx specially those scene with separated object (Roon:-Wall, -Wall , -Floor)
in game, the scene will hit a bottleneck on the game (might even crash the game)(and if it did load some part will disappear)
Solution (get into blender more like i did), combine all mesh in blender in the meshes tab ((ctrl+slect_meshes_by_mouse_click), go to object -> join (Shortcut:shift+j))
about the textures if the scene has embedded texture you can go to uv texture tab and save the textures 1 by 1 as png
an extra : while exporting to fbx choose export selected mesh and Enjoy
When i get home from work i will share what i've being doing recently