the description say play as many characters, but i only see you can use 1 and nothing more you are stuck with these max guy for what is seems now, is there a way to change it or the devs lie to people
In Sandbox you can spawn any NPC from the "T" menu, I believe. Then if you talk to them you can possess them.the description say play as many characters, but i only see you can use 1 and nothing more you are stuck with these max guy for what is seems now, is there a way to change it or the devs lie to people
I meant is there a way to make it bigger than the scale allow
I've been looking a bit in the Sandbox Editor and there seems to be no character morph tool more than the one in the character menu, so probably not.
WHERE DID YOU FOUND HIM?quest says to kill feral Rhoc but no one is here
Edit: found him normal, cant finish quest
the camera has extra options, one of the extra options is "posess cam". add some text like "cam1" or something into this text field.Is there a way to view the POV of the camera that we've placed after exiting edit mode? So far I could only possess it in edit mode only.
I've been wanting this feature for 2 years now, but the devs refuse to focus any attention on basic features, instead focusing their attention on wildly bizarre features 99% of players won't use.Is there a way to view the POV of the camera that we've placed after exiting edit mode? So far I could only possess it in edit mode only.
Sir, we don't know anything about coding or developing a game, we only know how to suck dicks of developer in this thread while pretending to know everything about "how developing a game works, how hard it is and difficulties along the way". Watch out for the fanboys who can't stop sucking dick of a developer for his "open world adult role playing game" even after 7+ years of "development". Btw, I have started learning programming only a year ago and I am already almost half way through developing my own game in unity. But I probably don't know anything according to fanboys in this thread.I've been wanting this feature for 2 years now, but the devs refuse to focus any attention on basic features, instead focusing their attention on wildly bizarre features 99% of players won't use.
You should be able to simply press Pageup/Pagedown (or whatever hotkey you set in controls like any other game) to cycle possession through all cameras in play mode, but the developer in charge of the sandbox has no idea what the hell he's doing.
And before anyone respond with "You can program it..."... NO, we should not have to PROGRAM/CODE just to perform a basic function of cycling camera possession in play mode. What an incredibly stupid idea to force the user to have to program just to perform BASIC FUNCTIONALITY. It's pure and utter stupidity.
If the sandbox was open source, I could add this feature in two seconds, then you can just press a button to cycle possession of cameras in play mode without having to use the incredibly stupid and pointless event system which is overkill.
If you guys only knew how EASY IT IS to code a cycle camera possession feature via hotkey, it's stupidly easy to code in UE Blueprint.
I've seen the kind of content people make with the event system, it's gimmicky crap that only appeals to a fanboy enthusiast, not a porn minded end user expecting a polished triple A quality product. We deserve a streamlined system for scene creation without having to stupidly program it using the dumb event system.
The white-knighting going here baffles me tbhSir, we don't know anything about coding or developing a game, we only know how to suck dicks of developer in this thread while pretending to know everything about "how developing a game works, how hard it is and difficulties along the way". Watch out for the fanboys who can't stop sucking dick of a developer for his "open world adult role playing game" even after 7+ years of "development". Btw, I have started learning programming only a year ago and I am already almost half way through developing my own game in unity. But I probably don't know anything according to fanboys in this thread.
Just to confirm, you're saying that when we're in play mode; not edit mode, we can press Pageup/Pagedown to cycle camera possession? When was this added?Unless they removed the feature for some reason?
You can cycle possession through different cameras by pressing page up/down...
I didn't have it 2 updates before the last one , but now i can't fucking fix it and there is no solution to the problem.....clicking on I to change character or pressing T to spawn character ... breaking the game .. the game gets hanged and crashed.
has anyone faced this problem ??
Help me please i cannot run this game
Oh okay, you mean "Play" mode, I'm sorry. I've never wanted to manually swap cameras in Play mode, only in edit mode. So, I didn't think about trying it and you're right it definitely doesn't work at all.Just to confirm, you're saying that when we're in play mode; not edit mode, we can press Pageup/Pagedown to cycle camera possession? When was this added?
leave the hospital in the direction you enterd it , go straight ahead to the lake which is on the left. short before the fishing woman there is a path trough the lake. run trough the lake and on the hill on top you find him. talk to him and lie.afterwards follow the footsteps , at the and you will find him as a feral. kill him and go back to the hospitalWHERE DID YOU FOUND HIM?
This is what I don't understand. Why do you want to spend so much time in Edit Mode? I don't mind edit mode, you can create a cool scene, but I definitely don't want to be jerking off while in edit mode, nor do I want to spend hours & hours in edit mode.Oh okay, you mean "Play" mode, I'm sorry. I've never wanted to manually swap cameras in Play mode, only in edit mode.
We shouldn't have to code or use the event system just to cycle possess cameras. FYI, possess is a term used in Unreal Engine, but if you already knew, n/m.But I thought you couldn't possess a camera without a "Possess" event bound in Play mode anyways.
Yes. If the lead dev actually knew what he was doing, he'd understand that two object types should be cyclable in Play Mode: Character & Camera.So I think I understand correctly now, you want it so that in play mode, once a camera is possessed, you'd be able to swap between them in play mode just like in edit mode?
For years I've tried to get AdeptusSteve to define what the sandbox is. Is it truly a sandbox? If so, then play mode is massively neglected, but if he changes the name to SCENE VIEWER, like you just said, then it would make sense that most functionality would be in EDIT MODE. So, I see your pointIf play mode was the goal, then I would see it being used for a scene viewer or player made game
Yes, binding a hotkey to a camera for play mode is a great idea. Was that added recently? If so, that's a step in the right direction., but then usually I'd just assume it'd be better to swap with specific hotkeys to each camera, or a simple button event. Other than that I couldn't think of uses for it, what did you have in mind for it if you know?