Echi Corsair
Formerly 'Innocent Squirrel'
- Jun 25, 2019
- 31
- 147
- 177
I'vE SeEn fAsTeR dEvelopeRs thAn ThIs, sO i FeEl lIkE tHis iS A ScAm.I've seen slower/lazier developers than this, so I don't feel like this is a scam.
I'vE SeEn fAsTeR dEvelopeRs thAn ThIs, sO i FeEl lIkE tHis iS A ScAm.I've seen slower/lazier developers than this, so I don't feel like this is a scam.
UE5 version has more animations, the sandbox has more to it, the new map is in this version, and the UE5 version has the start of the story mode. This version is also the one actively being worked on, the UE4 version is only still available for older computers and hardware and is no longer getting support or updates to it.Does UE5 version have less content than UE4?
you are essentially advocating for locking animation sets behind specific character skins that share a skeletonI was referring to sex animation they could have at least made different animation for different characters. instead of having the same set of animation for the same skeletons.
That's not what I am referring too. What I want is animations for different body types and different skeletons. Meaning if you add Big Boobs and Butt it does not clip or stretch the skins during animation playing. As for Maya based skeleton the humans can share the same skeletons that's fine but I prefer the Kerpali to have different animations based on that kind of creature they are. So yes to specific characters but within reason.you are essentially advocating for locking animation sets behind specific character skins that share a skeleton
which sounds abolsutely rediculous.
they basically make animation sets for specific characters already and then allow them to be used by other characters. There's an a specific animation set for Lala that you can use for maya and other maya-based skeleton characters, are you telling me you don't want that?
FWIW they do shared skeletons because it reduces the amount of work needed versus having to animate for a bunch of different skeletons. If people think progress is slow now, it'd be alot worse if they had to also animate for 10-20 different skeletons. Other games work the same way too, it just helps with the workload. I think Wild Life would have benefited more from having a proper character creation similar to Illusion games(Honey Select, AI Shoujo, Koikatsu, etc) instead of just editing characters. People could customize however they want and gauge themselves how thicc or thin they want characters so that they still look nice with animations.That's not what I am referring too. What I want is animations for different body types and different skeletons. Meaning if you add Big Boobs and Butt it does not clip or stretch the skins during animation playing. As for Maya based skeleton the humans can share the same skeletons that's fine but I prefer the Kerpali to have different animations based on that kind of creature they are. So yes to specific characters but within reason.
The UE4 vertical slice is just a relatively small demo of what they intend for the main game to look like, they could do that because they limited the map size, it's much smaller than the current UE5 map.Does UE5 version have less content than UE4?
That was just my opinion, and that doesn't mean this game isn't a scamI'vE SeEn fAsTeR dEvelopeRs thAn ThIs, sO i FeEl lIkE tHis iS A ScAm.
Subverse isn't abandoned, they have dev diaries at the end of every month and the last actual game update was around Christmas.That was just my opinion, and that doesn't mean this game isn't a scam
I mean subverse, fallen doll, pure onyx and more abandoned games.
You mean the white ones? Those models are just placeholders, they don't have any textures.Please, why do I have such textures in the game ?
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I think his talking about the other texture such as the pants and character model.You mean the white ones? Those models are just placeholders, they don't have any textures.
Yes, character model, clothing, grass and otherI think his talking about the other texture such as the pants and character model.
Change the setting lower and wait a few secs for it to load inYes, character model, clothing, grass and other
Ended up using independent transformers for complex animations. At least they can be easily modified to make prop routes predictable, when in case of nested transformers the prop may just fly away because you have to pay attention to coordinates dependacies. So, I guess for now I'm stuck with invisible prop duplicates until animation sequencer comes out.Interesting. I've played around with independent transformers for now (each with 1 prop), and just programmed them to move the next prop when the initial prop reaches the end. I also made sure to show/hide props so that it looks like one single cube is moving through space when in reality there are 3 cubes with different routes. The downside of this method, however, is that it requires multiple props and events, which can be troublesome for map management and maintenance.
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Oh, this is nice. I assume you can just nest transformers almost infinitely, having a single prop go through complex routes as a result. Very cool!
One weird (and pleasant) thing I've noticed, is that transformers can somehow combine route movements and make props travel in unexpected ways. For example, here I have the 3-level transformer setup, and when going from end to start (2nd transformer, after messing with 1st coords), instead of moving directly (with rotation applied), my cube does this wide turn thing. I kinda like it, even though I have no idea how it happened.Shows that there's a lot of hidden potential in these functions, but it's not that easy to uncover.
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I think I'll be combining these two methods (independent transformers + nested transformers) to create some interesting prop animations, but I really do hope that the developed animation sequencer will make my life much easier.![]()
Nah but bro, there is no structure at all, no storyline, sandbox should have something fun in it.Me: enjoying the sandbox of this game
Some people here: STOP HAVING FUN!
The buildings and some of the pre-placed props and plants on the map are placeholders and are untextured.Please, why do I have such textures in the game ?
View attachment 3374495 ?
A friend I met in college 22 years ago is married, has two kids, long and stable professional career. Etc. Recently he confided in me that he secretly loves to troll people online and on facebook. I laughed because I tangentially know the people he trolls so while its amusing to me personally, it really struck me to stop extrapolating what a persons life is from just a tiny faceted part of their day, because his demeanor and outward presentation say "clean cut, family man, good head on his shoulders" but there is a part where he'll lounge on a couch some evenings and... just fuck with people or argue about dumb shit, and people are none the wiser that it isn't some psychopath who managed to get an internet connection at an asylum.Gonna be a bold assumption any of these handful of people in here arguing to argue are in a relationship. They're pretty insufferable on a message board, I can't imagine anyone trapped with them nearly 24/7 would want to live for very long. But they do love making people out to be victims, so that might just be a power move.
For a handful of people who think its a "scam" or "don't care" about the game, they sure do a ton of caring by being here on and off multiple times a week to pick fights about the state of the game. Sounds like someone who is pretty invested and cares to me.