ZonesIntruder
Member
- Jun 23, 2022
- 269
- 150
- 95
Reading you all guys is a pain in the ass, seriously. I did not read anything constructive in two damn pages since my last message posted before today.
Only a few exception including some relevant laughs because I really do like some pure comedy-kills-the-hate I use myself.
So, a few answers/feedback, in my critical yet constructive spirit that's by now like a trademark of mine I'd say [how strange only UE5 developers like me have that spirit here, right? So many John Snow around here...]:
I have no rating for goats but I admit they have a bunch of outstanding orgiastic animated combinations with exhilarating "UH-AHH-UH-HA-OOHHHHAAGHL-HA-AHHH-UUH-HA-HA" expression of goaty pleasure.
I'm personally a huge fan of those orgiastic feasts and gang-bang style stuff and honestly that's what I always look up for first when a new release comes out! Ain't no surprise how that's where I would push the Animations development to, in the project, at this point AdeptusSteve
I mean, the animations we can use on characters are so many and so various within positions-range [missionary, from behind, plank, whatever] we can really enjoy making any possible combination right now. Hence I would personally encourage the animators, and I would do that myself, to use some imagination to make more group-sex combination since some of those possibilities had still no push further one or two variations only. So... more group-sex combos and, last but not least, some work on putting those animations in a logic order that makes changes more fluent [no sense to put two missionary in a row, then a standing from behind and then back to missionary which make characters "lose momentum", if you know what I mean!
Anyway... the game goes smoother now, at least for me, even after summoning many characters at once. Speaking of whom, I'd put some work on assigning actual activities rather than just walking around aimlessly. Something like AI Life asset does, like sending some characters to sleep, other to guard or whatever their role in the game would be. That would give a better sense of life.
I hope I expressed my suggestions/ideas well. I'm exhausted so I'm writing things down as they come.
Only a few exception including some relevant laughs because I really do like some pure comedy-kills-the-hate I use myself.
So, a few answers/feedback, in my critical yet constructive spirit that's by now like a trademark of mine I'd say [how strange only UE5 developers like me have that spirit here, right? So many John Snow around here...]:
I have no rating for goats but I admit they have a bunch of outstanding orgiastic animated combinations with exhilarating "UH-AHH-UH-HA-OOHHHHAAGHL-HA-AHHH-UUH-HA-HA" expression of goaty pleasure.
I'm personally a huge fan of those orgiastic feasts and gang-bang style stuff and honestly that's what I always look up for first when a new release comes out! Ain't no surprise how that's where I would push the Animations development to, in the project, at this point AdeptusSteve
I mean, the animations we can use on characters are so many and so various within positions-range [missionary, from behind, plank, whatever] we can really enjoy making any possible combination right now. Hence I would personally encourage the animators, and I would do that myself, to use some imagination to make more group-sex combination since some of those possibilities had still no push further one or two variations only. So... more group-sex combos and, last but not least, some work on putting those animations in a logic order that makes changes more fluent [no sense to put two missionary in a row, then a standing from behind and then back to missionary which make characters "lose momentum", if you know what I mean!
Anyway... the game goes smoother now, at least for me, even after summoning many characters at once. Speaking of whom, I'd put some work on assigning actual activities rather than just walking around aimlessly. Something like AI Life asset does, like sending some characters to sleep, other to guard or whatever their role in the game would be. That would give a better sense of life.
I hope I expressed my suggestions/ideas well. I'm exhausted so I'm writing things down as they come.
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