A company that survived for that long wouldn't go under with a single flop unless something was already wrong beforehand. Seems to me the thing that went wrong was KK and HS, their flagship franchises leading up to the bankruptcy, being completely lobotomized and unfun.This is another of your pathetic attempts to move the goalposts.
Here's the correct chronology of things:
As you can see, the subject was about how many people buy those "crappy VNs".
This is your reply:
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So suddenly, after learning that there's actually a high demand for games made with Illusion assets, you entirely change the narrative and speak about the revenue made with selling assets for that one single game.
You couldn't defeat the argument by proving that nobody wants to buy games made with Illusion, so you desperately grab the next thing you can cling to and try to defeat it over pointing at the allegedly small revenue.
Congratulations - this is the core definition of moving the goalposts.
Let's just ignore the fact that you're acting as if that was the only developer in the world who creates a game with Illusion as a base so that you can pretend this business model would only lead to a single sale.
You're so deep down in the web of your excuses, there's no way out anymore. Not even if you try to blame your lack of understanding on my reading comprehension.
Yes, that's correct. If you became the "state of the art developer of true sandbox" while the entire world was hungry as fuck for more of it and you go bankrupt after not delivering that, it's not because of the huge success you had with the sandbox thing. It's because you fucked up afterwards and put your resources into new projects with little demand, neglecting the thing everybody liked, not updating it, and waiting until it just died a death of age.
They eventually came up with their openworld-exploration game "Room Girl" in 2022 nobody had been waiting for, so they flushed all their money down the toilet.
Everybody had been waiting for Honey Select 3 with updated graphics, assets, animations and features.
I don't know why this is such a hard concept to understandVAM style games have an audience but the average cumskull doesn't want to hand craft every single atom of his porn by hand.
yA'lL rEaLlY NeEd tO GeT a HoBbYY'all really need to get a hobby...
Honestly guys, don't.yA'lL rEaLlY NeEd tO GeT a HoBbY
That's wrong. Revenue from 30 years ago doesn't exist in a vacuum, they always invest it in the next project and for other business relevant things. If you fail with 2-3 projects in a row, your resources are gone, no matter how well you performed before that, since you had to use all your remaining resources to create these projects. That's exactly what happened with Illusion.company that survived for that long wouldn't go under with a single flop unless something was already wrong beforehand.
No, their best and most popular games weren't the things that went wrong.Seems to me the thing that went wrong was KK and HS
It was. That's why their latest games without Studio, despite having nice graphics and even a fresh gameplay experience, didn't sell well.Studio was a neat feature but it wasn't the main selling point.
Nope, because they didn't update it. You can't sell endless digital copies. One day the market is saturated, almost everyone has a copy and if you want more sales, you either need to release paid updates or new sequels. Digital products dry out quickly once the end of their lifetime is reached. And you also need to stay ahead of the competition, doesn't help much if your graphics were state of the art in 2015 but aren't today. Your loyal customer base will only be so loyal.If it was Illusion would still be alive.
Over 16.000+ Patreons say otherwise. VAM easily leaves even the most popular NSFW games behind, being #2 in the Top Patreon Adult Games charts.VAM style games have an audience but the average cumskull doesn't want to hand craft every single atom of his porn by hand.
My hobby is to argue with people who never touched a business with their own hands, trying to educate me about how the industry of digital products I've been working in for almost 10 years works, based on their gut-feelings.Y'all really need to get a hobby...
Here, pal', no need to elaborate further than that. It's an internet forum, no shame into enjoying stirring up shit from time to time.My hobby is to argue with people
Oh just to be clear I wasn't trying to educate you, that seems like a lost cause. I was just highlighting the gaping flaws in your master plan.My hobby is to argue with people who never touched a business with their own hands, trying to educate me about how the industry of digital products I've been working in for almost 10 years works, based on their gut-feelings.
The confidence behind some of these statements is wild.![]()
That's really worth a lot, coming from here:Oh just to be clear I wasn't trying to educate you, that seems like a lost cause. I was just highlighting the gaping flaws in your master plan.
Your presumptions without ever having used Studio once, and never having played a VN built from Illusion assets, combined with virtually zero experience with asset marketplaces, nor understanding the demands of the market.I played Illusion games and never once used the Studio, and I've never played a VN built using the same but I'm going to go out on a limb and presume that they're shit.
Elon Musk called, he wants you to give him some advice on building rockets.
I think it's just telling that you can't actually explain how focussing on a market of a few thousand (at most) VN creators is a good business model. So you fall back to misquoting, ad hominems or portraying your position as an argument from... rather questionable... authority.That's really worth a lot, coming from here:
Your presumptions without ever having used Studio once, and never having played a VN built from Illusion assets, combined with virtually zero experience with asset marketplaces, nor understanding the demands of the market.
Thanks for highlighting the gApInG fLaWs in my master plan.
Elon Musk called, he wants you to give him some advice on building rockets.
You are the one who's not able to explain why a marketplace like VAM wouldn't work, if it indeed works very well. You're arguing against reality; it's not me who holds the burden of proof.I think it's just telling that you can't actually explain how focussing on a market of a few thousand (at most) VN creators is a good business model. So you fall back to misquoting, ad hominems or portraying your position as an argument from... rather questionable... authority.
Still a moot point mind you as this project obviously isn't going down the route you want.