Maul3r_

Member
Nov 11, 2024
130
138
121
you prolly have 32gb of actual ram for your system to use to run programs

your video card has 4gb vram for you system to hold textures and other video stuff

4gb vram is kinda low

These days 8 gb has become the new minimum sadly with Unreal titles. 12 gb is needed to secure the future. Doesn't have to be this way for 1080p experience, but it's what it is. Those of us with old pascal such as 1080ti are getting away cuz we have 11 gb vram, which is just 1 gig less from 12. End of the day gamers still hold the power, refund and don't play game that's not supporting your hardware rather than upgrade just cause one title. If too many titles you want to play are costing more, then it's time to upgrade however.

tl;dr don't buy a new gpu unless it has 8gb minimum vram!!!
 

ForceJoker

Newbie
Apr 3, 2019
16
56
79
To clarify, Im not sure if the cum issue is related to vram.
Could someone post a pic or video of what they mean regarding the "cumshot stopped displaying"?
There's several people in the discord bug reports talking about the same problem. "Hello, not sure if this is the right place, but with the newest version (dec 13) in sandbox sex scenes cumshots/facials don't work for me. There will be some coating on the penis, but no actual ejaculation and nothing on the face of the partner. Doesn't matter if standalone animation, marked "P" or a sex minigame. The last version I used was the one from june and it worked there."

Right below that message someone else is experiencing it as well.

Edit: On further testing on my end, seems to work fine on showroom and old wild life maps. Just isn't working properly on the new map.
 
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the_MCB

Newbie
Oct 4, 2024
85
108
111
You can exchange Max or Maya with other characters. They only share the same armature and Max or Maya are the default characters.
 

Queen_Nothing

Active Member
Dec 22, 2021
741
862
207
I don't get cumshots either. I get a cum texture over the ends of the dicks, but no 'visible fluid shot' and thus no 'cum on face' for the girls.
 
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lolotech

Member
Oct 7, 2018
282
351
280
Is there or could there be an automated object that can be attached to something to allow it to be read by a trigger zone (outside of player or NPC)?

I can make player interactions by creating a trigger zone per character and if they intersect insert into animation.

Trying to allow a wondering NPC to walk into a trigger zone and be assigned a pose. I can do that now but no way to identify the character if there are more then 1.
 

limesseur

Active Member
Oct 7, 2019
594
530
258
Is there or could there be an automated object that can be attached to something to allow it to be read by a trigger zone (outside of player or NPC)?

I can make player interactions by creating a trigger zone per character and if they intersect insert into animation.

Trying to allow a wondering NPC to walk into a trigger zone and be assigned a pose. I can do that now but no way to identify the character if there are more then 1.
Going off the end there of identifying the character, in the list of everything in the scene you could try changing the name of the group or character, and change the name in the related objects and trigger zones. So say you have 2 of Maya, then you should change the name of one to be like Maya_1 and under the automated object set the controlled character to be Maya_1.
 

limesseur

Active Member
Oct 7, 2019
594
530
258
limesseur Bit hard to explain that's on me. Hopefully image helps

Pic and lots of text
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If you're wanting a pose change into something like sitting in a chair or thinking at a table or even entering a sex scene, then you'll have to use the NPCs under the floor board method. Unless or until the devs add in the function for sitting or idling or etc, this is the best option for it, by setting up whatever scenes you want to happen and showing/hiding those characters involved.

It might be possible to set something up for it using the LUA programming object, but that might require writing code there for whole new AI behaviors.
 

D0v4hk1n

Active Member
Oct 4, 2017
870
1,196
246
Newest update performance is weird.

Previous update ran at 40 FPS on a laptop RTX 3060 with FSR 3 on but I'm getting 10 FPS on this one.
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
254
1,665
297
Newest update performance is weird.

Previous update ran at 40 FPS on a laptop RTX 3060 with FSR 3 on but I'm getting 10 FPS on this one.
I have been testing a bit on my system while im on vacation, im also travelling with a laptop that has an RXT 3080 and im getting a roughly 5-10% increase in performance on the scene I checked (compared to a build from August).
I noticed on my system at home that after updating the gpu drivers which the poe2 installation forced me to, the latest WL build also ran a noticeably better.
Maybe check your gpu drivers and get the latest one, let me know if that helps any. Also to check the performance with/without upscaling. It would also be important to know what the scene that has this performance difference is being reviewed on.

In any case, Ill be waiting for a response here and help when I find time. In the meantime, have a happy Christmas :)
 
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