CurtimusPrime92

Active Member
Jul 17, 2020
589
464
152
Why do Large Breast bounce around like crazy in this game?
because boob physics in most video games defy newtonian physics,
especially newtons 3rd law " for every action, there is an equal and opposite reaction "

video games treat it as " for every action, there is an exponential and opposite reaction "
 
Jul 2, 2024
22
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kinda sad tbh not even mentioning the constant crashes.
It's your hardware, not a single crash for me since I've started playing this last year.
because boob physics in most video games defy newtonian physics,
especially newtons 3rd law " for every action, there is an equal and opposite reaction "

video games treat it as " for every action, there is an exponential and opposite reaction "
I just want Giant Anime Titties and video games keep kicking me while I am down.
 
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AdeptusSteve

Member
Game Developer
Jun 9, 2017
254
1,665
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Why do Large Breast bounce around like crazy in this game?
Did you scale them up from their normal size? Sadly the physics are really dumb in UE and sort of stand in the way of themselves if you scale them too big. But default size tiddies should be quite stable and jiggle just the right amount.
 
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Maul3r_

Member
Nov 11, 2024
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Did you scale them up from their normal size? Sadly the physics are really dumb in UE and sort of stand in the way of themselves if you scale them too big. But default size tiddies should be quite stable and jiggle just the right amount.
Ya know the car physics in Matrix UE5 demo. Everyone praising it but I couldn't help but point out how dumb it is. It's like those cars are made of rubber when they collide. Destruction physics for cars okay. The walking animation was dope but I didn't see tits bounce, epic probably didn't implement it in that demo. In short, engine tends to overdo the physics in certain areas.
 
Jul 2, 2024
22
21
13
Did you scale them up from their normal size? Sadly the physics are really dumb in UE and sort of stand in the way of themselves if you scale them too big. But default size tiddies should be quite stable and jiggle just the right amount.
Oh yeah, my character's breast ARE NOT default. LOL
 

zohan9222

Newbie
Nov 21, 2018
75
92
116
Phys hair was a big thing 15yago steve.
Game has two mechanics and needs a separate map for each.
Various improvements to animations what does it even mean if for 8 years the animations are correct only the body mass of Maja, the rest blends into the body because it's too thick.
 
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Trunkmonkey

Newbie
Sep 30, 2017
19
7
147
I have it on fullscreen. Also tried the editor mode, no luck. Here is how it looks. No box is selected and nothing happens when i click on one of the boxes. The animation plays always vaginal which is Variation a, I assume
Click with the mouse then hit enter. Found this out by happy accident
 

kusax88

Newbie
Jan 4, 2019
27
19
158
Animation wise there isn't much going on this time. Looks like they just added a few grok anims and them em on tali. I cant fault them for these animations tho. When mod support is out after the games release the community will go wild
 

djr7

Member
Mar 20, 2018
210
464
129
Animation wise there isn't much going on this time. Looks like they just added a few grok anims and them em on tali. I cant fault them for these animations tho. When mod support is out after the games release the community will go wild
you don't even need mod support for animations though
you can already fully custom animate characters
 

OneHandDev

Newbie
Feb 5, 2025
45
73
28
AdeptusSteve Hi, quick question regarding the load times in the last build. I'm making a custom content mod. and ,naturally, trying to match the quality of the original in-game animations.

BUT, the engine does not seem to like having a lot of keyframe-heavy Animation Players - each reasonably smoothly animated scene bumps filesize by ~1mb. Once filesize swells to 20-30 MB game loadtimes become infinite.

This obviously limits the amount of animated content one can make with WL sandbox. I have tried optimizing the keyframes (i.e. taking the commonly loops out to a separate animplayer and re-using them), but that is not enough.

Any way around it?

P.S: Sorry abt asking here, but discord is being an asshole about phone numbers rn, so I cant login.
 
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