Jul 24, 2024
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Hmm, you guys think we should post the weekly dev report post in here too? There still seems to be an awful mismatch between what people say here about the project vs what is actually the current state of development.
yes please do that and explain why 10 years only resulted into what today wildlife is and why you look so happy and jolly when you think about the next 10 years.
 

Daedra6646

Member
Dec 31, 2017
211
279
266
Another update, and once again, not much improvement to story, map, performance, let me guess, another 50 "new" scenes that aren't even noticeable? Where are bulges? Where are animations with cum inflation? The morph is there... some anims that had bulges are now broken (look at the belly, morph is completely broken, sharp bend, nasty). Go back 1 year, still the same game, they didnt' even add something as simple as decals for footprints and blood in few of the missions in chapter 1, spaceships still have no textures. Laziest fucking dev ever, whoever supports them on patreon should be ashamed.
It's apparently a studio. Which now makes zero fucking sense. Unless the studio is building a non-porn game and they got 2 guys throwin out haphazard updates for their cash cow.
 
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grumpyoldcat

Member
Apr 30, 2020
325
520
257
Hmm, you guys think we should post the weekly dev report post in here too? There still seems to be an awful mismatch between what people say here about the project vs what is actually the current state of development.
Pandering to us pirates? I mean, if you insist on self flagellation, then by all means, share.
 

bluerubber

Well-Known Member
Apr 29, 2019
1,214
2,050
451
thats what im waiting for
I stopped holding my breath on this 5 years ago and instead turned to devs that specifically focus on this in these engines. Nothing against this dev, and good on them for sticking with this game as that's no small feat, but I'd rather go after a game where it is an early focused feature, not an afterthought flavor sprinkle. Wicked Island and Devolution are both better options if this is what you are waiting on
 
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Purple_Heart

Engaged Member
Oct 15, 2021
3,000
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Hmm, you guys think we should post the weekly dev report post in here too? There still seems to be an awful mismatch between what people say here about the project vs what is actually the current state of development.
In my opinion, if you've been promising an "open-world adult RPG" for around eight years, the last thing you should be doing is trying to defend yourself, especially when the project still barely resembles something that's had 6 to 12 months of focused development.

This is particularly egregious considering you've been running a Patreon campaign since April 2016(according to your oldest post on patreon), that's nine years of collecting financial support under the premise of active game development. At this point, it no longer feels like "supporting a developer", but rather funding an illusion.

Even if you've genuinely started working seriously on the game in recent months, that doesn't erase the seven-plus years of empty promises and stagnation. You're not being criticized for recent effort, you're being held accountable for nearly a decade of claiming progress while delivering next to nothing.
 

Jester35

Member
Jul 28, 2017
254
221
268
Well right now reading this place as is is already self-flagellation. Pandering a lil bit might improve it lest I just fuck off entirely. :HideThePain:
Honestly, if you don't get anything positive from checking the post (good feedback or whatnot) then it doesn't make much sense to force yourself to participate or to check it to begin with.

I have been here in the beginning. I saw the first builds, and honestly I think you guys were (and are) doing a good job, but until very recently you guys focused on the engine, on the graphics and on the animations, so from the point of view of the players it feels like the project advances at glacial pace.

You are now working on the story and gameplay. Perfect. Cook it. Focus on making a good RPG. Keep adding a few animations here and there for the people that make scenes, and eventually release the game when it is done.

It would do wonders, in my honest opinion, to post somekind of roadmap. What players should expect? Game story and gameplay finished by 2026? 2027? What are your plans internally? Just translate those plans to a roadmap and post it and at least people will know what to expect. And if you deliver what you promised on that roadmap, I doubt people will be pissed.
 

chris63

Member
Nov 21, 2019
168
277
110
Hello Nicknone
You're not entirely wrong. In the poser, the animations don't have key positions, so the sequences aren't clear, hence some mini-animations are lacking (turning around, sitting down, etc.). There's the animator, but you have to be skilled.
This version takes us back to the beginning and adds content every two months. It's not made by professionals, but it's still the best in the style.
In France, Adeptus means adept, which means to get used to it, so here we are. The goal is to stick with old stuff and keep your head up... changing the engine doesn't improve the content either.
Excellent, Jester35, that's nice.
 

chris63

Member
Nov 21, 2019
168
277
110
No, I think so. The studio is definitely moving towards the sandbox because it's true that the story needs to be studied.
I'm trying hard to make Steve understand that the main thing that's missing is what would fix a number of problems. He must be, like me, a dream artist ;-)
Skeletons are an alternative to skin invisibility, the adjustable breast inertia is missing, and the materials remain in memory. Every problem is based on these foundations.
I own Unreal, but it's too simple to make.
 
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chris63

Member
Nov 21, 2019
168
277
110
No, I think so. The studio is definitely moving towards the sandbox because it's true that the story needs to be studied.
I'm trying hard to make Steve understand that the main thing that's missing is what would fix a number of problems. He must be, like me, a dream artist ;-)
Skeletons are an alternative to skin invisibility, the adjustable breast inertia is missing, and the materials remain in memory. Every problem is based on these foundations.
I own Unreal, but it's too simple to make.
 
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