chris63

Member
Nov 21, 2019
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Hello everyone
Here is texturing without normal map, imagine 14 variants of Novaraptor (video), the Raptor has feathers
, it's beautiful
Same for Triceratops and Phrehistoric Rhino Novaraptor_D.png
 
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chris63

Member
Nov 21, 2019
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Hello everyone


-1st update nuns (prototype + clothing) Koodie
* Change color under clothing; Materials-color(vidéo)
only some of the clothes of others in update

-Pigman




Thank you T4t0rt, you won't be disappointed

Your opinion will be welcome
 
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T4t0rt

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Feb 22, 2023
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Hello everyone


-1st update nuns (prototype + clothing) Koodie
* Change color under clothing; Materials-color(vidéo)
only some of the clothes of others in update

-Pigman
Mega

Thank you T4t0rt, you won't be disappointed

Your opinion will be welcome
Two things:

1)most important, impressive work. The fact that you can change colors freely is quite great: you can create matched outfit for every occasion.

2) there's nothing in the mega. I clicked the link, but it's empty.
 

chris63

Member
Nov 21, 2019
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You must have a wlsave file, you just have to import it into the game
I tried it works, everything is there
 
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leo000

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Mar 9, 2021
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help does anyone know how to save animations list in sandbox mode or just save game in sandbox mode.
 
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T4t0rt

Well-Known Member
Feb 22, 2023
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nope. Listen chris, no big deal. You have the skills, and that's important. I'll wait when you'll do a full release of everything you're working again.

and here's a little gift: try iTranslate for your translation.
 

chris63

Member
Nov 21, 2019
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Ok thank you I'm going to change the site for the send, it must be bad, try again one last time

Ah

I had put in storage only without sharing
 
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chris63

Member
Nov 21, 2019
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Hello friends

I'm diversifying the fauna. In the foreground, a Dillophosaurus and two Novaraptors are eating a Gallimimus; the others are running (vidéo)

I'm also working on women's underwear—"absolutely gorgeous, check out my nuns" and genitalia, so these ladies will have normal textures (cellulite, pores, semen, sweat). For this, I'm using an AI-style model based Zeya et Maya (Photo)
And another idea of mine: several faces that can be applied to these bodysuits. face12.png

Next mega file: the Hippo and one of three deer (a stag, a Megaloceros I created for Skyrim, and a doe).
 
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chris63

Member
Nov 21, 2019
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Hello Friends
Lady Dimestrecu (my prototype) shows her skin texture in low resolution without Lumen, (without any fuss), because it's my work character, her face, her underwear are more real....an inertia prototype is applied, the real skin, the breasts ect...
(I'm annoying but the inertias in Wildlife are too rigid) look at the other games....
I am sending you the character (Dimestrecu Koodie) so the clothes will also go to my nuns

The material system in Wildlife is usable, missing a few things, I review the texture maps, modify them too, lack of tesselations, texture without "special" ect...
(I agree with Minervha, her game is optimized for her characters and clothing, but that's where they become artificial)

So the idea, I present a headless bodysuit, you place the one you like (famous or not)
and genitals, anus too, combine clothes also see hair that moves and you modify the colors to your choice for everything
I would choose three women from the main game (Koodie, Maya, Mercer) and Men (Max, Bol)


in fact everything is already done, Your desires come true
 
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Khuraz

Newbie
Feb 18, 2023
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Hello Friends
Lady Dimestrecu (my prototype) shows her skin texture in low resolution without Lumen, (without any fuss), because it's my work character, her face, her underwear are more real....an inertia prototype is applied, the real skin, the breasts ect...
(I'm annoying but the inertias in Wildlife are too rigid) look at the other games....
I am sending you the character (Dimestrecu Koodie) so the clothes will also go to my nuns

The material system in Wildlife is usable, missing a few things, I review the texture maps, modify them too, lack of tesselations, texture without "special" ect...
(I agree with Minervha, her game is optimized for her characters and clothing, but that's where they become artificial)

So the idea, I present a headless bodysuit, you place the one you like (famous or not)
and genitals, anus too, combine clothes also see hair that moves and you modify the colors to your choice for everything
I would choose three women from the main game (Koodie, Maya, Mercer) and Men (Max, Bol)


in fact everything is already done, Your desires come true

Sounds great! Any chance for a Denna nun outfit?
 

MiltonPowers

Twins Basil! Twins!
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Jr. Uploader
Jul 26, 2023
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Hello everyone, welcome to this week's progress report.

Level:
This week, we continued work on the A-quality blockout for Umbar and on detail meshes for Apoc. In parallel to that, we finished updating our landscape textures, which are now waiting to be implemented on the story mode world map. The world map terrain mesh is also progressing through its detail pass, and it's looking better and better.

umbar.jpg trees.jpg

Code:
This week, we implemented a group token system for our combat AI. This system ensures that only one NPC has full activity during a fight. All other NPCs will have reduced activity, so you don't get overwhelmed by too many enemies attacking at the same time.

We also continued work on the Tattoo system - a new Tattoo Shop UI is being developed for story mode to be able to add and remove tattoos at the cost of Pearls

Character:
Last week, we improved the eyebrow behaviour for all the female humans, this week we completed the procedure for all the male humans. We also started work on small lizard characters based on Djablo’s skeleton. These will be easier enemies who populate the lizard regions of Kerpal.

lizardsLittle.jpg

Animations:
In the animation department, we implemented some more NPC routine animations for the lizards of Adûn this week: sitting, guarding, spear practising, chiseling plates, chiming ritual bells and drilling for ores. We also implemented the item use animations for eating fruit, eating meat, eating meals, and drinking potions and mopped up some additional small tasks from the backlog like missing turn-in-place animations.

Design:
We have fleshed out the cannibal leader boss design, looking to give him that brutal, intimidating vibe that'll make encounters epic. We have also been setting up the bandit character classes, defining things like what loot they drop and what gear and weapons they use. We are making solid progress on the first balancing pass for all the combat-related values, as well, i.e. weapon stats, enemy stats and player stats.
On top of that, we worked on a do-over of the main quest in the Lake village. Max can now gather information about the Kerpali from several characters, which will hopefully be a better version of the first contact quest.

Thank you for all your continued support,

-Wild Life Team
 

Saylapimp

Member
Jan 23, 2023
380
254
139


Hello everyone, welcome to this week's progress report.

Level:
This week, we continued work on the A-quality blockout for Umbar and on detail meshes for Apoc. In parallel to that, we finished updating our landscape textures, which are now waiting to be implemented on the story mode world map. The world map terrain mesh is also progressing through its detail pass, and it's looking better and better.

View attachment 5395280 View attachment 5395278

Code:
This week, we implemented a group token system for our combat AI. This system ensures that only one NPC has full activity during a fight. All other NPCs will have reduced activity, so you don't get overwhelmed by too many enemies attacking at the same time.

We also continued work on the Tattoo system - a new Tattoo Shop UI is being developed for story mode to be able to add and remove tattoos at the cost of Pearls

Character:
Last week, we improved the eyebrow behaviour for all the female humans, this week we completed the procedure for all the male humans. We also started work on small lizard characters based on Djablo’s skeleton. These will be easier enemies who populate the lizard regions of Kerpal.

View attachment 5395277

Animations:
In the animation department, we implemented some more NPC routine animations for the lizards of Adûn this week: sitting, guarding, spear practising, chiseling plates, chiming ritual bells and drilling for ores. We also implemented the item use animations for eating fruit, eating meat, eating meals, and drinking potions and mopped up some additional small tasks from the backlog like missing turn-in-place animations.

Design:
We have fleshed out the cannibal leader boss design, looking to give him that brutal, intimidating vibe that'll make encounters epic. We have also been setting up the bandit character classes, defining things like what loot they drop and what gear and weapons they use. We are making solid progress on the first balancing pass for all the combat-related values, as well, i.e. weapon stats, enemy stats and player stats.
On top of that, we worked on a do-over of the main quest in the Lake village. Max can now gather information about the Kerpali from several characters, which will hopefully be a better version of the first contact quest.

Thank you for all your continued support,

-Wild Life Team
forg
 
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