T4t0rt

Well-Known Member
Feb 22, 2023
1,200
544
237
Hello everyone!
I'm trying to please everyone, so for the goblins, I'm in the final stages (textures).
For the mythology figures (centaur, Anubis, Ra, Horus, etc.), that's almost finished.
To complete this Africa pack, one last batch (bison, triceratops, buffalo, T-Rex, woolly rhino, mammoth).
For humans: Khuraz's request (Nuns high heels and accessories) is in progress, and creatures that will be useful to you (elves, demons, aliens, androids, and zombies).

At T4t0rt's request, I'll call it (cave lion). Let me know if that works for you. It's an empty Grok? Well, remodeled, faithful to the lion.

Christmas is going to be great, and give the Wildlife team some ideas.
_For example, sandbox combat phase
_Breast inertia parameter (more flexible)
_More "complete" materials
1764034385892.png

something more like this. Your lion is great, but this is what i' searching. With the possibility to change the skin color as well. I know it sounds hard, but that's it.
 

Khuraz

Newbie
Feb 18, 2023
28
10
37
Let's talk about this new Nun 2 HH ;

I'm going to equip her with high heels, so a raised body, but rest assured, she's already a playable MILF (face).

A new colorable veil and, most importantly, S&M gear.
Beautiful corsets, a reconstructed vagina.
EVERYTHING FROM THE FIRST NUN FITS HER EXCEPT her tights because her legs are thinner. Don't worry, her skin has several.
Instruments provided for tickling her.

Content Khuraz

For the others, I'm going to model some DAZ characters; you'll like those too.

Chris likes everyone, keep me updated on your wildest desires.
Great news! You are a highly skilled creator (y)(y)(y) But perhaps you might post new previews after finishing the previous project. Every new image or video will cause a "I must have this at once"-effect. So take your time and avoid turning a hobby into stress. Your mods are already mindblowing and paramount improvements.
 

LjQujd

Member
Jul 18, 2020
233
921
258
Hello T4t0rt
I'll check it out
Hello everyone
So, I'm still here, no worries. Meanwhile, lots of characters (creatures, robots, aliens) are in the final phase.
I've used photos and sometimes my own work. Right now, I'm finishing the bison.
Hi Chris, how are you handling the skin texture material when you import the custom character mesh? I am also looking into sculpting models in blender and importing them but the skin texture looses a lot of quality without the normal maps and skin shaders that WL's native character have, so it leads to very plastic or metalic looking skin on the imported character mesh.

But of course I am still actively sculpting characters ingame as usual.

Screenshot 2025-10-24 102934.jpg Screenshot 2025-10-24 102946.jpg Screenshot 2025-10-22 131512.jpg
Screenshot 2025-10-25 110318.jpg
Screenshot 2025-11-22 190926.jpg Screenshot 2025-10-31 165946.jpg
Screenshot 2025-11-13 223604-high fidelity v2-2x-faceai v2.jpeg Screenshot 2025-11-13 224747-high fidelity v2-2x.jpeg Screenshot 2025-10-31 161936-high fidelity v2-2x-faceai v2.jpeg
Screenshot 2025-11-13 225240-high fidelity v2-2x.jpeg Screenshot 2025-11-13 210835-low resolution v2-2x-faceai v2.jpeg Screenshot 2025-10-31 161846.jpg
Screenshot 2025-10-02 204251.jpg
Screenshot 2025-11-03 212233.jpg Screenshot 2025-11-03 212639.jpg
Screenshot 2025-11-01 192549-2.jpg Screenshot 2025-10-19 114952.jpg
WildLifeC-Win64-Shipping_2025-11-01_09-08-52_316.jpg
Screenshot 2025-11-18 211021.jpg Screenshot 2025-11-18 220600.jpg
Screenshot 2025-11-23 015212.jpg Screenshot 2025-11-23 020636.jpg Screenshot 2025-11-23 023956.jpg
 
  • Like
Reactions: T4t0rt

T4t0rt

Well-Known Member
Feb 22, 2023
1,200
544
237
I noticed the loss of details happen especially if i start to put lot of character presets in the same map: skins that have tatoes start to "blur", and in the end losing all the definition.
 

flatbird90

New Member
Jan 29, 2022
2
0
11
Let's talk about this new Nun 2 HH ;

I'm going to equip her with high heels, so a raised body, but rest assured, she's already a playable MILF (face).

A new colorable veil and, most importantly, S&M gear.
Beautiful corsets, a reconstructed vagina.
EVERYTHING FROM THE FIRST NUN FITS HER EXCEPT her tights because her legs are thinner. Don't worry, her skin has several.
Instruments provided for tickling her.

Content Khuraz

For the others, I'm going to model some DAZ characters; you'll like those too.

Chris likes everyone, keep me updated on your wildest desires.
Hi Chris!
First of all, I want to thank you for your work.
In future is it possible to create more zombies, for example from Resident evil, like this?


 

HeavenlySword

Newbie
Jan 30, 2018
20
19
36
I noticed the loss of details happen especially if i start to put lot of character presets in the same map: skins that have tatoes start to "blur", and in the end losing all the definition.
That's a different issue; one tied to running out of VRAM. You could run your game with the shortcut parameter "-notexturestreaming" to circumvent it. Just know that the game engine uses this visual degradation mechanic to prevent your hardware from taking longterm damage.
 

CrvX1995

Member
May 6, 2024
426
571
103
Hi Chris, how are you handling the skin texture material when you import the custom character mesh? I am also looking into sculpting models in blender and importing them but the skin texture looses a lot of quality without the normal maps and skin shaders that WL's native character have, so it leads to very plastic or metalic looking skin on the imported character mesh.

But of course I am still actively sculpting characters ingame as usual.

View attachment 5469485 View attachment 5469486 View attachment 5469488
View attachment 5469529
View attachment 5469487 View attachment 5469490
View attachment 5469476 View attachment 5469478 View attachment 5469483
View attachment 5469479 View attachment 5469482 View attachment 5469484
View attachment 5469493
View attachment 5469513 View attachment 5469516
View attachment 5469494 View attachment 5469498
View attachment 5469501
View attachment 5469503 View attachment 5469505
View attachment 5469532 View attachment 5469533 View attachment 5469534
How do you actually do these, do you export rig/model from game, resculpt it in 3D software, keeping same rig and similar proportions and import that back into game? Got any tips how to go about it (would love to make some characters myself).
 

LjQujd

Member
Jul 18, 2020
233
921
258
How do you actually do these, do you export rig/model from game, resculpt it in 3D software, keeping same rig and similar proportions and import that back into game? Got any tips how to go about it (would love to make some characters myself).
What you are describing is what Chris is doing, but my method is based on ingame tools - bone controllers - and you can find a basic tutorial on Wild Sanctum discord server for that and also for my method of importing maps and many other things.

You can also now sculpt and model from 3D software and import into the game as user skinned mesh that you apply on an empty character. However, there are cons of this method, first is that it takes more time and effort to sculpt (though you can achieve better details) and second is that the imported mesh lacks skin texture normal maps and shaders plus the ingame character customisation options.

With bone controllers you have more limited sculpting options but you retain skin texture shaders and normals and all the ingame customisation options and mods.

Is there a map including these scenes?
Yes, check out my patreon.
 
3.70 star(s) 206 Votes