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MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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Hello everyone, welcome to this week's progress report.

Level:
This week, we started preparing the tileset used for the Shipwreck location Yterra for final asset production, and during that process we identified areas where the tileset could be improved. In parallel, we continued our efforts in the Sky Village to import and replace blockouts with final assets. On the landscape side, we finished work on the water bodies across the world map, and have now moved on to one last polishing pass before the upcoming build weeks.

rivers.jpg

Code:
This week, we implemented some new placeholder combat sound effects to add a bit more variety. We also made several smaller combat improvements, e.g. the exhaustion bar now flashes red if it gets high and shakes if it's too high to execute certain moves.

A few more story related interaction objects and details have been added, as well, like pulling levers, looting chests, and consuming the water cacti in the desert. A visible cage for all the rescued rabbits after Serenia's quest completion has also been created.

Character:
We are working on the Skyray and the ancient armor set and both are coming together nicely. We also created a new sandbox-exclusive character based on Grok’s skeleton, a big boar-man we named Worg.

worg.jpg

Animations:
In the animation department, one of us has temporarily jumped over to the quest department, to help out a little with polishing up the quest flow of Zianna's potion quest. It is now longer and has more dialogue, to better fit with the intended detail level of her flirt.

Design:
In the design team, we finished the character progression design with all numbers for weapon damage, armor, enemy damage, value scaling and so on. The first iteration of this design will be implemented into the game and some aspects of it will be able to be tested in the combat arena and story mode.

We also continued our iterations on Warrior Village and Alpha Camp quests.
Thank you for all your continued support,

-Wild Life Team
 

LordPuma

Member
Nov 22, 2021
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Can anyone give me their save game? I had to reinstall my PC and unfortunately lost all my saves. I don't feel like playing through the whole game again. :)
 
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chris63

Member
Nov 21, 2019
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Yes, yes, of course, my friend. Actually, I'm just fine-tuning it, but there will be enough for everyone. I think one part will be tomorrow, the other Monday or Wednesday. The Egypt pack will be available at the end of next week, and there will be a bonus. Démon and nuns.png
 
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T4t0rt

Well-Known Member
Feb 22, 2023
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Yes, yes, of course, my friend. Actually, I'm just fine-tuning it, but there will be enough for everyone. I think one part will be tomorrow, the other Monday or Wednesday. The Egypt pack will be available at the end of next week, and there will be a bonus. View attachment 5482918
Quick question: can you realize nun Jenny/Kim/Serenia based? They have so much potential, and they are the less used.
 
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Khuraz

Newbie
Feb 18, 2023
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Quick question: can you realize nun Jenny/Kim/Serenia based? They have so much potential, and they are the less used.
Lee also would be welcome. Asian characters are rare. Most ingame asia-style skin options for other females are not really convincing.
 
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Khuraz

Newbie
Feb 18, 2023
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Yes, yes, of course, my friend. Actually, I'm just fine-tuning it, but there will be enough for everyone. I think one part will be tomorrow, the other Monday or Wednesday. The Egypt pack will be available at the end of next week, and there will be a bonus. View attachment 5482918
Fantastic characters! Also a grat monastery building. Is it importable to a WL map?
 
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