HentaiMan8090
Member
- Oct 1, 2018
- 108
- 159
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Unreal engine 5 have been announced not released. It will take at least a year before Epic release it to the unwashed masses. Furthermore, if there's major overhaul to programmers and artists workflow it will take some time to train to use the new capabilities.How about unreal 5?
why would you save anyway ? its nothing but a open sandbox game with npc to fuck.. aint any progression to madecan anyone save in game? cuz i cant click the save button in the menu
Well, you can always use mouse to adjust. But yeah, that would be a good solution.adpetus steve... ya game need 1 thing bro..
turn OFF the head when we use first person view... its pain in ass and boner killer to see the freaking nose of the char i control -_-
Its never too late they say.I'm so tempted to study programing
dont forget they are a whole team... its aint dark cookie and friends... its a whole professional team with manager, CEO, and all the stuff... they are like a damn indie business company now XD$93,416 per month.
They woked so hard and they deserve it. But man... I'm so tempted to study programing.
I already began developing a Renpy game, simple one yet it's a good practice with both coding and Daz3D. But such a project needs a team. They have some heavy knowledge on everything.Its never too late they say.
Yup. Well, I do have the ideas, the willing and the knowledge of acting-directoring, but aside these, programing is just a thing I like but never studied.dont forget they are a whole team... its aint dark cookie and friends... its a whole professional team with manager, CEO, and all the stuff... they are like a damn indie business company now XD
problem is.. the mouse adjust , but it didnt follow the movement, soo when you got a nose poping out, it will poping out every time the char move, 'cause camera doesnt follow :/$93,416 per month.
They woked so hard and they deserve it. But man... I'm so tempted to study programing.
Well, you can always use mouse to adjust. But yeah, that would be a good solution.
Yeah, that's a problem indeed. It's a shame having such nice animations, such beautiful 3D models and still have the f*cking nose in front of you xDproblem is.. the mouse adjust , but it didnt follow the movement, soo when you got a nose poping out, it will poping out every time the char move, 'cause camera doesnt follow :/
also, in some poses, i like to have a more "large" view of the scene... to be able to see like the body + the head. sadly cant zoom a bit backward without having a flesh mask on the screen .
specially on some chars... (i wont name them but... damn some have really ugly nose at close range XD)Yeah, that's a problem indeed. It's a shame having such nice animations, such beautiful 3D models and still have the f*cking nose in front of you xD
If you mean the fat guy, god, I don't even want to watch this guy xD He's seriously bad.specially on some chars... (i wont name them but... damn some have really ugly nose at close range XD)
Not so sure, the conversation here started almost 3 years ago and I do not see 156 contributions about this topicYou people will probably transform into angels if you manage to let one week past without talking about monthly cash income from creators (both in a positive and negative way). X3
Have you noticed that you can see your OWN NOSE. ALL THE TIME.adpetus steve... ya game need 1 thing bro..
turn OFF the head when we use first person view... its pain in ass and boner killer to see the freaking nose of the char i control -_-
I played the last build and sad to say but no, each new build has a few more animations between different characters, a couple of new characters, some new areas etc but there still is no real game play. I honestly don't see this being an actual game for at least another couple of years.Did anything move forward with the game since a year or two ago? I mean, really move forward. I know they are doing good job with models, animations and improving the physics and whatnot of the engine. But I have yet to see the game to actually get anything resembling gameplay content.