Ikarus45
Member
- Oct 13, 2019
- 100
- 120
- 136
Okay, thanks - is there a workaround?What i found is the reason is CPU-"leaks".
Okay, thanks - is there a workaround?What i found is the reason is CPU-"leaks".
i always use after burnerComplexity is getting higher and higher they already try to work against it
if it would be that easy but it isn't
Whats your Play Target exactly 1080p/60 ?
on which CPU and how much Memory ?
Epic or High ?
OS
Are you just looking at a OSD like Afterburner or the internal FPS counter or do you have the perception that the Performance is not enough ?
Screenshot of a Scene you don't like the Performance you experience ?
You are RIGHT !! Looks like more money The big patreons have, more slow the Project...Even after years this game still feels super barebones. It has some neat features and cool animations but considering they have a whole team working on it and not just a single person makes it feel like many other patreon games that only exist to milk the believers with a slow development.
View attachment 1109579
View attachment 1109580
The Physics are in the current state unstable and not well Multithreaded at all same you can see @ other Unreal Projects.I experienced this too before. Then i restarted the game and it suddenly went smooth again - then 30 mins later it started to stutter again.
What i found is the reason is CPU-"leaks". Don't ask me how it's possible, but when i play the latest build and look at my afterburner stats, cpu-usage keeps constantly rising over time - on my graphs it literarily looks like someone put a ruler to the cpu-peaks on all my cores. Something is consuming ever more cpu-ressources as you play, until the game starts dropping frames NOT because they don't render fast enough, but instead because the gamelogic cannot keep up.
My guess from the behavior of other gameengines is this: Once the game is CPU-bottlenecked, the physics engine can no longer keep up, so it drops rendered frames until the physical representation of the world is ready for the next frame. This is why you see no framedrop in the FPS-counter, even when the game is skipping every 2nd frame: The FPS-counter only counts RENDERED frames, not actually DISPLAYED frames, which is very confusing to say the least.
it should, if not, it is recommended not to update the reshade for that configurationthanks a lot i could never figure it out, looks amazing now
thanks for your reshade file, will this be compatible with future versions as well?
cause male beasty/furry/monster x female is more popular than male x female furry/monster
if it helps you sleep at night then know this female lizard is coming lol. they are also reworking the lizard as they are not pleased with it
I still have the previous build and it didnt have this problem, sure it wasnt perfect and there where clipping issues but not this deformed mess with these crap physicsif it's a bug, all you have to do is wait for the $ 10 version of the patreon that fixes various bugs and bugs.
on the other hand, I think that is how they look in previous versions, they have not perfected the size of breasts or buttocks much, and I have always seen visual failures when modifying those values.
Just move the slider all the wayhow you get the tits that big mane? seems I can't even get them that big with max slider
But the physics werent this bad in the previous build, whats going on?The Physics are in the current state unstable and not well Multithreaded at all same you can see @ other Unreal Projects.
Chaos Physics should finally bring that to a end at least efficiency and predictability wise in a much better shape.
Game Time and Physics Time and the efficient stable Synchronization of both in a Complex Async Multithreaded System is a real complex topic, especially on a almost unpredictable Non Realtime OS PC Platform.
System:The Physics are in the current state unstable and not well Multithreaded at all same you can see @ other Unreal Projects.
Chaos Physics should finally bring that to a end at least efficiency and predictability wise in a much better shape.
Game Time and Physics Time and the efficient stable Synchronization of both in a Complex Async Multithreaded System is a real complex topic, especially on a almost unpredictable Non Realtime OS PC Platform.
Breeders Of The Nephelymdoes anyone know if we can add more characters to the game? if not i kinda liked this game so if you know any game similar to this please tell me!
Given that most performance issues with this game seem to be CPU-related, not GPU-related, have you tried disabling hyperthreading/SMT? Just an idea - i cannot be held responsible if your OS explodes by changing CPU-settingsi always use after burner
1440p selected
32gb of ram with 16 core cpu
With clothes on everything is ok, set cloth slider to 0 and start moving running, and you see jelly physic.You have weird problems man. The physics look all fine on my end. Just tried maxing tanyas boobs and it all looks as usual.
View attachment 1110139
i dont have issues with this game, others do lolGiven that most performance issues with this game seem to be CPU-related, not GPU-related, have you tried disabling hyperthreading/SMT? Just an idea - i cannot be held responsible if your OS explodes by changing CPU-settings.
Also, biggest performance difference for visuals seems to be foliage, view distance and shadows. Just saying.
Whops, sorry!i dont have issues with this game, others do lol
That's fair.Honestly, with the Subverse flop, I look at this game with a whole new level of admiration.