Krosos

Engaged Member
Dec 1, 2018
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Max on the Run with 4 CORE PCI-E 2 USB 3 @ UHD 60 FPS 8GB Nvidia (no DLSS) TAAU Target

So far
Exploring:60-30 (except some fisher village angles crowd down to 25)
Combat: 30
Cutscene: 30

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PS: On this part resource edge especially Firefox Rendering Engine running at the same time becomes a problem and can hurt heavily (resource fighting bad sharing metrics).
 
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DKOC

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Feb 1, 2019
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PePeTheCoCk ;

That is an extremely ancient build. Are you surprised it is buggy? You can tell it is ancient, because it shows the minotaur, in his old throne, in the middle of the desert. So, I'm assuming it was a build pre-2019.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
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I love this game, if only for the quality graphics, customization and more importantly the girls cause truth be told, I haven't used any other mode than sandbox/gallery. Just sharing the love!
they all look so funny when you look at them from below lol
 

GucciGang69

Member
Dec 22, 2019
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In the story mode, where can I find the weapon to hunt with Jadeen?

Edit: I found the weapon next to Jadeen, I have hunted the spacedeer but Jadeen has disappeared and I cannot find her :(
bro how do you kill space deer, everytime i shoot an arrow, jadeen scream at me.
 

Krosos

Engaged Member
Dec 1, 2018
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crouch be silent don't scare the dear and then take it down, if you scare it it's a strike point from jadeen 3 strike points and the quest is lost ;)
After being successful she's gonna hunt you down with a boobshot :D

Guuii
Why is there no Light Sync between Campaign and Sandbox could you please at least make a Sync Light option in both directions ?

Why is there a complete different tonemapping complete different level volumetrics setup upto completely different post results ?
and ontop even a different cinematics level setup

it feels like inconsistent chaos when you switching between all those setups, it's like several different people work on the light setup and style with no real path decided yet which way to go on the entire TOD result space consistency.

Sharpness is switching saturation levels are switching it feels like a "Wild Ride" in terms of it's calibration differences between Campaign and Sandbox currently ;)
 
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ZarakiZ

Member
Nov 1, 2019
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I love this game, if only for the quality graphics, customization and more importantly the girls cause truth be told, I haven't used any other mode than sandbox/gallery. Just sharing the love!
Who is the girl on the right?
 

Krosos

Engaged Member
Dec 1, 2018
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Finish Her multiple times (long runtime performance stability, consistency of temporal and overall workflow, weighting and material setup results test of epic / candy valley network)
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Guuii
I wouldn't have guessed this is still working :)
You always gonna find out where she got stuck ;)
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SukebeDude

Member
Jul 27, 2017
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The Devs need to upgrade this game to UE 5 engine when it gets a full release. Please make your voices heard!

It'll be seamless for UE 4 projects to be converted to UE 5, according to the developers!

They have early access freely available now on the Epic Games launcher and Github, for everyone!

AdeptusSteve already messed around with it on stream last week, the engine is not ready yet but once it is i have a feeling it will be the obvious choice.
 

Krosos

Engaged Member
Dec 1, 2018
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In it's current state especially foliage not supported yet on Nanite no go

Karis, Abadie and lot of the Quixel Team are surely doing some overwork, let's wait and see the end results for Wild-Life :D

If it gets even better on my PS4 PRO/Xbox Series S/PS5 Lite mix System i would be really amazed by that work Karis and the others @ Epic have pushed out over the years improving the Main Unreal Branchs entire Streaming System to SOA Levels from it's Catastrophic Multithread foundation start.


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But it already feels really stable i steal partly a lot of resources from the engine but it recovers nicely and relative fast in terms of Wild-Life at least currently :)

Runs in the background comes back recovers moves on really nice, over the days of coming back and crash :)

And it looks like i have some GPU resources left even though the 4 Sandy Bridge CPU Cores are pegged at maximum, though there is also F95zone (Firefox) load on them at the same time with multiple websites catching cycles.

The IQ is not far from Amazing also because of the overall Motion Stability though im pretty sure some assets can't reflect that perfectly here, they seem to have been designed for a lower VRAM target.

The Next test will be recording 4K Video results at the same time which is a huge additional stress factor for my test setup :)

Then checking if some later established generic Driver and Driver Unreal Engine optimizations further improved render latency results for Wild-Life and other Unreal titles.

Maybe even some Nvidia guys already lurking at this specifically ;)
 
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