dilphin
Newbie
- Jul 17, 2021
- 88
- 75
- 77
Why? It works pretty stable. The advertised performance depends on how the application uses it. If you're GPU bound, you won't see much of a performance difference. But if your application is CPU bound, for example making a lot of draw calls, you will definitely see a better result. This is how Vulkan API works.Vulkan on UE4 is still a catastrophy, you would need to invest a lot of your own time into it UE5 state is much better
And yet I want to know. Why do you think physics is the bottleneck in the WL? What is "scales up/down" and PQ you mentioned earlier?