Okay, haven't checked back in a few months. Here's my impressions of the new build.
The new area looks nice, needs some polish but I'd be okay with how it looks right now + all of the environmental structures filled with placeholder art. Populate the area with NPCs and let me visit and fuck them and you have me sold.
The combat, I have some thoughts on that. I'm extremely happy that the old janky system was thrown out. It was for everyone's benefit.
But what they replaced it with is an.. odd choice? Not an unwelcome one, but it's kind of odd.
Listen, I'll be the first to say it. I love Metal Gear Rising. It's one of the best actions games ever made as is most Platinum games. But Metal Gear Rising is a very specific game to fighting giant robots and throwing around cyborg mercenaries like toy soldiers. Which is why I was kind of surprised to see its combat in a game about spears, furries, and tribes of natives.
If you ask me what kind of combat system the game *should* have, you'll get my reply I made almost a year ago that I don't think the game should have much of any combat, it's primarily a porn game first and foremost. I say this because MGR's combat, while sublime, has the issue where you have to specifically tune every attack frame of every NPC to the parry windows of your character down to the millisecond for it to feel really good. Add in potentially dozens of NPCs, all of which will have attacks and parry windows, and you have a ton of work on your hands.
But I digress, amazing if he pulls it off, but I can only picture the amount of time it would take to do it. Which is why, again, I would almost prefer that he scraps the idea of having such an ambitious combat system and just give the 'good enough' option that feels good, is simple, and makes it easy to traverse from place to place fucking NPCs. Only because thats the actual reason 99% of people will be playing it.
The new area looks nice, needs some polish but I'd be okay with how it looks right now + all of the environmental structures filled with placeholder art. Populate the area with NPCs and let me visit and fuck them and you have me sold.
The combat, I have some thoughts on that. I'm extremely happy that the old janky system was thrown out. It was for everyone's benefit.
But what they replaced it with is an.. odd choice? Not an unwelcome one, but it's kind of odd.
Listen, I'll be the first to say it. I love Metal Gear Rising. It's one of the best actions games ever made as is most Platinum games. But Metal Gear Rising is a very specific game to fighting giant robots and throwing around cyborg mercenaries like toy soldiers. Which is why I was kind of surprised to see its combat in a game about spears, furries, and tribes of natives.
If you ask me what kind of combat system the game *should* have, you'll get my reply I made almost a year ago that I don't think the game should have much of any combat, it's primarily a porn game first and foremost. I say this because MGR's combat, while sublime, has the issue where you have to specifically tune every attack frame of every NPC to the parry windows of your character down to the millisecond for it to feel really good. Add in potentially dozens of NPCs, all of which will have attacks and parry windows, and you have a ton of work on your hands.
But I digress, amazing if he pulls it off, but I can only picture the amount of time it would take to do it. Which is why, again, I would almost prefer that he scraps the idea of having such an ambitious combat system and just give the 'good enough' option that feels good, is simple, and makes it easy to traverse from place to place fucking NPCs. Only because thats the actual reason 99% of people will be playing it.