hakarlman
Engaged Member
- Jul 30, 2017
- 2,147
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Did you know humans write erotic stories, and that it's an extremely popular way to stimulate the mind erotically? Adding a story, and even CHOICES, will bring you closer to the characters, and when you finally see the characters in erotic situations, it makes it ten times better.Who the fuck plays a porn game for quests?
Now, imagine if you combine mental-erotic stimulation, plus erotic-visuals, and erotic-music. That's a recipe for powerful sexual feelings and arousal.
This game has completely neglected the mental aspect of eroticism, but in all fairness, it's TOTALLY forgivable, because the visuals (animations) are excellent; outstanding. But imagine if they let us add our own quests, so we can shape our own story. Imagine if they let us set animations for multiple groups and individual characters, not just one animation group which is extremely limiting.
This game has so much potential, but it's missing the mental(story, choices) stimulation (the mind fuck) and the ability to set animations for each individual character and/or multiple groups of characters. It's a wonderfully baked cake with no icing. We're waiting for the icing, lol. Some will argue the icing is the animations, okay my counter argument is that the cake doesn't have the sweet bread, it's just all icing, lol.
On a side note, if the developer of this game wants FREE, high quality advertising, they would let us add the ability to set animations for multiple characters and multiple groups, because then we could make the best machinima, which is then uploaded to porn sites, which offers free advertising for the game. Now, people do make machinima with this game, but it's not that great, because people notice that all the NPC's are just standing around looking stupid while two NPC's fuck, it doesn't really make that much of an impact. "Why are all the NPC's just standing around, acting like the sex isn't happening?"
I wish I had access to the source code. I've worked with Unreal Engine. I could modify the blueprints and add the feature so we could set individual animations for each NPC following, or multiple group animations. It's an easy thing to code, but it's boring as hell I would imagine, but I wouldn't mind doing it. Most of the code is already done. I can see how the objects could easily be pieced together to give us this functionality, it's all there. It's so close to being done, it's nerve wracking. It would probably take me like 2-3 weeks, but only because I'm not familiar with the code. If I was familiar with the code, I could add it in a few days.
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