- Jun 20, 2017
- 209
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Does anyone know who else is working on a Lara project that might be good qaulity and will see the light of day?
more posible gta 6 release faster als lara croft gatekeeper! xD hahahhey' can someone here can tell me what will be in part 2 ?
did he wrote somthing or said ? (i know it will be relesed in 2030 )
Wildeer has spent half a month (if not more) looking at splashing cum and nothing else. It's all coming together.Yes, it seems like a never ending story.
September fluid animation fix month.
October is the month for making Halloween animation.
Gatekeeper part 3 (part 2) Christmas? Maybe, but without the sound.
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You're planning next projects for Wildeer already? Woah there, tiger.Has Wildeer ever thought create a lara protagonist porn game? Some other developers have already used Wildeer's lara model making adult games, and some are pretty juicy. It might be easier to render some high quality images with short clips than make long smooth animations.
Coupled with the fact that Wildeer appears to have a 'perfectionist' trait and seems to be working alone(?).Realistically it'd take months or even years (depending on the scope of the project) if you're knowledgeable and productive. Really not something for Wildeer I'm afraid.
Yes, for Wildeer, perfect is the enemy of good.Coupled with the fact that Wildeer appears to have a 'perfectionist' trait and seems to be working alone(?).
time well spentWildeer has spent half a month (if not more) looking at splashing cum and nothing else. It's all coming together.
Basically in any field where you're expected to produce some quantity and not only quality, perfectionism is often described as a bad habit rather than a good trait. The obvious disadvantage is that you will spend disproportionate amount of time on some small detail rather than just producing much larger quantity of something that's still of admirable quality. The often overlooked disadvantage however is that it can sometimes take unreal amount of time to even start working at something. Settling for nothing less than perfection, you may find yourself trying to plan everything ahead before even taking a single step forward. On the contrary, if you simply produced something and only then started improving upon it, you could've reached the same goal in a fraction of time.Yes, for Wildeer, perfect is the enemy of good.
Hey what other games with that Lara model would you recommend, I only know of Croft Adventure?Has Wildeer ever thought create a lara protagonist porn game? Some other developers have already used Wildeer's lara model making adult games, and some are pretty juicy. It might be easier to render some high quality images with short clips than make long smooth animations.
I think a big problem is his workflow. I don't know the man, so I won't call him lazy. As an outsider looking in, it seems like he might be.Basically in any field where you're expected to produce some quantity and not only quality, perfectionism is often described as a bad habit rather than a good trait. The obvious disadvantage is that you will spend disproportionate amount of time on some small detail rather than just producing much larger quantity of something that's still of admirable quality. The often overlooked disadvantage however is that it can sometimes take unreal amount of time to even start working at something. Settling for nothing less than perfection, you may find yourself trying to plan everything ahead before even taking a single step forward. On the contrary, if you simply produced something and only then started improving upon it, you could've reached the same goal in a fraction of time.
I don't know if this applies to Wildeer at all. Just a general thought.
I would also go out on a limb and guess the Halloween animation wont be ready by Halloween.I'm gonna go out on a limb and guess that the Halloween animation will be another "quality slow-motion" production.
Dude, he finished the last Halloween animation in April; The following year.I would also go out on a limb and guess the Halloween animation wont be ready by Halloween.
I know. that's why I said. what i said.Dude, he finished the last Halloween animation in April; The following year.