Update on his Patreon. Everyone's favorite word, "unfortunately" makes a return.
Next Level In Production
"Hey guys!
I tried to poke fun with the title. Don't take it too seriously though. But now a big transition is underway. But I also have bad news. I'll start with this.
Unfortunately, I noticed today that a basic loop animation is wrong. Lara's breathing, her stomach doesn't move. This affects quite a few scenes. Among those I have rendered so far. Some simulations, collisions too. I couldn't fix it yet.
In addition, I did not progress very well with the simulation either. I'm very late. I originally planned to use the settings I used in the P3, but now it looks like I'm going to change/improve on it a bit. I got some tips for this. I think it's worth a try.
I got a lot of help from Martin, who is a supporter. The guy seems like a pro. We managed to solve the Cycles+Eevee combined rendering. This resulted in a great improvement in quality and reduced rendering time and less post-processing. That sounds pretty good though. Accordingly, I updated the shaders of my Lara model to be Cycles compatible.
Final result:
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From now on, you can meet Lara in this quality in my animations. I have a lot of work in GK P4 so far, and these will make the final result even more beautiful. I hope you understand this.
I'll keep pushing! Thank you for your patience, good night!"