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4.60 star(s) 16 Votes

brynhildr

Compulsive Gambler
Jun 2, 2017
6,618
58,769
they both meh mid compared to the wildeer one i think i seen a video with this lara and they also went to far with the bimbo proportions too besides the og ( anglina look i only like the wildeer lara )

my fav is the one with the added tats and piercings though
Both "Lara OC" and the actual Lara model have none of the bimbo look and proportions you're talking about? :WaitWhat:
At best they're "skinny" sort of, but bimbo implies something else. You sure you're not mistaken with someone else?
 

Caboose88

Newbie
Jul 19, 2018
49
81
Both "Lara OC" and the actual Lara model have none of the bimbo look and proportions you're talking about? :WaitWhat:
At best they're "skinny" sort of, but bimbo implies something else. You sure you're not mistaken with someone else?
Lara was always big chested Wildeer model still is but more of athletic than the super curvy hips some models have. i'm not talking about post Jolie lara in the movies and games i feel his model is the best becuse its like a mixture of the two but everyone has their own opinions and that is my take
 

Icekatana

Active Member
Jul 9, 2017
590
2,138
Since some people are curious:


"Hey guys!

In board games, you have to go back one step and miss a turn. That's pretty much what happened the last few days. I switched with the GK project to another render engine, Cycles. This resulted in a significant improvement in quality. And my work has also become a little simpler. The render time increased a bit, but we are still well below 1 minute/frame. I will take some comparison pictures soon.

This is what Lara's face looks like when smeared:
or
or
or

Improved cum: or

The gatekeeper also received the material compatible with cycles. Here's a little peek: or

I fixed the errors I found and restarted the rendering process. Currently, I have already rendered 3500 frames.

I now return to the abandoned fluid simulations. First round for the squirt. I made a small change here. Because a new animation about Lara was added yesterday. A little hip movement. And the gatekeeper has already hardened in the wet scene.

Those who have been following me for a long time may already be familiar with these things. But my goal is to make the final appearance as good as possible.

See ya!"
 

Bega81Froa

Member
Aug 17, 2021
340
1,017
Since some people are curious:


"Hey guys!

In board games, you have to go back one step and miss a turn. That's pretty much what happened the last few days. I switched with the GK project to another render engine, Cycles. This resulted in a significant improvement in quality. And my work has also become a little simpler. The render time increased a bit, but we are still well below 1 minute/frame. I will take some comparison pictures soon.

This is what Lara's face looks like when smeared:
or MEGA
or MEGA
or MEGA

Improved cum: or MEGA

The gatekeeper also received the material compatible with cycles. Here's a little peek: or MEGA

I fixed the errors I found and restarted the rendering process. Currently, I have already rendered 3500 frames.

I now return to the abandoned fluid simulations. First round for the squirt. I made a small change here. Because a new animation about Lara was added yesterday. A little hip movement. And the gatekeeper has already hardened in the wet scene.

Those who have been following me for a long time may already be familiar with these things. But my goal is to make the final appearance as good as possible.

See ya!"
"Those who have been following me for a long time may already be familiar with these things."

Oh at this point almost everybody in this specific 3dx-genre is familiar with his lying, bullshitting, delaying, not working, scamming and most importantly completely CLOWNING his room-temp-iq-supporters with "updates" like these. :KEK:
 
4.60 star(s) 16 Votes