New Build 0.2 BUILD 0046
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Changes:
Moved scry to a widget for more portability. Built in code for 3 levels or scry, though only level 1 is implemented.
Can also scry on Hadria whilst masturbating
Rebuilt the exhibitionism system for the city. Currently can play out whilst studying books.
Adjusted horniness stats for sister and om so masturbation is not fully satisfying.
Added animation effect to scry images.
Adjust z-level for images to pop over todo list when enlarging.
Hadria can get lonely at night and may visit you when she's feeling particularly horny. (Currently only one scene avaiallbe, more to come)
Potential workers are now easier to chatup.
Adjustment to masturbation code to increase desire for interactions.
Workers can now be worked with to increase the speed with which they level up at the cost of will and earnings that day.
Corrects chat code for the bookstore visitors to the new system.
Added combat style choice to start menu.
Initial todos added to the US area to help guide through available locations and options.
Previous changes since last release here:
BUILD 0045
Adjusted the ChatUp routines to reduce the time required to chatup the initial girls to aid in the game introduction.
After feeding on a human for the first time the new hunger mechanic will now come in to effect requiring the player to feed again before too long or begin to suffer will damage. This will become more important as actions that cost will come in to effect.
Added check to the nightly resetHumans routine to only run if any humans actually exist yet.
City map now reports sisters and Hadria's locations correctly when they are in the livingroom/oms bedroom.
Allow player to enter a second name when starting the game.
Updated launch menu to standardise the music selections and allow custom names with quick starts.
Added first stages of new power 'Scry' to allow the player to scry on certain targets, currently only at very close range.
BUILD 0044
Map added to the City too.
Added new jump in for after the 'Chat Up' tutorial.
Updated code for arrival in the US to create a worker after update to the createHuman code.
Adjusted movement code to not try and move second level NPCs outside of valid hours.
Added check to the city bar so that is no workers exist it creates the initial one.
Ensured weeklyincome variable is initialised to $ 0
ToDos should now lead player up to the US trip.