Game looks sick! Had a question about the use of Unity, is there a mechanics reason its being used over Ren'Py like does the gameplay get more intense than the usual AVN
I ask cause I've been thinking about potentially making my own adult game down the line and I have years of experience with Unity but not much with Ren'Py so I've been contemplating using Unity instead, I always wonder why other Unity devs do the same
So, there's multiple answers to that one

One is that stuff like the tactical map combat (inspired by the Space Combat sequence in Rogue Trader) would have been very hard to do in Renpy. Similarly, a lot of the UI and VFX work gets harder than necessary, and I would have had to go a different path for character animations (which right now are Daz->Spine2D->realtime playback for idle animations).
The other is that my day-job was as a normie dev in the games industry, and unity was a much more logical choice since I was already using it.
Having said that, it's worth spending the time with Renpy to understand the things it does well. It took me years of messing around with Love of Magic before I had things set up the way I wanted (and people expected):
- Save anywhere
- Rollback (harder than it seems, especially if you don't plan for it)
- Just get used to renpy's hotkey setup
- The QoL things they expect from a renpy game (tons of save slots, ability to tweak text speed, skips, etc).
All of that needs to be set up in Unity before you can start with the actual game side of things.