Going to write down some thoughts since the developer apparently still visits this thread. This is not to troll him but to give some feedback on the game that hopefully lead to its improvement.
There's 2 big issues with the game currently (not counting the bugs, those can be ironed out with time and experience). The first is just how incredibly binary the game is as far as I have seen. You have all these LI stats: destiny, power, love, corruption, disruptor + the player stats like agility and so on. Except the only one that matters is the power stat. High power is light path, low power is dark path. There is no nuance that you'd expect, so you have to minmax your choices. Case in point is Mina. If you are on the dark path and do not go all in on handing her on a silver platter to Ted, you will seemingly eventually run out of chances to get enough disruptor points to advance her storyline. That also cockblocks you from Melissa's thread. Might be a bug, might be a feature, either way it's disappointing. All these stats just to get on one of two roads.
The other issue is the grind. Obnoxious grid is never good because it means your game has nothing else to stand on and so you try to get the player to invest more time through the grind. And this game has it even worse because the grind is coercive to get you to pay money that the product isn't worth. As much as I understand the developer's need to get paid for all the work, I have never bought a single game that I was 'forced' to. My steam library has quite a few games from here, all bought as my thanks for the developer's hard work in making a good product. Never because it came down to "pay or be miserable". After a while as a player I'll just choose to not play at all.
Since this is a test build and they are theoretically still early in, it's fair to give this a few more tries in the future. Perhaps a lot of what I'd like to see just hasn't been implemented yet. After that we'll see.