I am confused by the meaning of posting negative reviews and comments when the developer said he would wait one or two weeks before releasing a new version. In addition, it seems unfair to be angry at the developer for adding interactive elements to the game, since they want to create something more than just a game that you can read and leave. Those who are disappointed with the addition of mechanics by the developer may be too focused on the original form of the game, instead of evaluating the new features.
It seems that some people may prefer games that require only one button press to progress through each scene. However, it is important to understand that developers are constantly trying to improve their games and add new elements. Instead of getting angry, it would be more productive to give constructive feedback and suggest improvements.
Overall, there is no need to get upset with the developer for creating a new and innovative game that goes beyond just text and images. It is better to approach the situation with an open mind and appreciate the effort they have put into creating a unique experience.
The problem isn't the interactive elements, it's more about the developer being confused if this is his hobby or a job.
The thread is 2 years old. Last update was several months ago now. The initial response was very positive and there was more hype over this than there ever was for the other game. Then the developer decided that things were going too well and it's time to switch engines to something he and his coders didn't know because it had more functionality for things no one asked for, but he wanted to include. Wanting to make things bigger and better is fine, but better make sure you have the capability to achieve them first.
When developers want to learn new engines, it's mostly on their own dime and time unless the company specifically requires it and is willing to pay for the training. You don't just randomly show up and start rewriting a project into a completely new and unfamiliar thing just because you wanted to, no one's paying for you to bumble around for a year. But that is essentially what he wants, to be paid like it's a job while treating it as a hobby. Clearly it isn't working and that puts the whole project in danger.
What he should have done is first continue what he had. Renpy is easy to work with. Skip the advanced features, focus on renders and plot. Finish the game while learning Godot on the side. After the game is done and you have mastered Godot, remake the game into your full vision with all the new bells and whistles while an established fanbase is ready to wait and trusts you.
We can learn from this to never let your ambition outstrip your ability or bad things will happen.