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Fake Rabi ~

Well-Known Member
Oct 22, 2018
1,251
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396

Troy Harder

Newbie
Oct 14, 2019
72
133
157
ahh fuck no, thats a skip
As I recall, in Discord the developer once mentioned that he would add choices in that story so players could avoid NTR. But even now, that story is probably only 5% of the entire scope of the game, which otherwise has nothing to do with forced NTR.
 

somebody95147

Newbie
May 22, 2020
65
219
198
That ntr imagination scene awakened the cuck in me.

I hope that when Elyon loses her vaginal virginity, its NTR.

Like it comes full circle, and the ntr group guys come back for real and ntr gangbang her virginity, as MC has to watch helpless while restrained by the demon dude who is punishing the MC for screwing up.
 

sorawild

Member
Dec 13, 2017
135
357
214
That ntr imagination scene awakened the cuck in me.

I hope that when Elyon loses her vaginal virginity, its NTR.

Like it comes full circle, and the ntr group guys come back for real and ntr gangbang her virginity, as MC has to watch helpless while restrained by the demon dude who is punishing the MC for screwing up.
....Computer.....REMOVE HIS BALLS!
 

NeoStarr

Member
Jul 2, 2017
378
356
259
So are we just going to be 100% a good person now? Like we clearly had no choice but to pic be good this update. No more bad decisions? No forcing? Coercion? Blackmail?
 

Troy Harder

Newbie
Oct 14, 2019
72
133
157
So are we just going to be 100% a good person now? Like we clearly had no choice but to pic be good this update. No more bad decisions? No forcing? Coercion? Blackmail?
I think this update rather lets us know that Elyon is strong and Cedrick can't yet behave badly with her without escaping the consequences. But does that mean he won't try in the future? I'm not sure.
 
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Fake Rabi ~

Well-Known Member
Oct 22, 2018
1,251
1,426
396
that was a great update, welp every elyon update is a great update... now, time to do the waiting game once again...
 

lepimp69

Member
Sep 6, 2018
140
416
139
As I recall, in Discord the developer once mentioned that he would add choices in that story so players could avoid NTR. But even now, that story is probably only 5% of the entire scope of the game, which otherwise has nothing to do with forced NTR.
idk i feel like most guys hate the idea of getting cucked it is a instant turnoff for me.
even if its in a game its usually a skip for me but if u can skip it i usually still give them a try, but non skippable cuckening is like a major L to me and i would guess most men..
 

Reiaa

Newbie
Mar 2, 2018
40
76
110
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/interface/phone/screens/phone.rpy", line 4, in <module>
File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute
File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute
File "game/scripts/interface/phone/screens/phone.rpy", line 9, in execute
File "game/scripts/interface/phone/screens/phone.rpy", line 20, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 2, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 7, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 33, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in <module>
AttributeError: 'Phone' object has no attribute 'lock_exit'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "scripts/interface/phone/screens/phone.rpyc", line 4, in script
File "renpy/ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/interface/phone/screens/phone.rpy", line 4, in <module>
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4055, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 476, in visit_all
callback(self)
File "renpy/display/core.py", line 4055, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/screen.py", line 487, in per_interact
self.update()
File "renpy/display/screen.py", line 680, in update
self.screen.function(**self.scope)
File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute
File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute
File "game/scripts/interface/phone/screens/phone.rpy", line 9, in execute
File "game/scripts/interface/phone/screens/phone.rpy", line 20, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 2, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 7, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 33, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in <module>
AttributeError: 'Phone' object has no attribute 'lock_exit'

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
WitchHunter 0.23.0
Tue Nov 12 03:30:55 2024

Using the phone prompts me this error
 
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Jul 23, 2019
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'Added the ability to make a choice when starting the game with new content (via the new game > start with new content button), which the player made approximately in update 0.5.'
Copy and pasted it from the change log what is the choice that this one it talking about exactly cause not sure if I got to the part it covers yet or not.
 

grey-haired

Newbie
Feb 11, 2018
33
52
67
When I try to call Cornelia, it writes "Content in development", and then:

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/interface/phone/screens/phone.rpy", line 4, in <module>
File "renpy/common/00action_menu.rpy", line 156, in __call__
renpy.jump_out_of_context(self.label)
JumpOutException: phone_contact_in_development

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 275, in bootstrap
renpy.main.main()
File "renpy/main.py", line 670, in main
run(restart)
File "renpy/main.py", line 144, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 955, in run_context
context.run()
File "scripts/quests/questReluctantSavior/destroy_map.rpyc", line 49, in script call
File "scripts/quests/questReluctantSavior/zaglushka_destroy.rpyc", line 45, in script call
File "scripts/quests/questReluctantSavior/destroy_map.rpyc", line 49, in script call
File "scripts/interface/phone/labels/phone_contact_in_development.rpyc", line 4, in script call
File "scripts/interface/phone/screens/phone.rpyc", line 4, in script
File "renpy/ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/interface/phone/screens/phone.rpy", line 4, in <module>
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4543, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 770, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/viewport.py", line 579, in event
rv = super(Viewport, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 1142, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 1075, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 372, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 379, in run
return action(*args, **kwargs)
File "renpy/common/00action_menu.rpy", line 156, in __call__
renpy.jump_out_of_context(self.label)
File "renpy/exports.py", line 2010, in jump_out_of_context
raise renpy.game.JumpOutException(label)
JumpOutException: phone_contact_in_development

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
WitchHunter 0.23.0
Tue Nov 12 07:54:24 2024

Someone get this too?
 
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3.50 star(s) 96 Votes