- Oct 4, 2017
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if you'd read this page properly,there's a reply which says what's been added in the updateAnything new added?!? Or just bug fixes?!?
if you'd read this page properly,there's a reply which says what's been added in the updateAnything new added?!? Or just bug fixes?!?
I remember trying this myself a while back and it didn't work. The images in 1.31 folder aren't named exactly 1.png, 2.png etc etc so renpy threw out the same error.Ran into a bug.
Code:I'm sorry, but an uncaught exception occurred. While loading <'Image' u'characters/luna/body/face/mouth/1.png'>: File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 32, in script call call open_stat_menu(charName) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/potions/polyjuice_potion.rpy", line 303, in script $ changeLuna(1, 1, 4, 1) File "game/__Renpy__/potions/polyjuice_potion.rpy", line 303, in <module> $ changeLuna(1, 1, 4, 1) File "game/__Renpy__/_luna_/_luna_layering_.rpy", line 178, in changeLuna renpy.with_statement(Dissolve(0.3)) IOError: Couldn't find file 'characters/luna/body/face/mouth/1.png'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 32, in script call call open_stat_menu(charName) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/potions/polyjuice_potion.rpy", line 303, in script $ changeLuna(1, 1, 4, 1) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/__Renpy__/potions/polyjuice_potion.rpy", line 303, in <module> $ changeLuna(1, 1, 4, 1) File "game/__Renpy__/_luna_/_luna_layering_.rpy", line 178, in changeLuna renpy.with_statement(Dissolve(0.3)) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\exports.py", line 1452, in with_statement return renpy.game.interface.do_with(trans, paired, clear=clear) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\core.py", line 2207, in do_with clear=clear) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\core.py", line 2649, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\core.py", line 3132, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\core.py", line 2055, in draw_screen renpy.config.screen_height, File "render.pyx", line 485, in renpy.display.render.render_screen File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\layout.py", line 717, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 145, in renpy.display.render.render File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\transition.py", line 359, in render top = render(self.new_widget, width, height, st, at) File "render.pyx", line 145, in renpy.display.render.render File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\layout.py", line 717, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 145, in renpy.display.render.render File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\layout.py", line 717, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 145, in renpy.display.render.render File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\screen.py", line 669, in render child = renpy.display.render.render(self.child, w, h, st, at) File "render.pyx", line 145, in renpy.display.render.render File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\layout.py", line 717, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 145, in renpy.display.render.render File "render.pyx", line 233, in renpy.display.render.render File "accelerator.pyx", line 108, in renpy.display.accelerator.transform_render File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\im.py", line 580, in render return cache.get(self, render=True) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\im.py", line 266, in get surf = image.load() File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\im.py", line 625, in load surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\loader.py", line 555, in load raise IOError("Couldn't find file '%s'." % name) IOError: Couldn't find file 'characters/luna/body/face/mouth/1.png'. Windows-7-6.1.7601-SP1 Ren'Py 7.0.0.196 WT Silver 1.32b Mon Aug 13 19:47:28 2018
When I look in that directory for the 1.png no such file exists they are all named and not numerical. Anyone know which file is meant to be 1.png?
Update: I went through and was renaming png files just to get the game to play through and it seems as if all the files should be numerically numbered and not given specific names according to Renpy as when it's calling for a file its looking for 1.png and not raised.png. So my question is how did these files get named?
Update 2: I was able to resolve this issue on my own, I downloaded version 1.31 and the contents of characters/lune/face/eyes, eyebrows, mouth and pupils where all named numerically so I simply deleted files in those directories from 1.32 and copied files from 1.31 over. Problem solved.
So how do you trigger the Quidditch content with Cho? I had to start a new file, because loading an old one just gave me errors. I got Cho to start the regular stuff, but nothing about Quidditch comes up.if you'd read this page properly,there's a reply which says what's been added in the update
i have no clue,i've not played the new update yet,i was just telling the person who asked what was new in the update to read the page to find the answer.So how do you trigger the Quidditch content with Cho? I had to start a new file, because loading an old one just gave me errors. I got Cho to start the regular stuff, but nothing about Quidditch comes up.
I've got the same Problem as cjay747. Every Time i start the game there is an error and even more are following through playing the game. Ill just wait for a more stable version.Every time i start a new game i get an error, I can ignore it and the game seems to work fine but the full body outfits like the nightgown and string bikini one piece dont show up
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/__Renpy__/shop/_store_items_.rpy", line 162, in script
python:
File "game/__Renpy__/shop/_store_items_.rpy", line 164, in <module>
if i.id in cs_existing_stock:
NameError: name 'cs_existing_stock' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/__Renpy__/shop/_store_items_.rpy", line 162, in script
python:
File "D:\Games\Adonis\WT_Silver_1.32-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Games\Adonis\WT_Silver_1.32-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/__Renpy__/shop/_store_items_.rpy", line 164, in <module>
if i.id in cs_existing_stock:
NameError: name 'cs_existing_stock' is not defined
So how do you trigger the Quidditch content with Cho? I had to start a new file, because loading an old one just gave me errors. I got Cho to start the regular stuff, but nothing about Quidditch comes up.
So that fixes the issue with the polyjuice version of luna, but for the actually luna you still need the 1.32 files so you shouldnt delete them.Ran into a bug.
Code:I'm sorry, but an uncaught exception occurred. While loading <'Image' u'characters/luna/body/face/mouth/1.png'>: File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 32, in script call call open_stat_menu(charName) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/potions/polyjuice_potion.rpy", line 303, in script $ changeLuna(1, 1, 4, 1) File "game/__Renpy__/potions/polyjuice_potion.rpy", line 303, in <module> $ changeLuna(1, 1, 4, 1) File "game/__Renpy__/_luna_/_luna_layering_.rpy", line 178, in changeLuna renpy.with_statement(Dissolve(0.3)) IOError: Couldn't find file 'characters/luna/body/face/mouth/1.png'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 32, in script call call open_stat_menu(charName) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/potions/polyjuice_potion.rpy", line 303, in script $ changeLuna(1, 1, 4, 1) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/__Renpy__/potions/polyjuice_potion.rpy", line 303, in <module> $ changeLuna(1, 1, 4, 1) File "game/__Renpy__/_luna_/_luna_layering_.rpy", line 178, in changeLuna renpy.with_statement(Dissolve(0.3)) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\exports.py", line 1452, in with_statement return renpy.game.interface.do_with(trans, paired, clear=clear) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\core.py", line 2207, in do_with clear=clear) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\core.py", line 2649, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\core.py", line 3132, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\core.py", line 2055, in draw_screen renpy.config.screen_height, File "render.pyx", line 485, in renpy.display.render.render_screen File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\layout.py", line 717, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 145, in renpy.display.render.render File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\transition.py", line 359, in render top = render(self.new_widget, width, height, st, at) File "render.pyx", line 145, in renpy.display.render.render File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\layout.py", line 717, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 145, in renpy.display.render.render File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\layout.py", line 717, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 145, in renpy.display.render.render File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\screen.py", line 669, in render child = renpy.display.render.render(self.child, w, h, st, at) File "render.pyx", line 145, in renpy.display.render.render File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\layout.py", line 717, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 145, in renpy.display.render.render File "render.pyx", line 233, in renpy.display.render.render File "accelerator.pyx", line 108, in renpy.display.accelerator.transform_render File "render.pyx", line 233, in renpy.display.render.render File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\im.py", line 580, in render return cache.get(self, render=True) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\im.py", line 266, in get surf = image.load() File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\display\im.py", line 625, in load surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename) File "C:\Users\Brent\Downloads\WT_Silver_1.32-pc\renpy\loader.py", line 555, in load raise IOError("Couldn't find file '%s'." % name) IOError: Couldn't find file 'characters/luna/body/face/mouth/1.png'. Windows-7-6.1.7601-SP1 Ren'Py 7.0.0.196 WT Silver 1.32b Mon Aug 13 19:47:28 2018
When I look in that directory for the 1.png no such file exists they are all named and not numerical. Anyone know which file is meant to be 1.png?
Update: I went through and was renaming png files just to get the game to play through and it seems as if all the files should be numerically numbered and not given specific names according to Renpy as when it's calling for a file its looking for 1.png and not raised.png. So my question is how did these files get named?
Update 2: I was able to resolve this issue on my own, I downloaded version 1.31 and the contents of characters/lune/face/eyes, eyebrows, mouth and pupils where all named numerically so I simply deleted files in those directories from 1.32 and copied files from 1.31 over. Problem solved.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call
call open_stat_menu(_return)
File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call
call open_stat_menu(_return)
File "game/__Renpy__/_hermione_/summon.rpy", line 171, in script
menu:
File "game/__Renpy__/_hermione_/summon.rpy", line 183, in <module>
"-Work as a cheerleader for Gryffindor-" if daytime and hg_gryffCheer_OBJ.unlocked:
NameError: name 'hg_gryffCheer_OBJ' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call
call open_stat_menu(_return)
File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call
call open_stat_menu(_return)
File "game/__Renpy__/_hermione_/summon.rpy", line 171, in script
menu:
File "D:\Driver\SVS13137PGB W8 L\WT_Silver_1.32-pc\renpy\ast.py", line 1531, in execute
choice = renpy.exports.menu(choices, self.set)
File "D:\Driver\SVS13137PGB W8 L\WT_Silver_1.32-pc\renpy\exports.py", line 874, in menu
if renpy.python.py_eval(condition) ]
File "D:\Driver\SVS13137PGB W8 L\WT_Silver_1.32-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\Driver\SVS13137PGB W8 L\WT_Silver_1.32-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/__Renpy__/_hermione_/summon.rpy", line 183, in <module>
"-Work as a cheerleader for Gryffindor-" if daytime and hg_gryffCheer_OBJ.unlocked:
NameError: name 'hg_gryffCheer_OBJ' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
WT Silver 1.32b
Wed Aug 15 09:49:47 2018
So that fixes the issue with the polyjuice version of luna, but for the actually luna you still need the 1.32 files so you shouldnt delete them.
Can't get Hermione to work at all
The Error was "hg_gryffCheer_OBJ" not defined
Any idea how to fix it?
I've already bought the cheerleader outfit
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/_hermione_/summon.rpy", line 171, in script menu: File "game/__Renpy__/_hermione_/summon.rpy", line 183, in <module> "-Work as a cheerleader for Gryffindor-" if daytime and hg_gryffCheer_OBJ.unlocked: NameError: name 'hg_gryffCheer_OBJ' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/Stat_Menu/_Stat_Screen_.rpy", line 36, in script call call open_stat_menu(_return) File "game/__Renpy__/_hermione_/summon.rpy", line 171, in script menu: File "D:\Driver\SVS13137PGB W8 L\WT_Silver_1.32-pc\renpy\ast.py", line 1531, in execute choice = renpy.exports.menu(choices, self.set) File "D:\Driver\SVS13137PGB W8 L\WT_Silver_1.32-pc\renpy\exports.py", line 874, in menu if renpy.python.py_eval(condition) ] File "D:\Driver\SVS13137PGB W8 L\WT_Silver_1.32-pc\renpy\python.py", line 1943, in py_eval return py_eval_bytecode(code, globals, locals) File "D:\Driver\SVS13137PGB W8 L\WT_Silver_1.32-pc\renpy\python.py", line 1936, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/__Renpy__/_hermione_/summon.rpy", line 183, in <module> "-Work as a cheerleader for Gryffindor-" if daytime and hg_gryffCheer_OBJ.unlocked: NameError: name 'hg_gryffCheer_OBJ' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 WT Silver 1.32b Wed Aug 15 09:49:47 2018
Thanks, was wondering what I was doing wrong.It seems to be a random event that takes place some time after Cho is introduced, she'll show up by herself. The events themselves don't add much but it's a start. Only "problem" is that they just cycle when you finish the third event so it just repeats as long as you play but it's a non-issue.