ypmel

New Member
Nov 3, 2024
10
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Let's say the opponent has a card in the top row middle column, and a card in the middle row right column, this leaves the upper right corner free. Let's say, for example, their card in the upper row has a 2 facing the upper-right, and the middle row card has a 4 facing up. If you place a card in that corner that has a 2 to face the 2, and a 4 to face the 4, you take over both of their cards.

And if they have both upper corners and the very center, but the top center is open: Their cards have a 2 in the upper left facing the upper-middle, and a 6 in the very middle facing up, and a 3 in the upper-right facing the upper middle. You place a card that has a 2 facing left, a 3 facing right, and a 4 facing down. Because 2 of the sides match (the 2 to the 2, and 3 to the 3), you'll take over all 3 cards.
Thank you very much for your reply. Even with the help of a translation software,
I still completely failed to understand the rules within it;
My mind was in a complete mess during reading, with too many directional words;
If you could use: N S W E to represent the number of a card;
For example, In this card deck, up"3" : N3 or 3N; and right"4" : E4 or 4E ;
and use A1 A2...C2 C3 to represent the position of the grid, A1 is located in the upper left corner, and C3 is in the lower right corner.
it would be easier for me to understand;

The most important thing is to provide examples: How to eat when there is only one card;
 

zimio

New Member
Feb 28, 2021
4
1
62
is there still a dom route for luna? I liked that idea but cant figure out how to unlock it. did they remove that?
 

F1forhalp

MRP: Sonny 2 - Bio/pierce pt
Donor
Oct 28, 2019
2,441
2,144
447
is there still a dom route for luna? I liked that idea but cant figure out how to unlock it. did they remove that?
that's long gone. several pages back there might be a link to that old version, not certain if it's still up.
can't be bothered to search the exact page, sorry it's Sunday and i have stuff to do. :p
 

zimio

New Member
Feb 28, 2021
4
1
62
that's long gone. several pages back there might be a link to that old version, not certain if it's still up.
can't be bothered to search the exact page, sorry it's Sunday and i have stuff to do. :p
thank you, for your reply Im kinda sad, I liked luna like that but I will search for the old version myself ^^
 
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xtotalx

New Member
Oct 18, 2023
6
9
32
thank you, for your reply Im kinda sad, I liked luna like that but I will search for the old version myself ^^
Which version do you need?
I believe I still have 1.47.3
And I know a tracker where v1.41.4 is available yet.
 

torolatorre

Member
Jul 31, 2020
310
209
166
View attachment 5291418
How can one understand the "2X Double" rule here? or provide the corresponding code?
I myself am not very good at English.
I tried many times but couldn't figure out the pattern.
1759082234606.png

if the last played card match values to ( at least ) 2 cards. Then the cards matching number will turn

it works on any side
it works on more than 2 cards
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Last edited:
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Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
23,303
315,698
998
Witch Trainer: Silver Mod [v1.48.1] [Silver Studio Games] - Compressed

Win/Linux [366 MB]
- - - -

Mac [361 MB]
- - - -

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chickenmaid

Member
Oct 9, 2019
181
221
208
As a longtime player of this game, I gotta say... I really hate the new UI. It feels more tedious to do simple things like click on the fireplace, and maneuver through menus (that also eat up a lot of screen). Not a fan of the circle opening up and moving the mouse around to get to what I want. It's a bit "extra." This isn't The Witcher. Simple is smooth, smooth is quick, and quick gets us on with the damn show (the reason we are all here).

Not to be a total downer, it runs really smoothly compared to past versions, and even though I preferred the old menu style, it all looks pretty. The details with the movements and fonts is nice. And the newer content and dialogue is really great. But, dang maybe you guys should have dialed that UI back some. It was a lot of stuff no one really asked for all at once. The first hour or so, it's like trying to maneuver in an entirely different game.

Anyway, I'm sure I'll get used to it, and thanks for keeping this game alive.
Yeah, I agree. I don't like having to click twice on the wardrobe, it's annoying after awhile doing it every in-game day.
 

DickKingLoL

Member
Aug 17, 2020
278
277
139
could someone link or let me know console codes? im playing hard difficulty and ingame cheats disabled, save file seems to be encrypted
 

catsprin

Newbie
Apr 17, 2019
25
10
78
for those of us with less than Windows 10, you can run the android version on Bluestacks 5. you may have to play with the display settings to get the game to look right.
 

ypmel

New Member
Nov 3, 2024
10
1
46
View attachment 5292818

if the last played card match values to ( at least ) 2 cards. Then the cards matching number will turn

it works on any side
it works on more than 2 cards
You don't have permission to view the spoiler content. Log in or register now.
00001.png 00002.png
Let me explain the process.
1)B2 (Snape)
2)B1(Bottled medicine solution ) Turned over my cards
3)C1(Unknown man ) Turned over the opponent's card
4)A1(sexy lingerie )Turned over my cards
OK,I have no idea at all what happened; I have no idea why this is the case. WHY?
 

torolatorre

Member
Jul 31, 2020
310
209
166
View attachment 5294141 View attachment 5294142
Let me explain the process.
1)B2 (Snape)
2)B1(Bottled medicine solution ) Turned over my cards
3)C1(Unknown man ) Turned over the opponent's card
4)A1(sexy lingerie )Turned over my cards
OK,I have no idea at all what happened; I have no idea why this is the case. WHY?
each character have 3 rules (different for each character)
in this case the bigger card will turn the smaller card.
1759122629277.png
2)B1(Bottled medicine solution ) Turned over my cards 3 is bigger then snape goes red
3)C1(Jaffar ) Turned over the opponent's card 4 is bigger then bottles goes blue
4)A1(sexy lingerie )Turned over my cards 4 is bigger then bottles goes red

don't skip to fast. you need to see the rules for each character ( opponent ) match
*the Twins have a rule ( View attachment 1759122332893.webp inverse)
this rule makes the smaller card to turn the bigger card
 

ypmel

New Member
Nov 3, 2024
10
1
46
each character have 3 rules (different for each character)
in this case the bigger card will turn the smaller card.
View attachment 5294206
2)B1(Bottled medicine solution ) Turned over my cards 3 is bigger then snape goes red
3)C1(Jaffar ) Turned over the opponent's card 4 is bigger then bottles goes blue
4)A1(sexy lingerie )Turned over my cards 4 is bigger then bottles goes red

don't skip to fast. you need to see the rules for each character ( opponent ) match
*the Twins have a rule ( View attachment 5294199 inverse)
this rule makes the smaller card to turn the bigger card
50928150121.png
Is it possible that it's a bug?
 

adhitya_harka

Member
Jun 8, 2022
107
37
139
Btw I wanna ask you something about my previous save game from v1.47, the other save file from slot 1-10 works fine & can be load on 1.4.8.1 except save files from my last game in slot 11 (11-1 until 11-4). When I wanna load then appear these message:


"I'm sorry, but an uncaught exception occurred.

While running game code:
AttributeError: Can't get attribute 'StateTracker' on <renpy.python.StoreModule object at 0x0000000005803b30>

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/ast.py", line 1187, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1260, in py_exec_bytecode
exec(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/00gamemenu.rpy", line 174, in <module>
$ ui.interact()
~~~~~~~~~~~^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2219, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 3302, in interact_core
rv = root_widget.event(ev, x, y, 0)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1284, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1284, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 805, in event
rv = self.child.event(ev, x, y, st)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1284, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/transform.py", line 1115, in event
rv = d.event(ev, cx, cy, st)
~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1508, in event
rv = super(Window, self).event(ev, x, y, st)
~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1284, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1284, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1284, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/behavior.py", line 1184, in event
return handle_click(self.clicked)
~~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/display/behavior.py", line 1107, in handle_click
rv = run(action)
~~~^^^^^^^^
File "renpy/display/behavior.py", line 404, in run
new_rv = run(i, *args, **kwargs)
~~~^^^^^^^^^^^^^^^^^^^^
File "renpy/display/behavior.py", line 411, in run
return action(*args, **kwargs)
~~~~~~^^^^^^^^^^^^^^^^^
File "renpy/common/00action_file.rpy", line 499, in __call__
renpy.load(fn)
~~~~~~~~~~^^^^
File "renpy/loadsave.py", line 634, in load
roots, log = loads(log_data)
~~~~~^^^^^^^^^^
File "renpy/compat/pickle.py", line 296, in loads
return load(io.BytesIO(s))
~~~~^^^^^^^^^^^^^^^
File "renpy/compat/pickle.py", line 288, in load
return Unpickler(f, fix_imports=True, encoding="utf-8", errors="surrogateescape").load()
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "renpy/compat/pickle.py", line 280, in find_class
return super().find_class(module, name)
~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
AttributeError: Can't get attribute 'StateTracker' on <renpy.python.StoreModule object at 0x0000000005803b30>

Windows-10-10.0.2660-SP0 AMD64
Ren'Py 8.4.1.25072401
Witch Trainer Silver 1.48.1
Mon Sep 29 12:30:29 2025

This is my save file slot 11 from v1.4.7, maybe you can check and find what's wrong with it, it seems some variables broken. And can it be repair?
 

LoafyLemon

Witch Trainer Silver
Game Developer
Jul 1, 2017
662
1,876
302
Btw I wanna ask you something about my previous save game from v1.47, the other save file from slot 1-10 works fine & can be load on 1.4.8.1 except save files from my last game in slot 11 (11-1 until 11-4). When I wanna load then appear these message:

This is my save file slot 11 from v1.4.7, maybe you can check and find what's wrong with it, it seems some variables broken. And can it be repair?
Whatever modification you used broke your save. There's no `StateTracker` anywhere in my code. Also, I cannot load saves from other users as it's unsafe to do so because they can contain arbitrary code.
 
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