- May 5, 2024
- 13
- 15
I'm new to the game, can I ask if the male protagonist has had any sex scenes with Kate (the orange haired girl)?
Your timing is impeccable.I'm new to the game, can I ask if the male protagonist has had any sex scenes with Kate (the orange haired girl)?
There is a separate download to fix the issue (see the remarks section of my unlocker post)View attachment 3782948
Was getting error while opening gallery, but I used gallery unlocker and I'm still getting the error...Any fix?
Gallary is broken past page one regardless if you use unlockers or not. Basically just broken this update.View attachment 3782948
Was getting error while opening gallery, but I used gallery unlocker and I'm still getting the error...Any fix?
Melinda.Wish Miranda or whatever her name is? Was an LI, lemme bang
I think that is what is giving me issues.I've updated my "Best Answers in Green" mod for chapter 5. Get it here:
https://f95zone.to/threads/with-eyes-closed-season-1-deluxe-ker.156738/post-11887914
While processing text tag {color={u} in '{color={u}}Give her a compliment.'.:
File "game/chapter5.rpy", line 374, in script
menu:
Exception: Color string '{u' must be 3, 4, 6, or 8 hex digits long.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 29, in script call
File "game/chapter5.rpy", line 374, in script
menu:
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\ast.py", line 1922, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\exports.py", line 1106, in menu
rv = renpy.store.menu(new_items)
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\exports.py", line 1345, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\core.py", line 4175, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\core.py", line 2782, in draw_screen
surftree = renpy.display.render.render_screen(
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\screen.py", line 731, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\transform.py", line 909, in render
return RenderTransform(self).render(width, height, st, at)
File "accelerator.pyx", line 979, in renpy.display.accelerator.RenderTransform.render
File "accelerator.pyx", line 404, in renpy.display.accelerator.RenderTransform.render_child
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 1109, in render
surf = render(d, width - x, rh, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\transform.py", line 909, in render
return RenderTransform(self).render(width, height, st, at)
File "accelerator.pyx", line 979, in renpy.display.accelerator.RenderTransform.render
File "accelerator.pyx", line 404, in renpy.display.accelerator.RenderTransform.render_child
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\behavior.py", line 948, in render
rv = super(Button, self).render(width, height, st, at)
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 1338, in render
surf = render(child,
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\text\text.py", line 2171, in render
virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\text\text.py", line 629, in __init__
self.paragraphs = self.segment(text.tokens, style, renders, text)
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\text\text.py", line 1206, in segment
push().color = renpy.easy.color(value)
File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\color.py", line 167, in __new__
raise Exception("Color string {!r} must be 3, 4, 6, or 8 hex digits long.".format(c))
Exception: Color string '{u' must be 3, 4, 6, or 8 hex digits long.
Windows-10-10.0.22631 AMD64
Ren'Py 8.1.3.23091805
With Eyes Closed Season1
Sun Jun 30 13:22:13 2024
Sorry, no idea why that's happening, the code block there is the exact same as everywhere else in the game.I think that is what is giving me issues.
Python:While processing text tag {color={u} in '{color={u}}Give her a compliment.'.: File "game/chapter5.rpy", line 374, in script menu: Exception: Color string '{u' must be 3, 4, 6, or 8 hex digits long. -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 29, in script call File "game/chapter5.rpy", line 374, in script menu: File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\ast.py", line 1922, in execute choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments) File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\exports.py", line 1106, in menu rv = renpy.store.menu(new_items) File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\exports.py", line 1345, in display_menu rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward) File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\core.py", line 3582, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\core.py", line 4175, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\core.py", line 2782, in draw_screen surftree = renpy.display.render.render_screen( File "render.pyx", line 492, in renpy.display.render.render_screen File "render.pyx", line 266, in renpy.display.render.render File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 888, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 888, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 888, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\screen.py", line 731, in render child = renpy.display.render.render(self.child, w, h, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 888, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\transform.py", line 909, in render return RenderTransform(self).render(width, height, st, at) File "accelerator.pyx", line 979, in renpy.display.accelerator.RenderTransform.render File "accelerator.pyx", line 404, in renpy.display.accelerator.RenderTransform.render_child File "render.pyx", line 266, in renpy.display.render.render File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 888, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 1109, in render surf = render(d, width - x, rh, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\transform.py", line 909, in render return RenderTransform(self).render(width, height, st, at) File "accelerator.pyx", line 979, in renpy.display.accelerator.RenderTransform.render File "accelerator.pyx", line 404, in renpy.display.accelerator.RenderTransform.render_child File "render.pyx", line 266, in renpy.display.render.render File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\behavior.py", line 948, in render rv = super(Button, self).render(width, height, st, at) File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\display\layout.py", line 1338, in render surf = render(child, File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 266, in renpy.display.render.render File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\text\text.py", line 2171, in render virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True) File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\text\text.py", line 629, in __init__ self.paragraphs = self.segment(text.tokens, style, renders, text) File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\text\text.py", line 1206, in segment push().color = renpy.easy.color(value) File "C:\Users\[redacted]\Games\WithEyesClosed-Season1-pc\renpy\color.py", line 167, in __new__ raise Exception("Color string {!r} must be 3, 4, 6, or 8 hex digits long.".format(c)) Exception: Color string '{u' must be 3, 4, 6, or 8 hex digits long. Windows-10-10.0.22631 AMD64 Ren'Py 8.1.3.23091805 With Eyes Closed Season1 Sun Jun 30 13:22:13 2024
It's entirely possible that my dumbass put someone else's mod into the game folder. Too many games downloaded and too many mods. Is there a telltale file or line of code I can look for that isn't in the original?Sorry, no idea why that's happening, the code block there is the exact same as everywhere else in the game.
I'm assuming chapter5.rpy - starting at Line 374. I think the actual line throwing the error is 375.
I redefined that variable 'u' to an explicit value. (No idea why the dev complicated things with that variable.)
And I did a fresh playthrough, on that route, without any error, so I'm...baffled.
Please try redownloading my mod, then extract it to the game the same way you did before, making certain to overwrite if prompted.
To check my mod, open chapter1.rpy and find lines 36 and 38. Both lines should be:It's entirely possible that my dumbass put someone else's mod into the game folder. Too many games downloaded and too many mods. Is there a telltale file or line of code I can look for that isn't in the original?
Yep.To check my mod, open chapter1.rpy and find lines 36 and 38. Both lines should be:
$ wcol = "00ff00"
Also check line 484, it should be:
"{color=[wcol]}Keep fighting":
$ wcol = "00ff00"
else:
$ wcol = "00ff00"
stop sound
"{color=[wcol]}Keep fighting":
Then I have no idea why that's happening to you, unfortunately. As I said, the dev made a lot of changes to the underlying code (scenes and text did not change, only the code), but I did a full playthrough with my mod, and played the same part that you originally said had the errors... but I did not encounter any. Not sure what's going on.Yep.
I should note: These two are nowhere near each other. I just cut out two pieces of code to demonstrate that I added the correct mod.Python:$ wcol = "00ff00" else: $ wcol = "00ff00" stop sound "{color=[wcol]}Keep fighting":
Looking at this PDF, we notice that this VN is doing the opposite of the usual; over time, the chapters are becoming simpler in branching.Here's a pdf with the charts after the chapters with all the options/branches shown:
Yeah, I noticed this as well while making it. Like in chapter 1, you have 6 parts of the chart, in chapter 5, you have I believe 3.Looking at this PDF, we notice that this VN is doing the opposite of the usual; over time, the chapters are becoming simpler in branching.